cmd, core, eth, miner: deprecate miner.gastarget flag (#23213)
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@ -103,44 +103,9 @@ func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateD
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}
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// CalcGasLimit computes the gas limit of the next block after parent. It aims
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// to keep the baseline gas above the provided floor, and increase it towards the
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// ceil if the blocks are full. If the ceil is exceeded, it will always decrease
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// the gas allowance.
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func CalcGasLimit(parentGasUsed, parentGasLimit, gasFloor, gasCeil uint64) uint64 {
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// contrib = (parentGasUsed * 3 / 2) / 1024
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contrib := (parentGasUsed + parentGasUsed/2) / params.GasLimitBoundDivisor
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// decay = parentGasLimit / 1024 -1
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decay := parentGasLimit/params.GasLimitBoundDivisor - 1
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/*
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strategy: gasLimit of block-to-mine is set based on parent's
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gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
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increase it, otherwise lower it (or leave it unchanged if it's right
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at that usage) the amount increased/decreased depends on how far away
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from parentGasLimit * (2/3) parentGasUsed is.
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*/
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limit := parentGasLimit - decay + contrib
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if limit < params.MinGasLimit {
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limit = params.MinGasLimit
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}
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// If we're outside our allowed gas range, we try to hone towards them
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if limit < gasFloor {
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limit = parentGasLimit + decay
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if limit > gasFloor {
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limit = gasFloor
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}
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} else if limit > gasCeil {
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limit = parentGasLimit - decay
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if limit < gasCeil {
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limit = gasCeil
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}
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}
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return limit
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}
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// CalcGasLimit1559 calculates the next block gas limit under 1559 rules.
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func CalcGasLimit1559(parentGasLimit, desiredLimit uint64) uint64 {
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// to keep the baseline gas close to the provided target, and increase it towards
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// the target if the baseline gas is lower.
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func CalcGasLimit(parentGasLimit, desiredLimit uint64) uint64 {
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delta := parentGasLimit/params.GasLimitBoundDivisor - 1
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limit := parentGasLimit
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if desiredLimit < params.MinGasLimit {
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