Use uint64 on ts in chain_manager, block_processor
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		| @@ -31,10 +31,16 @@ import ( | ||||
| // CalcDifficulty is the difficulty adjustment algorithm. It returns | ||||
| // the difficulty that a new block b should have when created at time | ||||
| // given the parent block's time and difficulty. | ||||
| func CalcDifficulty(time int64, parentTime int64, parentDiff *big.Int) *big.Int { | ||||
| func CalcDifficulty(time, parentTime uint64, parentDiff *big.Int) *big.Int { | ||||
| 	diff := new(big.Int) | ||||
| 	adjust := new(big.Int).Div(parentDiff, params.DifficultyBoundDivisor) | ||||
| 	if big.NewInt(time-parentTime).Cmp(params.DurationLimit) < 0 { | ||||
| 	bigTime := new(big.Int) | ||||
| 	bigParentTime := new(big.Int) | ||||
|  | ||||
| 	bigTime.SetUint64(time) | ||||
| 	bigParentTime.SetUint64(parentTime) | ||||
|  | ||||
| 	if bigTime.Sub(bigTime, bigParentTime).Cmp(params.DurationLimit) < 0 { | ||||
| 		diff.Add(parentDiff, adjust) | ||||
| 	} else { | ||||
| 		diff.Sub(parentDiff, adjust) | ||||
|   | ||||
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