eth/downloader: prioritize block fetch based on chain position, cap memory use
This commit is contained in:
@ -11,11 +11,10 @@ import (
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/logger/glog"
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"gopkg.in/fatih/set.v0"
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)
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const (
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maxBlockFetch = 256 // Amount of max blocks to be fetched per chunk
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maxBlockFetch = 128 // Amount of max blocks to be fetched per chunk
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peerCountTimeout = 12 * time.Second // Amount of time it takes for the peer handler to ignore minDesiredPeerCount
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hashTtl = 20 * time.Second // The amount of time it takes for a hash request to time out
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)
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@ -80,7 +79,7 @@ type Downloader struct {
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func New(hasBlock hashCheckFn, getBlock getBlockFn) *Downloader {
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downloader := &Downloader{
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queue: newqueue(),
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queue: newQueue(),
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peers: make(peers),
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hasBlock: hasBlock,
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getBlock: getBlock,
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@ -93,7 +92,7 @@ func New(hasBlock hashCheckFn, getBlock getBlockFn) *Downloader {
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}
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func (d *Downloader) Stats() (current int, max int) {
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return d.queue.blockHashes.Size(), d.queue.fetchPool.Size() + d.queue.hashPool.Size()
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return d.queue.Size()
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}
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func (d *Downloader) RegisterPeer(id string, hash common.Hash, getHashes hashFetcherFn, getBlocks blockFetcherFn) error {
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@ -111,7 +110,7 @@ func (d *Downloader) RegisterPeer(id string, hash common.Hash, getHashes hashFet
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return nil
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}
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// UnregisterPeer unregister's a peer. This will prevent any action from the specified peer.
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// UnregisterPeer unregisters a peer. This will prevent any action from the specified peer.
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func (d *Downloader) UnregisterPeer(id string) {
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d.mu.Lock()
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defer d.mu.Unlock()
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@ -121,20 +120,20 @@ func (d *Downloader) UnregisterPeer(id string) {
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delete(d.peers, id)
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}
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// SynchroniseWithPeer will select the peer and use it for synchronising. If an empty string is given
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// it will use the best peer possible and synchronise if it's TD is higher than our own. If any of the
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// SynchroniseWithPeer will select the peer and use it for synchronizing. If an empty string is given
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// it will use the best peer possible and synchronize if it's TD is higher than our own. If any of the
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// checks fail an error will be returned. This method is synchronous
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func (d *Downloader) Synchronise(id string, hash common.Hash) error {
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// Make sure it's doing neither. Once done we can restart the
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// downloading process if the TD is higher. For now just get on
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// with whatever is going on. This prevents unecessary switching.
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// with whatever is going on. This prevents unnecessary switching.
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if d.isBusy() {
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return errBusy
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}
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// When a synchronisation attempt is made while the queue stil
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// When a synchronization attempt is made while the queue still
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// contains items we abort the sync attempt
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if d.queue.size() > 0 {
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if done, pend := d.queue.Size(); done+pend > 0 {
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return errPendingQueue
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}
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@ -157,56 +156,23 @@ func (d *Downloader) Synchronise(id string, hash common.Hash) error {
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// are processed. If the block count reaches zero and done is called
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// we reset the queue for the next batch of incoming hashes and blocks.
