p2p: integrate p2p/discover

Overview of changes:

- ClientIdentity has been removed, use discover.NodeID
- Server now requires a private key to be set (instead of public key)
- Server performs the encryption handshake before launching Peer
- Dial logic takes peers from discover table
- Encryption handshake code has been cleaned up a bit
- baseProtocol is gone because we don't exchange peers anymore
- Some parts of baseProtocol have moved into Peer instead
This commit is contained in:
Felix Lange
2015-02-05 03:07:58 +01:00
parent 739066ec56
commit 5bdc115943
15 changed files with 1080 additions and 1683 deletions

View File

@ -2,37 +2,56 @@ package p2p
import (
"bytes"
"crypto/ecdsa"
"errors"
"fmt"
"io"
"net"
"runtime"
"sync"
"time"
"github.com/ethereum/go-ethereum/logger"
"github.com/ethereum/go-ethereum/p2p/discover"
)
const (
outboundAddressPoolSize = 500
defaultDialTimeout = 10 * time.Second
refreshPeersInterval = 30 * time.Second
portMappingUpdateInterval = 15 * time.Minute
portMappingTimeout = 20 * time.Minute
)
var srvlog = logger.NewLogger("P2P Server")
// MakeName creates a node name that follows the ethereum convention
// for such names. It adds the operation system name and Go runtime version
// the name.
func MakeName(name, version string) string {
return fmt.Sprintf("%s/v%s/%s/%s", name, version, runtime.GOOS, runtime.Version())
}
// Server manages all peer connections.
//
// The fields of Server are used as configuration parameters.
// You should set them before starting the Server. Fields may not be
// modified while the server is running.
type Server struct {
// This field must be set to a valid client identity.
Identity ClientIdentity
// This field must be set to a valid secp256k1 private key.
PrivateKey *ecdsa.PrivateKey
// MaxPeers is the maximum number of peers that can be
// connected. It must be greater than zero.
MaxPeers int
// Name sets the node name of this server.
// Use MakeName to create a name that follows existing conventions.
Name string
// Bootstrap nodes are used to establish connectivity
// with the rest of the network.
BootstrapNodes []discover.Node
// Protocols should contain the protocols supported
// by the server. Matching protocols are launched for
// each peer.
@ -62,22 +81,23 @@ type Server struct {
// If NoDial is true, the server will not dial any peers.
NoDial bool
// Hook for testing. This is useful because we can inhibit
// Hooks for testing. These are useful because we can inhibit
// the whole protocol stack.
newPeerFunc peerFunc
handshakeFunc
newPeerHook
lock sync.RWMutex
running bool
listener net.Listener
laddr *net.TCPAddr // real listen addr
peers []*Peer
peerSlots chan int
peerCount int
lock sync.RWMutex
running bool
listener net.Listener
laddr *net.TCPAddr // real listen addr
peers map[discover.NodeID]*Peer
quit chan struct{}
wg sync.WaitGroup
peerConnect chan *peerAddr
peerDisconnect chan *Peer
ntab *discover.Table
quit chan struct{}
loopWG sync.WaitGroup // {dial,listen,nat}Loop
peerWG sync.WaitGroup // active peer goroutines
peerConnect chan *discover.Node
}
// NAT is implemented by NAT traversal methods.
@ -90,7 +110,8 @@ type NAT interface {
String() string
}
type peerFunc func(srv *Server, c net.Conn, dialAddr *peerAddr) *Peer
type handshakeFunc func(io.ReadWriter, *ecdsa.PrivateKey, *discover.Node) (discover.NodeID, []byte, error)
type newPeerHook func(*Peer)
// Peers returns all connected peers.
func (srv *Server) Peers() (peers []*Peer) {
@ -107,18 +128,15 @@ func (srv *Server) Peers() (peers []*Peer) {
// PeerCount returns the number of connected peers.
func (srv *Server) PeerCount() int {
srv.lock.RLock()
defer srv.lock.RUnlock()
return srv.peerCount
n := len(srv.peers)
srv.lock.RUnlock()
return n
}
// SuggestPeer injects an address into the outbound address pool.
