Improved catching up and refactored

This commit is contained in:
obscuren
2014-09-15 15:42:12 +02:00
parent 2f614900e8
commit 33a0dec8a1
11 changed files with 129 additions and 106 deletions

View File

@@ -217,13 +217,13 @@ func (sm *StateManager) Process(block *Block, dontReact bool) (err error) {
return err
}
// I'm not sure, but I don't know if there should be thrown
// any errors at this time.
if err = sm.AccumelateRewards(state, block, parent); err != nil {
statelogger.Errorln("Error accumulating reward", err)
return err
}
state.Update()
if !block.State().Cmp(state) {
err = fmt.Errorf("Invalid merkle root.\nrec: %x\nis: %x", block.State().Trie.Root, state.Trie.Root)
return
@@ -335,7 +335,7 @@ func (sm *StateManager) ValidateBlock(block *Block) error {
}
func (sm *StateManager) AccumelateRewards(state *ethstate.State, block, parent *Block) error {
reward := new(big.Int)
reward := new(big.Int).Set(BlockReward)
knownUncles := ethutil.Set(parent.Uncles)
nonces := ethutil.NewSet(block.Nonce)
@@ -358,6 +358,8 @@ func (sm *StateManager) AccumelateRewards(state *ethstate.State, block, parent *
return UncleError("Uncle in chain")
}
nonces.Insert(uncle.Nonce)
r := new(big.Int)
r.Mul(BlockReward, big.NewInt(15)).Div(r, big.NewInt(16))