core/state, trie: surface iterator entry hashes
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@ -33,8 +33,11 @@ type NodeIterator struct {
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stateIt *trie.NodeIterator // Primary iterator for the global state trie
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dataIt *trie.NodeIterator // Secondary iterator for the data trie of a contract
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code []byte // Source code associated with a contract
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codeHash common.Hash // Hash of the contract source code
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code []byte // Source code associated with a contract
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Hash common.Hash // Hash of the current entry being iterated (nil if not standalone)
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Entry interface{} // Current state entry being iterated (internal representation)
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}
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@ -103,6 +106,7 @@ func (it *NodeIterator) step() {
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it.dataIt = nil
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}
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if bytes.Compare(account.CodeHash, emptyCodeHash) != 0 {
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it.codeHash = common.BytesToHash(account.CodeHash)
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it.code, err = it.state.db.Get(account.CodeHash)
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if err != nil {
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panic(fmt.Sprintf("code %x: %v", account.CodeHash, err))
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@ -114,7 +118,7 @@ func (it *NodeIterator) step() {
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// The method returns whether there are any more data left for inspection.
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func (it *NodeIterator) retrieve() bool {
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// Clear out any previously set values
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it.Entry = nil
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it.Hash, it.Entry = common.Hash{}, nil
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// If the iteration's done, return no available data
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if it.state == nil {
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@ -123,11 +127,11 @@ func (it *NodeIterator) retrieve() bool {
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// Otherwise retrieve the current entry
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switch {
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case it.dataIt != nil:
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it.Entry = it.dataIt.Node
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it.Hash, it.Entry = it.dataIt.Hash, it.dataIt.Node
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case it.code != nil:
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it.Entry = it.code
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it.Hash, it.Entry = it.codeHash, it.code
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case it.stateIt != nil:
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it.Entry = it.stateIt.Node
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it.Hash, it.Entry = it.stateIt.Hash, it.stateIt.Node
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}
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return true
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}
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