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func (d *Downloader) Done() {
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d.queue.mu.Lock()
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defer d.queue.mu.Unlock()
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if len(d.queue.blocks) == 0 {
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d.queue.resetNoTS()
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}
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d.queue.Done()
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}
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// TakeBlocks takes blocks from the queue and yields them to the blockTaker handler
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// it's possible it yields no blocks
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func (d *Downloader) TakeBlocks() types.Blocks {
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d.queue.mu.Lock()
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defer d.queue.mu.Unlock()
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var blocks types.Blocks
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if len(d.queue.blocks) > 0 {
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// Make sure the parent hash is known
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if d.queue.blocks[0] != nil && !d.hasBlock(d.queue.blocks[0].ParentHash()) {
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return nil
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}
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for _, block := range d.queue.blocks {
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if block == nil {
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break
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}
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blocks = append(blocks, block)
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}
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d.queue.blockOffset += len(blocks)
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// delete the blocks from the slice and let them be garbage collected
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// without this slice trick the blocks would stay in memory until nil
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// would be assigned to d.queue.blocks
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copy(d.queue.blocks, d.queue.blocks[len(blocks):])
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for k, n := len(d.queue.blocks)-len(blocks), len(d.queue.blocks); k < n; k++ {
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d.queue.blocks[k] = nil
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}
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d.queue.blocks = d.queue.blocks[:len(d.queue.blocks)-len(blocks)]
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//d.queue.blocks = d.queue.blocks[len(blocks):]
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if len(d.queue.blocks) == 0 {
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d.queue.blocks = nil
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}
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// Check that there are blocks available and its parents are known
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head := d.queue.GetHeadBlock()
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if head == nil || !d.hasBlock(head.ParentHash()) {
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return nil
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}
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return blocks
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// Retrieve a full batch of blocks
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return d.queue.TakeBlocks(head)
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}
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func (d *Downloader) Has(hash common.Hash) bool {
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return d.queue.has(hash)
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return d.queue.Has(hash)
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}
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func (d *Downloader) getFromPeer(p *peer, hash common.Hash, ignoreInitial bool) (err error) {
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@ -214,7 +180,7 @@ func (d *Downloader) getFromPeer(p *peer, hash common.Hash, ignoreInitial bool)
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defer func() {
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// reset on error
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if err != nil {
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d.queue.reset()
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d.queue.Reset()
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}
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}()
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@ -244,7 +210,7 @@ func (d *Downloader) startFetchingHashes(p *peer, h common.Hash, ignoreInitial b
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atomic.StoreInt32(&d.fetchingHashes, 1)
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defer atomic.StoreInt32(&d.fetchingHashes, 0)
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if d.queue.has(h) {
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if d.queue.Has(h) { // TODO: Is this possible? Shouldn't queue be empty for startFetchingHashes to be even called?
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return errAlreadyInPool
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}
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@ -256,7 +222,7 @@ func (d *Downloader) startFetchingHashes(p *peer, h common.Hash, ignoreInitial b
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// In such circumstances we don't need to download the block so don't add it to the queue.
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if !ignoreInitial {
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// Add the hash to the queue first
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d.queue.hashPool.Add(h)
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d.queue.Insert([]common.Hash{h})
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}
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// Get the first batch of hashes
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p.getHashes(h)
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@ -273,7 +239,7 @@ out:
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for {
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select {
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case hashPack := <-d.hashCh:
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// make sure the active peer is giving us the hashes
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// Make sure the active peer is giving us the hashes
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if hashPack.peerId != activePeer.id {
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glog.V(logger.Debug).Infof("Received hashes from incorrect peer(%s)\n", hashPack.peerId)
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break
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@ -281,43 +247,37 @@ out:
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failureResponseTimer.Reset(hashTtl)
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var (
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hashes = hashPack.hashes
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done bool // determines whether we're done fetching hashes (i.e. common hash found)
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)
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hashSet := set.New()
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for _, hash = range hashes {
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if d.hasBlock(hash) || d.queue.blockHashes.Has(hash) {
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glog.V(logger.Debug).Infof("Found common hash %x\n", hash[:4])
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// Make sure the peer actually gave something valid
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if len(hashPack.hashes) == 0 {
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glog.V(logger.Debug).Infof("Peer (%s) responded with empty hash set\n", activePeer.id)
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d.queue.Reset()
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return errEmptyHashSet
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}
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// Determine if we're done fetching hashes (queue up all pending), and continue if not done
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done, index := false, 0