func (srv *Server) SuggestPeer(ip net.IP, port int, nodeID []byte) {
addr := &peerAddr{ip, uint64(port), nodeID}
select {
case srv.peerConnect <- addr:
default: // don't block
srvlog.Warnf("peer suggestion %v ignored", addr)
}
// SuggestPeer creates a connection to the given Node if it
// is not already connected.
func (srv *Server) SuggestPeer(ip net.IP, port int, id discover.NodeID) {
srv.peerConnect <- &discover.Node{ID: id, Addr: &net.UDPAddr{IP: ip, Port: port}}
}
// Broadcast sends an RLP-encoded message to all connected peers.
@ -152,47 +170,47 @@ func (srv *Server) Start() (err error) {
}
srvlog.Infoln("Starting Server")
// initialize fields
if srv.Identity == nil {
return fmt.Errorf("Server.Identity must be set to a non-nil identity")
// initialize all the fields
if srv.PrivateKey == nil {
return fmt.Errorf("Server.PrivateKey must be set to a non-nil key")
}
if srv.MaxPeers <= 0 {
return fmt.Errorf("Server.MaxPeers must be > 0")
}
srv.quit = make(chan struct{})
srv.peers = make([]*Peer, srv.MaxPeers)
srv.peerSlots = make(chan int, srv.MaxPeers)
srv.peerConnect = make(chan *peerAddr, outboundAddressPoolSize)
srv.peerDisconnect = make(chan *Peer)
if srv.newPeerFunc == nil {
srv.newPeerFunc = newServerPeer
srv.peers = make(map[discover.NodeID]*Peer)
srv.peerConnect = make(chan *discover.Node)
if srv.handshakeFunc == nil {
srv.handshakeFunc = encHandshake
}
if srv.Blacklist == nil {
srv.Blacklist = NewBlacklist()
}
if srv.Dialer == nil {
srv.Dialer = &net.Dialer{Timeout: defaultDialTimeout}
}
if srv.ListenAddr != "" {
if err := srv.startListening(); err != nil {
return err
}
}
// dial stuff
dt, err := discover.ListenUDP(srv.PrivateKey, srv.ListenAddr)
if err != nil {
return err
}
srv.ntab = dt
if srv.Dialer == nil {
srv.Dialer = &net.Dialer{Timeout: defaultDialTimeout}
}
if !srv.NoDial {
srv.wg.Add(1)
srv.loopWG.Add(1)
go srv.dialLoop()
}
if srv.NoDial && srv.ListenAddr == "" {
srvlog.Warnln("I will be kind-of useless, neither dialing nor listening.")
}
// make all slots available
for i := range srv.peers {
srv.peerSlots <- i
}
// note: discLoop is not part of WaitGroup
go srv.discLoop()
srv.running = true
return nil
}
@ -205,10 +223,10 @@ func (srv *Server) startListening() error {
srv.ListenAddr = listener.Addr().String()
srv.laddr = listener.Addr().(*net.TCPAddr)
srv.listener = listener
srv.wg.Add(1)
srv.loopWG.Add(1)
go srv.listenLoop()
if !srv.laddr.IP.IsLoopback() && srv.NAT != nil {
srv.wg.Add(1)
srv.loopWG.Add(1)
go srv.natLoop(srv.laddr.Port)
}
return nil
@ -225,57 +243,41 @@ func (srv *Server) Stop() {
srv.running = false
srv.lock.Unlock()
srvlog.Infoln("Stopping server")
srvlog.Infoln("Stopping Server")
srv.ntab.Close()
if srv.listener != nil {
// this unblocks listener Accept
srv.listener.Close()
}
close(srv.quit)
for _, peer := range srv.Peers() {
srv.loopWG.Wait()
// No new peers can be added at this point because dialLoop and
// listenLoop are down. It is safe to call peerWG.Wait because
// peerWG.Add is not called outside of those loops.
for _, peer := range srv.peers {
peer.Disconnect(DiscQuitting)
}
srv.wg.Wait()
// wait till they actually disconnect
// this is checked by claiming all peerSlots.
