all: use gometalinter.v2, fix new gosimple issues (#15650)
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@ -391,7 +391,7 @@ func (self *PyramidChunker) prepareChunks(isAppend bool, chunkLevel [][]*TreeEnt
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parent := NewTreeEntry(self)
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var unFinishedChunk *Chunk
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if isAppend == true && len(chunkLevel[0]) != 0 {
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if isAppend && len(chunkLevel[0]) != 0 {
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lastIndex := len(chunkLevel[0]) - 1
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ent := chunkLevel[0][lastIndex]
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@ -512,7 +512,7 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry,
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}
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}
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if compress == false && last == false {
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if !compress && !last {
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return
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}
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@ -522,7 +522,7 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry,
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for lvl := int64(ent.level); lvl < endLvl; lvl++ {
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lvlCount := int64(len(chunkLevel[lvl]))
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if lvlCount == 1 && last == true {
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if lvlCount == 1 && last {
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copy(rootKey, chunkLevel[lvl][0].key)
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return
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}
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@ -540,7 +540,7 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry,
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nextLvlCount = int64(len(chunkLevel[lvl+1]) - 1)
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tempEntry = chunkLevel[lvl+1][nextLvlCount]
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}
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if isAppend == true && tempEntry != nil && tempEntry.updatePending == true {
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if isAppend && tempEntry != nil && tempEntry.updatePending {
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updateEntry := &TreeEntry{
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level: int(lvl + 1),
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branchCount: 0,
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@ -585,9 +585,9 @@ func (self *PyramidChunker) buildTree(isAppend bool, chunkLevel [][]*TreeEntry,
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}
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if isAppend == false {
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if !isAppend {
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chunkWG.Wait()
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if compress == true {
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if compress {
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chunkLevel[lvl] = nil
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}
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}
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@ -599,7 +599,7 @@ func (self *PyramidChunker) enqueueTreeChunk(chunkLevel [][]*TreeEntry, ent *Tre
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if ent != nil {
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// wait for data chunks to get over before processing the tree chunk
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if last == true {
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if last {
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chunkWG.Wait()
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}
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@ -612,7 +612,7 @@ func (self *PyramidChunker) enqueueTreeChunk(chunkLevel [][]*TreeEntry, ent *Tre
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}
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// Update or append based on weather it is a new entry or being reused
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if ent.updatePending == true {
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if ent.updatePending {
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chunkWG.Wait()
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chunkLevel[ent.level][ent.index] = ent
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} else {
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