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for index, hash = range hashPack.hashes {
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if d.hasBlock(hash) || d.queue.GetBlock(hash) != nil {
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glog.V(logger.Debug).Infof("Found common hash %x\n", hash[:4])
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hashPack.hashes = hashPack.hashes[:index]
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done = true
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break
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}
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hashSet.Add(hash)
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}
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d.queue.put(hashSet)
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d.queue.Insert(hashPack.hashes)
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// Add hashes to the chunk set
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if len(hashes) == 0 { // Make sure the peer actually gave you something valid
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glog.V(logger.Debug).Infof("Peer (%s) responded with empty hash set\n", activePeer.id)
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d.queue.reset()
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return errEmptyHashSet
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} else if !done { // Check if we're done fetching
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// Get the next set of hashes
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if !done {
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activePeer.getHashes(hash)
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} else { // we're done
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// The offset of the queue is determined by the highest known block
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var offset int
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if block := d.getBlock(hash); block != nil {
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offset = int(block.NumberU64() + 1)
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}
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// allocate proper size for the queueue
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d.queue.alloc(offset, d.queue.hashPool.Size())
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break out
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continue
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}
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// We're done, allocate the download cache and proceed pulling the blocks
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offset := 0
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if block := d.getBlock(hash); block != nil {
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offset = int(block.NumberU64() + 1)
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}
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d.queue.Alloc(offset)
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break out
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case <-failureResponseTimer.C:
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glog.V(logger.Debug).Infof("Peer (%s) didn't respond in time for hash request\n", p.id)
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@ -326,7 +286,7 @@ out:
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// already fetched hash list. This can't guarantee 100% correctness but does
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// a fair job. This is always either correct or false incorrect.
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for id, peer := range d.peers {
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if d.queue.hashPool.Has(peer.recentHash) && !attemptedPeers[id] {
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if d.queue.Has(peer.recentHash) && !attemptedPeers[id] {
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p = peer
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break
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}
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@ -335,7 +295,7 @@ out:
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// if all peers have been tried, abort the process entirely or if the hash is
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// the zero hash.
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if p == nil || (hash == common.Hash{}) {
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d.queue.reset()
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d.queue.Reset()
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return errTimeout
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}
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@ -346,13 +306,14 @@ out:
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glog.V(logger.Debug).Infof("Hash fetching switched to new peer(%s)\n", p.id)
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}
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}
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glog.V(logger.Detail).Infof("Downloaded hashes (%d) in %v\n", d.queue.hashPool.Size(), time.Since(start))
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glog.V(logger.Detail).Infof("Downloaded hashes (%d) in %v\n", d.queue.Pending(), time.Since(start))
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return nil
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}
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func (d *Downloader) startFetchingBlocks(p *peer) error {
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glog.V(logger.Detail).Infoln("Downloading", d.queue.hashPool.Size(), "block(s)")
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glog.V(logger.Detail).Infoln("Downloading", d.queue.Pending(), "block(s)")
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atomic.StoreInt32(&d.downloadingBlocks, 1)
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defer atomic.StoreInt32(&d.downloadingBlocks, 0)
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// Defer the peer reset. This will empty the peer requested set
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@ -362,7 +323,7 @@ func (d *Downloader) startFetchingBlocks(p *peer) error {
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start := time.Now()
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// default ticker for re-fetching blocks everynow and then
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// default ticker for re-fetching blocks every now and then
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ticker := time.NewTicker(20 * time.Millisecond)
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out:
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for {
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@ -371,7 +332,7 @@ out:
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// If the peer was previously banned and failed to deliver it's pack
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// in a reasonable time frame, ignore it's message.
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if d.peers[blockPack.peerId] != nil {
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err := d.queue.deliver(blockPack.peerId, blockPack.blocks)
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err := d.queue.Deliver(blockPack.peerId, blockPack.blocks)
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if err != nil {
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glog.V(logger.Debug).Infof("deliver failed for peer %s: %v\n", blockPack.peerId, err)
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// FIXME d.UnregisterPeer(blockPack.peerId)
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@ -385,46 +346,49 @@ out:
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d.peers.setState(blockPack.peerId, idleState)
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}
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case <-ticker.C:
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// after removing bad peers make sure we actually have suffucient peer left to keep downlading
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// after removing bad peers make sure we actually have sufficient peer left to keep downloading
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if len(d.peers) == 0 {
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d.queue.reset()
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d.queue.Reset()
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return errNoPeers
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}
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// If there are unrequested hashes left start fetching
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// from the available peers.
