all: update generated code (#15808)

* core/types, core/vm, eth, tests: regenerate gencodec files

* Makefile: update devtools target

Install protoc-gen-go and print reminders about npm, solc and protoc.
Also switch to github.com/kevinburke/go-bindata because it's more
maintained.

* contracts/ens: update contracts and regenerate with solidity v0.4.19

The newer upstream version of the FIFSRegistrar contract doesn't set the
resolver anymore. The resolver is now deployed separately.

* contracts/release: regenerate with solidity v0.4.19

* contracts/chequebook: fix fallback and regenerate with solidity v0.4.19

The contract didn't have a fallback function, payments would be rejected
when compiled with newer solidity. References to 'mortal' and 'owned'
use the local file system so we can compile without network access.

* p2p/discv5: regenerate with recent stringer

* cmd/faucet: regenerate

* dashboard: regenerate

* eth/tracers: regenerate

* internal/jsre/deps: regenerate

* dashboard: avoid sed -i because it's not portable

* accounts/usbwallet/internal/trezor: fix go generate warnings
This commit is contained in:
Felix Lange
2018-01-08 13:15:57 +01:00
committed by Péter Szilágyi
parent a139041d40
commit 5c2f1e0014
42 changed files with 2087 additions and 1379 deletions

View File

@ -1,8 +1,7 @@
// Code generated by go-bindata.
// Code generated by go-bindata. DO NOT EDIT.
// sources:
// assets/public/bundle.js
// assets/public/dashboard.html
// DO NOT EDIT!
package dashboard
@ -42160,8 +42159,8 @@ func publicDashboardHtml() (*asset, error) {
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
canonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[canonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
@ -42186,8 +42185,8 @@ func MustAsset(name string) []byte {
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
canonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[canonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
@ -42208,7 +42207,8 @@ func AssetNames() []string {
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"public/bundle.js": publicBundleJs,
"public/bundle.js": publicBundleJs,
"public/dashboard.html": publicDashboardHtml,
}
@ -42228,8 +42228,8 @@ var _bindata = map[string]func() (*asset, error){
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
canonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(canonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
@ -42277,11 +42277,7 @@ func RestoreAsset(dir, name string) error {
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
}
// RestoreAssets restores an asset under the given directory recursively
@ -42302,6 +42298,6 @@ func RestoreAssets(dir, name string) error {
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
canonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(canonicalName, "/")...)...)
}