// slots become available as the peers disconnect.
for i := 0; i < cap(srv.peerSlots); i++ {
<-srv.peerSlots
}
// terminate discLoop
close(srv.peerDisconnect)
}
func (srv *Server) discLoop() {
for peer := range srv.peerDisconnect {
srv.removePeer(peer)
}
srv.peerWG.Wait()
}
// main loop for adding connections via listening
func (srv *Server) listenLoop() {
defer srv.wg.Done()
defer srv.loopWG.Done()
srvlog.Infoln("Listening on", srv.listener.Addr())
for {
select {
case slot := <-srv.peerSlots:
srvlog.Debugf("grabbed slot %v for listening", slot)
conn, err := srv.listener.Accept()
if err != nil {
srv.peerSlots <- slot
return
}
srvlog.Debugf("Accepted conn %v (slot %d)\n", conn.RemoteAddr(), slot)
srv.addPeer(conn, nil, slot)
case <-srv.quit:
conn, err := srv.listener.Accept()
if err != nil {
return
}
srvlog.Debugf("Accepted conn %v\n", conn.RemoteAddr())
srv.peerWG.Add(1)
go srv.startPeer(conn, nil)
}
}
func (srv *Server) natLoop(port int) {
defer srv.wg.Done()
defer srv.loopWG.Done()
for {
srv.updatePortMapping(port)
select {
@ -314,108 +316,131 @@ func (srv *Server) removePortMapping(port int) {
}
func (srv *Server) dialLoop() {
defer srv.wg.Done()
var (
suggest chan *peerAddr
slot *int
slots = srv.peerSlots
)
defer srv.loopWG.Done()
refresh := time.NewTicker(refreshPeersInterval)
defer refresh.Stop()
srv.ntab.Bootstrap(srv.BootstrapNodes)
go srv.findPeers()
dialed := make(chan *discover.Node)
dialing := make(map[discover.NodeID]bool)
// TODO: limit number of active dials
// TODO: ensure only one findPeers goroutine is running
// TODO: pause findPeers when we're at capacity
for {
select {
case i := <-slots:
// we need a peer in slot i, slot reserved
slot = &i
// now we can watch for candidate peers in the next loop
suggest = srv.peerConnect
// do not consume more until candidate peer is found
slots = nil
case <-refresh.C:
case desc := <-suggest:
// candidate peer found, will dial out asyncronously
// if connection fails slot will be released
srvlog.DebugDetailf("dial %v (%v)", desc, *slot)
go srv.dialPeer(desc, *slot)
// we can watch if more peers needed in the next loop
slots = srv.peerSlots
// until then we dont care about candidate peers
suggest = nil
go srv.findPeers()
case dest := <-srv.peerConnect:
srv.lock.Lock()
_, isconnected := srv.peers[dest.ID]
srv.lock.Unlock()
if isconnected || dialing[dest.ID] {
continue
}
dialing[dest.ID] = true
srv.peerWG.Add(1)
go func() {
srv.dialNode(dest)
// at this point, the peer has been added
// or discarded. either way, we're not dialing it anymore.
