p2p/simulations: various stability fixes (#15198)
p2p/simulations: introduce dialBan - Refactor simulations/network connection getters to support avoiding simultaneous dials between two peers If two peers dial simultaneously, the connection will be dropped to help avoid that, we essentially lock the connection object with a timestamp which serves as a ban on dialing for a period of time (dialBanTimeout). - The connection getter InitConn can be wrapped and passed to the nodes via adapters.NodeConfig#Reachable field and then used by the respective services when they initiate connections. This massively stablise the emerging connectivity when running with hundreds of nodes bootstrapping a network. p2p: add Inbound public method to p2p.Peer p2p/simulations: Add server id to logs to support debugging in-memory network simulations when multiple peers are logging. p2p: SetupConn now returns error. The dialer checks the error and only calls resolve if the actual TCP dial fails.
This commit is contained in:
committed by
Felix Lange
parent
73067fd24f
commit
54aeb8e4c0
@ -22,6 +22,7 @@ import (
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"encoding/json"
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"fmt"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/event"
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"github.com/ethereum/go-ethereum/log"
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@ -30,6 +31,8 @@ import (
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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var dialBanTimeout = 200 * time.Millisecond
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// NetworkConfig defines configuration options for starting a Network
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type NetworkConfig struct {
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ID string `json:"id"`
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@ -95,6 +98,12 @@ func (self *Network) NewNodeWithConfig(conf *adapters.NodeConfig) (*Node, error)
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conf.PrivateKey = c.PrivateKey
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}
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id := conf.ID
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if conf.Reachable == nil {
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conf.Reachable = func(otherID discover.NodeID) bool {
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_, err := self.InitConn(conf.ID, otherID)
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return err == nil
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}
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}
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// assign a name to the node if not set
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if conf.Name == "" {
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@ -271,16 +280,10 @@ func (self *Network) Stop(id discover.NodeID) error {
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// method on the "one" node so that it connects to the "other" node
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func (self *Network) Connect(oneID, otherID discover.NodeID) error {
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log.Debug(fmt.Sprintf("connecting %s to %s", oneID, otherID))
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conn, err := self.GetOrCreateConn(oneID, otherID)
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conn, err := self.InitConn(oneID, otherID)
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if err != nil {
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return err
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}
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if conn.Up {
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return fmt.Errorf("%v and %v already connected", oneID, otherID)
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}
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if err := conn.nodesUp(); err != nil {
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return err
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}
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client, err := conn.one.Client()
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if err != nil {
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return err
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@ -324,14 +327,15 @@ func (self *Network) DidConnect(one, other discover.NodeID) error {
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// DidDisconnect tracks the fact that the "one" node disconnected from the
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// "other" node
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func (self *Network) DidDisconnect(one, other discover.NodeID) error {
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conn, err := self.GetOrCreateConn(one, other)
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if err != nil {
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conn := self.GetConn(one, other)
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if conn == nil {
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return fmt.Errorf("connection between %v and %v does not exist", one, other)
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}
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if !conn.Up {
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return fmt.Errorf("%v and %v already disconnected", one, other)
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}
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conn.Up = false
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conn.initiated = time.Now().Add(-dialBanTimeout)
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self.events.Send(NewEvent(conn))
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return nil
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}
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@ -396,10 +400,13 @@ func (self *Network) getNodeByName(name string) *Node {
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}
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// GetNodes returns the existing nodes
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func (self *Network) GetNodes() []*Node {
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func (self *Network) GetNodes() (nodes []*Node) {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.Nodes
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for _, node := range self.Nodes {
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nodes = append(nodes, node)
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}
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return nodes
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}
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// GetConn returns the connection which exists between "one" and "other"
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@ -415,6 +422,10 @@ func (self *Network) GetConn(oneID, otherID discover.NodeID) *Conn {
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func (self *Network) GetOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
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self.lock.Lock()
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defer self.lock.Unlock()
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return self.getOrCreateConn(oneID, otherID)
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}
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func (self *Network) getOrCreateConn(oneID, otherID discover.NodeID) (*Conn, error) {
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if conn := self.getConn(oneID, otherID); conn != nil {
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return conn, nil
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}
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@ -448,6 +459,38 @@ func (self *Network) getConn(oneID, otherID discover.NodeID) *Conn {
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return self.Conns[i]
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}
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// InitConn(one, other) retrieves the connectiton model for the connection between
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// peers one and other, or creates a new one if it does not exist
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// the order of nodes does not matter, i.e., Conn(i,j) == Conn(j, i)
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// it checks if the connection is already up, and if the nodes are running
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// NOTE:
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// it also checks whether there has been recent attempt to connect the peers
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// this is cheating as the simulation is used as an oracle and know about
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// remote peers attempt to connect to a node which will then not initiate the connection
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func (self *Network) InitConn(oneID, otherID discover.NodeID) (*Conn, error) {
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self.lock.Lock()
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defer self.lock.Unlock()
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if oneID == otherID {
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return nil, fmt.Errorf("refusing to connect to self %v", oneID)
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}
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conn, err := self.getOrCreateConn(oneID, otherID)
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if err != nil {
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return nil, err
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}
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if time.Now().Sub(conn.initiated) < dialBanTimeout {
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return nil, fmt.Errorf("connection between %v and %v recently attempted", oneID, otherID)
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}
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if conn.Up {
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return nil, fmt.Errorf("%v and %v already connected", oneID, otherID)
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}
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err = conn.nodesUp()
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if err != nil {
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return nil, fmt.Errorf("nodes not up: %v", err)
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}
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conn.initiated = time.Now()
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return conn, nil
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}
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// Shutdown stops all nodes in the network and closes the quit channel
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func (self *Network) Shutdown() {
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for _, node := range self.Nodes {
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@ -516,6 +559,8 @@ type Conn struct {
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// Up tracks whether or not the connection is active
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Up bool `json:"up"`
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// Registers when the connection was grabbed to dial
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initiated time.Time
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one *Node
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other *Node
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