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if d.queue.hashPool.Size() > 0 {
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if d.queue.Pending() > 0 {
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// Throttle the download if block cache is full and waiting processing
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if d.queue.Throttle() {
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continue
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}
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availablePeers := d.peers.get(idleState)
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for _, peer := range availablePeers {
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// Get a possible chunk. If nil is returned no chunk
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// could be returned due to no hashes available.
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chunk := d.queue.get(peer, maxBlockFetch)
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if chunk == nil {
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request := d.queue.Reserve(peer, maxBlockFetch)
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if request == nil {
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continue
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}
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// XXX make fetch blocking.
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// Fetch the chunk and check for error. If the peer was somehow
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// already fetching a chunk due to a bug, it will be returned to
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// the queue
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if err := peer.fetch(chunk); err != nil {
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if err := peer.fetch(request); err != nil {
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// log for tracing
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glog.V(logger.Debug).Infof("peer %s received double work (state = %v)\n", peer.id, peer.state)
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d.queue.put(chunk.hashes)
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d.queue.Cancel(request)
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}
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}
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// make sure that we have peers available for fetching. If all peers have been tried
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// and all failed throw an error
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if len(d.queue.fetching) == 0 {
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d.queue.reset()
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if d.queue.InFlight() == 0 {
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d.queue.Reset()
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return fmt.Errorf("%v peers avaialable = %d. total peers = %d. hashes needed = %d", errPeersUnavailable, len(availablePeers), len(d.peers), d.queue.hashPool.Size())
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return fmt.Errorf("%v peers avaialable = %d. total peers = %d. hashes needed = %d", errPeersUnavailable, len(availablePeers), len(d.peers), d.queue.Pending())
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}
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} else if len(d.queue.fetching) == 0 {
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// When there are no more queue and no more `fetching`. We can
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} else if d.queue.InFlight() == 0 {
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// When there are no more queue and no more in flight, We can
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// safely assume we're done. Another part of the process will check
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// for parent errors and will re-request anything that's missing
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break out
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@ -434,27 +398,13 @@ out:
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// that badly or poorly behave are removed from the peer set (not banned).
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// Bad peers are excluded from the available peer set and therefor won't be
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// reused. XXX We could re-introduce peers after X time.
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d.queue.mu.Lock()
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var badPeers []string
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for pid, chunk := range d.queue.fetching {
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if time.Since(chunk.itime) > blockTtl {
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badPeers = append(badPeers, pid)
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// remove peer as good peer from peer list
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// FIXME d.UnregisterPeer(pid)
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}
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}
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d.queue.mu.Unlock()
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badPeers := d.queue.Expire(blockTtl)
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for _, pid := range badPeers {
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// A nil chunk is delivered so that the chunk's hashes are given
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// back to the queue objects. When hashes are put back in the queue
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// other (decent) peers can pick them up.
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// XXX We could make use of a reputation system here ranking peers
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// in their performance
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// 1) Time for them to respond;
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// 2) Measure their speed;
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// 3) Amount and availability.
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d.queue.deliver(pid, nil)
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if peer := d.peers[pid]; peer != nil {
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peer.demote()
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peer.reset()
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@ -486,7 +436,7 @@ func (d *Downloader) AddHashes(id string, hashes []common.Hash) error {
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if glog.V(logger.Detail) && len(hashes) != 0 {
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from, to := hashes[0], hashes[len(hashes)-1]
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glog.Infof("adding %d (T=%d) hashes [ %x / %x ] from: %s\n", len(hashes), d.queue.hashPool.Size(), from[:4], to[:4], id)
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glog.Infof("adding %d (T=%d) hashes [ %x / %x ] from: %s\n", len(hashes), d.queue.Pending(), from[:4], to[:4], id)
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}
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d.hashCh <- hashPack{id, hashes}
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