[release/1.3.4] parmas, crypto, core, core/vm: homestead consensus protocol changes

* change gas cost for contract creating txs
* invalidate signature with s value greater than secp256k1 N / 2
* OOG contract creation if not enough gas to store code
* new difficulty adjustment algorithm
* new DELEGATECALL op code

Conflicts:
	core/vm/environment.go
	crypto/crypto.go
	crypto/secp256k1/secp256.go
	eth/api.go
This commit is contained in:
Gustav Simonsson
2015-11-27 15:40:29 +01:00
committed by Jeffrey Wilcke
parent 300f1e2abf
commit 61404979ed
54 changed files with 25877 additions and 11223 deletions

View File

@ -30,6 +30,12 @@ import (
"gopkg.in/fatih/set.v0"
)
var (
ExpDiffPeriod = big.NewInt(100000)
big10 = big.NewInt(10)
bigMinus99 = big.NewInt(-99)
)
// BlockValidator is responsible for validating block headers, uncles and
// processed state.
//
@ -111,6 +117,7 @@ func (v *BlockValidator) ValidateState(block, parent *types.Block, statedb *stat
// For valid blocks this should always validate to true.
rbloom := types.CreateBloom(receipts)
if rbloom != header.Bloom {
//fmt.Printf("FUNKY: ValidateState: block number: %v\n", block.Number())
return fmt.Errorf("unable to replicate block's bloom=%x", rbloom)
}
// Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, R1]]))
@ -241,3 +248,127 @@ func ValidateHeader(pow pow.PoW, header *types.Header, parent *types.Header, che
}
return nil
}
// CalcDifficulty is the difficulty adjustment algorithm. It returns
// the difficulty that a new block should have when created at time
// given the parent block's time and difficulty.
func CalcDifficulty(time, parentTime uint64, parentNumber, parentDiff *big.Int) *big.Int {
if params.IsHomestead(new(big.Int).Add(parentNumber, common.Big1)) {
return calcDifficultyHomestead(time, parentTime, parentNumber, parentDiff)
} else {
return calcDifficultyFrontier(time, parentTime, parentNumber, parentDiff)
}
}
func calcDifficultyHomestead(time, parentTime uint64, parentNumber, parentDiff *big.Int) *big.Int {
// https://github.com/ethereum/EIPs/blob/master/EIPS/eip-2.mediawiki
// algorithm:
// diff = (parent_diff +
// (parent_diff / 2048 * max(1 - (block_timestamp - parent_timestamp) // 10, -99))
// ) + 2^(periodCount - 2)
bigTime := new(big.Int).SetUint64(time)
bigParentTime := new(big.Int).SetUint64(parentTime)
// for the exponential factor
periodCount := new(big.Int).Add(parentNumber, common.Big1)
periodCount.Div(periodCount, ExpDiffPeriod)
// holds intermediate values to make the algo easier to read & audit
x := new(big.Int)
y := new(big.Int)
// 1 - (block_timestamp -parent_timestamp) // 10
x.Sub(bigTime, bigParentTime)
x.Div(x, big10)
x.Sub(common.Big1, x)
// max(1 - (block_timestamp - parent_timestamp) // 10, -99)))
if x.Cmp(bigMinus99) < 0 {
x.Set(bigMinus99)
}
// (parent_diff + parent_diff // 2048 * max(1 - (block_timestamp - parent_timestamp) // 10, -99))
y.Div(parentDiff, params.DifficultyBoundDivisor)
x.Mul(y, x)
x.Add(parentDiff, x)
// minimum difficulty can ever be (before exponential factor)
if x.Cmp(params.MinimumDifficulty) < 0 {
x = params.MinimumDifficulty
}
// the exponential factor, commonly refered to as "the bomb"
// diff = diff + 2^(periodCount - 2)
if periodCount.Cmp(common.Big1) > 0 {
y.Sub(periodCount, common.Big2)
y.Exp(common.Big2, y, nil)
x.Add(x, y)
}
return x
}
func calcDifficultyFrontier(time, parentTime uint64, parentNumber, parentDiff *big.Int) *big.Int {
diff := new(big.Int)
adjust := new(big.Int).Div(parentDiff, params.DifficultyBoundDivisor)
bigTime := new(big.Int)
bigParentTime := new(big.Int)
bigTime.SetUint64(time)
bigParentTime.SetUint64(parentTime)
if bigTime.Sub(bigTime, bigParentTime).Cmp(params.DurationLimit) < 0 {
diff.Add(parentDiff, adjust)
} else {
diff.Sub(parentDiff, adjust)
}
if diff.Cmp(params.MinimumDifficulty) < 0 {
diff = params.MinimumDifficulty
}
periodCount := new(big.Int).Add(parentNumber, common.Big1)
periodCount.Div(periodCount, ExpDiffPeriod)
if periodCount.Cmp(common.Big1) > 0 {
// diff = diff + 2^(periodCount - 2)
expDiff := periodCount.Sub(periodCount, common.Big2)
expDiff.Exp(common.Big2, expDiff, nil)
diff.Add(diff, expDiff)
diff = common.BigMax(diff, params.MinimumDifficulty)
}
return diff
}
// CalcGasLimit computes the gas limit of the next block after parent.
// The result may be modified by the caller.
// This is miner strategy, not consensus protocol.
func CalcGasLimit(parent *types.Block) *big.Int {
// contrib = (parentGasUsed * 3 / 2) / 1024
contrib := new(big.Int).Mul(parent.GasUsed(), big.NewInt(3))
contrib = contrib.Div(contrib, big.NewInt(2))
contrib = contrib.Div(contrib, params.GasLimitBoundDivisor)
// decay = parentGasLimit / 1024 -1
decay := new(big.Int).Div(parent.GasLimit(), params.GasLimitBoundDivisor)
decay.Sub(decay, big.NewInt(1))
/*
strategy: gasLimit of block-to-mine is set based on parent's
gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
increase it, otherwise lower it (or leave it unchanged if it's right
at that usage) the amount increased/decreased depends on how far away
from parentGasLimit * (2/3) parentGasUsed is.
*/
gl := new(big.Int).Sub(parent.GasLimit(), decay)
gl = gl.Add(gl, contrib)
gl.Set(common.BigMax(gl, params.MinGasLimit))
// however, if we're now below the target (GenesisGasLimit) we increase the
// limit as much as we can (parentGasLimit / 1024 -1)
if gl.Cmp(params.GenesisGasLimit) < 0 {
gl.Add(parent.GasLimit(), decay)
gl.Set(common.BigMin(gl, params.GenesisGasLimit))
}
return gl
}