all: update generated code (#15808)
* core/types, core/vm, eth, tests: regenerate gencodec files * Makefile: update devtools target Install protoc-gen-go and print reminders about npm, solc and protoc. Also switch to github.com/kevinburke/go-bindata because it's more maintained. * contracts/ens: update contracts and regenerate with solidity v0.4.19 The newer upstream version of the FIFSRegistrar contract doesn't set the resolver anymore. The resolver is now deployed separately. * contracts/release: regenerate with solidity v0.4.19 * contracts/chequebook: fix fallback and regenerate with solidity v0.4.19 The contract didn't have a fallback function, payments would be rejected when compiled with newer solidity. References to 'mortal' and 'owned' use the local file system so we can compile without network access. * p2p/discv5: regenerate with recent stringer * cmd/faucet: regenerate * dashboard: regenerate * eth/tracers: regenerate * internal/jsre/deps: regenerate * dashboard: avoid sed -i because it's not portable * accounts/usbwallet/internal/trezor: fix go generate warnings
This commit is contained in:
committed by
Péter Szilágyi
parent
a139041d40
commit
5c2f1e0014
@ -1,7 +1,6 @@
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// Code generated by go-bindata.
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// Code generated by go-bindata. DO NOT EDIT.
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// sources:
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// faucet.html
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// DO NOT EDIT!
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package main
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@ -92,8 +91,8 @@ func faucetHtml() (*asset, error) {
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[canonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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@ -118,8 +117,8 @@ func MustAsset(name string) []byte {
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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canonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[canonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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@ -159,8 +158,8 @@ var _bindata = map[string]func() (*asset, error){
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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canonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(canonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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@ -205,11 +204,7 @@ func RestoreAsset(dir, name string) error {
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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}
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// RestoreAssets restores an asset under the given directory recursively
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@ -230,6 +225,6 @@ func RestoreAssets(dir, name string) error {
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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canonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...)
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}
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