trie, core/state: improve memory usage and performance (#3135)

* trie: store nodes as pointers

This avoids memory copies when unwrapping node interface values.

name      old time/op  new time/op  delta
Get        388ns ± 8%   215ns ± 2%  -44.56%  (p=0.000 n=15+15)
GetDB      363ns ± 3%   202ns ± 2%  -44.21%  (p=0.000 n=15+15)
UpdateBE  1.57µs ± 2%  1.29µs ± 3%  -17.80%  (p=0.000 n=13+15)
UpdateLE  1.92µs ± 2%  1.61µs ± 2%  -16.25%  (p=0.000 n=14+14)
HashBE    2.16µs ± 6%  2.18µs ± 6%     ~     (p=0.436 n=15+15)
HashLE    7.43µs ± 3%  7.21µs ± 3%   -2.96%  (p=0.000 n=15+13)

* trie: close temporary databases in GetDB benchmark

* trie: don't keep []byte from DB load around

Nodes decoded from a DB load kept hashes and values as sub-slices of
the DB value. This can be a problem because loading from leveldb often
returns []byte with a cap that's larger than necessary, increasing
memory usage.

* trie: unload old cached nodes

* trie, core/state: use cache unloading for account trie

* trie: use explicit private flags (fixes Go 1.5 reflection issue).

* trie: fixup cachegen overflow at request of nick

* core/state: rename journal size constant
This commit is contained in:
Felix Lange
2016-10-14 18:04:33 +02:00
committed by Péter Szilágyi
parent c2ddfb343a
commit 40cdcf1183
15 changed files with 249 additions and 142 deletions

View File

@ -41,7 +41,10 @@ var StartingNonce uint64
const (
// Number of past tries to keep. The arbitrarily chosen value here
// is max uncle depth + 1.
maxTrieCacheLength = 8
maxPastTries = 8
// Trie cache generation limit.
maxTrieCacheGen = 100
// Number of codehash->size associations to keep.
codeSizeCacheSize = 100000
@ -86,7 +89,7 @@ type StateDB struct {
// Create a new state from a given trie
func New(root common.Hash, db ethdb.Database) (*StateDB, error) {
tr, err := trie.NewSecure(root, db)
tr, err := trie.NewSecure(root, db, maxTrieCacheGen)
if err != nil {
return nil, err
}
@ -155,14 +158,14 @@ func (self *StateDB) openTrie(root common.Hash) (*trie.SecureTrie, error) {
return &tr, nil
}
}
return trie.NewSecure(root, self.db)
return trie.NewSecure(root, self.db, maxTrieCacheGen)
}
func (self *StateDB) pushTrie(t *trie.SecureTrie) {
self.lock.Lock()
defer self.lock.Unlock()
if len(self.pastTries) >= maxTrieCacheLength {
if len(self.pastTries) >= maxPastTries {
copy(self.pastTries, self.pastTries[1:])
self.pastTries[len(self.pastTries)-1] = t
} else {