eth, p2p: add trusted node list beside static list

This commit is contained in:
Péter Szilágyi
2015-05-04 13:59:51 +03:00
parent 2382da4179
commit 4accc187d5
5 changed files with 59 additions and 51 deletions

View File

@@ -64,6 +64,10 @@ type Server struct {
// maintained and re-connected on disconnects.
StaticNodes []*discover.Node
// Trusted nodes are used as pre-configured connections which are always
// allowed to connect, even above the peer limit.
TrustedNodes []*discover.Node
// NodeDatabase is the path to the database containing the previously seen
// live nodes in the network.
NodeDatabase string
@@ -100,12 +104,13 @@ type Server struct {
ourHandshake *protoHandshake
lock sync.RWMutex // protects running, peers and the trust fields
running bool
peers map[discover.NodeID]*Peer
staticNodes map[discover.NodeID]*discover.Node // Map of currently maintained static remote nodes
staticDial chan *discover.Node // Dial request channel reserved for the static nodes
staticCycle time.Duration // Overrides staticPeerCheckInterval, used for testing
lock sync.RWMutex // protects running, peers and the trust fields
running bool
peers map[discover.NodeID]*Peer
staticNodes map[discover.NodeID]*discover.Node // Map of currently maintained static remote nodes
staticDial chan *discover.Node // Dial request channel reserved for the static nodes
staticCycle time.Duration // Overrides staticPeerCheckInterval, used for testing
trustedNodes map[discover.NodeID]bool // Set of currently trusted remote nodes
ntab *discover.Table
listener net.Listener
@@ -115,7 +120,7 @@ type Server struct {
peerWG sync.WaitGroup // active peer goroutines
}
type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, bool) (*conn, error)
type setupFunc func(net.Conn, *ecdsa.PrivateKey, *protoHandshake, *discover.Node, bool, map[discover.NodeID]bool) (*conn, error)
type newPeerHook func(*Peer)
// Peers returns all connected peers.
@@ -207,7 +212,11 @@ func (srv *Server) Start() (err error) {
srv.quit = make(chan struct{})
srv.peers = make(map[discover.NodeID]*Peer)
// Create the current trust map, and the associated dialing channel
// Create the current trust maps, and the associated dialing channel
srv.trustedNodes = make(map[discover.NodeID]bool)
for _, node := range srv.TrustedNodes {
srv.trustedNodes[node.ID] = true
}
srv.staticNodes = make(map[discover.NodeID]*discover.Node)
for _, node := range srv.StaticNodes {
srv.staticNodes[node.ID] = node
@@ -486,7 +495,7 @@ func (srv *Server) startPeer(fd net.Conn, dest *discover.Node) {
}
srv.lock.RUnlock()
conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, atcap)
conn, err := srv.setupFunc(fd, srv.PrivateKey, srv.ourHandshake, dest, atcap, srv.trustedNodes)
if err != nil {
fd.Close()
glog.V(logger.Debug).Infof("Handshake with %v failed: %v", fd.RemoteAddr(), err)
@@ -542,14 +551,15 @@ func (srv *Server) addPeer(id discover.NodeID, p *Peer) (bool, DiscReason) {
// checkPeer verifies whether a peer looks promising and should be allowed/kept
// in the pool, or if it's of no use.
func (srv *Server) checkPeer(id discover.NodeID) (bool, DiscReason) {
// First up, figure out if the peer is static
// First up, figure out if the peer is static or trusted
_, static := srv.staticNodes[id]
trusted := srv.trustedNodes[id]
// Make sure the peer passes all required checks
switch {
case !srv.running:
return false, DiscQuitting
case !static && len(srv.peers) >= srv.MaxPeers:
case !static && !trusted && len(srv.peers) >= srv.MaxPeers:
return false, DiscTooManyPeers
case srv.peers[id] != nil:
return false, DiscAlreadyConnected