trie, core/state: improve memory usage and performance (#3135)

* trie: store nodes as pointers

This avoids memory copies when unwrapping node interface values.

name      old time/op  new time/op  delta
Get        388ns ± 8%   215ns ± 2%  -44.56%  (p=0.000 n=15+15)
GetDB      363ns ± 3%   202ns ± 2%  -44.21%  (p=0.000 n=15+15)
UpdateBE  1.57µs ± 2%  1.29µs ± 3%  -17.80%  (p=0.000 n=13+15)
UpdateLE  1.92µs ± 2%  1.61µs ± 2%  -16.25%  (p=0.000 n=14+14)
HashBE    2.16µs ± 6%  2.18µs ± 6%     ~     (p=0.436 n=15+15)
HashLE    7.43µs ± 3%  7.21µs ± 3%   -2.96%  (p=0.000 n=15+13)

* trie: close temporary databases in GetDB benchmark

* trie: don't keep []byte from DB load around

Nodes decoded from a DB load kept hashes and values as sub-slices of
the DB value. This can be a problem because loading from leveldb often
returns []byte with a cap that's larger than necessary, increasing
memory usage.

* trie: unload old cached nodes

* trie, core/state: use cache unloading for account trie

* trie: use explicit private flags (fixes Go 1.5 reflection issue).

* trie: fixup cachegen overflow at request of nick

* core/state: rename journal size constant
This commit is contained in:
Felix Lange
2016-10-14 18:04:33 +02:00
committed by Péter Szilágyi
parent c2ddfb343a
commit 40cdcf1183
15 changed files with 249 additions and 142 deletions

View File

@ -212,12 +212,12 @@ func (s *TrieSync) children(req *request) ([]*request, error) {
children := []child{}
switch node := (*req.object).(type) {
case shortNode:
case *shortNode:
children = []child{{
node: &node.Val,
depth: req.depth + len(node.Key),
}}
case fullNode:
case *fullNode:
for i := 0; i < 17; i++ {
if node.Children[i] != nil {
children = append(children, child{