dialed <- dest
}()
case dest := <-dialed:
delete(dialing, dest.ID)
case <-srv.quit:
// give back the currently reserved slot
if slot != nil {
srv.peerSlots <- *slot
}
// TODO: maybe wait for active dials
return
}
}
}
// connect to peer via dial out
func (srv *Server) dialPeer(desc *peerAddr, slot int) {
srvlog.Debugf("Dialing %v (slot %d)\n", desc, slot)
conn, err := srv.Dialer.Dial(desc.Network(), desc.String())
func (srv *Server) dialNode(dest *discover.Node) {
srvlog.Debugf("Dialing %v\n", dest.Addr)
conn, err := srv.Dialer.Dial("tcp", dest.Addr.String())
if err != nil {
srvlog.DebugDetailf("dial error: %v", err)
srv.peerSlots <- slot
return
}
go srv.addPeer(conn, desc, slot)
srv.startPeer(conn, dest)
}
// creates the new peer object and inserts it into its slot
func (srv *Server) addPeer(conn net.Conn, desc *peerAddr, slot int) *Peer {
func (srv *Server) findPeers() {
far := srv.ntab.Self()
for i := range far {
far[i] = ^far[i]
}
closeToSelf := srv.ntab.Lookup(srv.ntab.Self())
farFromSelf := srv.ntab.Lookup(far)
for i := 0; i < len(closeToSelf) || i < len(farFromSelf); i++ {
if i < len(closeToSelf) {
srv.peerConnect <- closeToSelf[i]
}
if i < len(farFromSelf) {
srv.peerConnect <- farFromSelf[i]
}
}
}
func (srv *Server) startPeer(conn net.Conn, dest *discover.Node) {
// TODO: I/O timeout, handle/store session token
remoteID, _, err := srv.handshakeFunc(conn, srv.PrivateKey, dest)
if err != nil {
conn.Close()
srvlog.Debugf("Encryption Handshake with %v failed: %v", conn.RemoteAddr(), err)
return
}
ourID := srv.ntab.Self()
p := newPeer(conn, srv.Protocols, srv.Name, &ourID, &remoteID)
if ok, reason := srv.addPeer(remoteID, p); !ok {
p.Disconnect(reason)
return
}
srv.newPeerHook(p)
p.run()
srv.removePeer(p)
}
func (srv *Server) addPeer(id discover.NodeID, p *Peer) (bool, DiscReason) {
srv.lock.Lock()
defer srv.lock.Unlock()
if !srv.running {
conn.Close()
srv.peerSlots <- slot // release slot
return nil
switch {
case !srv.running:
return false, DiscQuitting
case len(srv.peers) >= srv.MaxPeers:
return false, DiscTooManyPeers
case srv.peers[id] != nil:
return false, DiscAlreadyConnected
case srv.Blacklist.Exists(id[:]):
return false, DiscUselessPeer
case id == srv.ntab.Self():
return false, DiscSelf
}
peer := srv.newPeerFunc(srv, conn, desc)
peer.slot = slot
srv.peers[slot] = peer
srv.peerCount++
go func() { peer.loop(); srv.peerDisconnect <- peer }()
return peer
srvlog.Debugf("Adding %v\n", p)
srv.peers[id] = p
return true, 0
}
// removes peer: sending disconnect msg, stop peer, remove rom list/table, release slot
func (srv *Server) removePeer(peer *Peer) {
func (srv *Server) removePeer(p *Peer) {
srvlog.Debugf("Removing %v\n", p)
srv.lock.Lock()
defer srv.lock.Unlock()
srvlog.Debugf("Removing %v (slot %v)\n", peer, peer.slot)
if srv.peers[peer.slot] != peer {
srvlog.Warnln("Invalid peer to remove:", peer)
return
}
// remove from list and index
srv.peerCount--
srv.peers[peer.slot] = nil
// release slot to signal need for a new peer, last!
srv.peerSlots <- peer.slot
delete(srv.peers, *p.remoteID)
srv.lock.Unlock()
srv.peerWG.Done()
}
func (srv *Server) verifyPeer(addr *peerAddr) error {
if srv.Blacklist.Exists(addr.Pubkey) {
return errors.New("blacklisted")
}
if bytes.Equal(srv.Identity.Pubkey()[1:], addr.Pubkey) {
return newPeerError(errPubkeyForbidden, "not allowed to connect to srv")
}
srv.lock.RLock()
defer srv.lock.RUnlock()
for _, peer := range srv.peers {
if peer != nil {
id := peer.Identity()
if id != nil && bytes.Equal(id.Pubkey(), addr.Pubkey) {
return errors.New("already connected")
}
}
}
return nil
}
// TODO replace with "Set"
type Blacklist interface {
Get([]byte) (bool, error)
Put([]byte) error