cmd/bootnode, eth, p2p, p2p/discover: clean up the seeder and mesh into eth.

This commit is contained in:
Péter Szilágyi
2015-04-24 11:19:33 +03:00
parent 971702e7a1
commit 6def110c37
9 changed files with 168 additions and 144 deletions

View File

@ -1,10 +1,8 @@
package discover
import (
"bytes"
"crypto/ecdsa"
"crypto/elliptic"
"encoding/binary"
"encoding/hex"
"errors"
"fmt"
@ -13,16 +11,12 @@ import (
"math/rand"
"net"
"net/url"
"os"
"strconv"
"strings"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/crypto/secp256k1"
"github.com/ethereum/go-ethereum/rlp"
"github.com/syndtr/goleveldb/leveldb"
"github.com/syndtr/goleveldb/leveldb/opt"
"github.com/syndtr/goleveldb/leveldb/storage"
)
const nodeIDBits = 512
@ -310,111 +304,3 @@ func randomID(a NodeID, n int) (b NodeID) {
}
return b
}
// nodeDB stores all nodes we know about.
type nodeDB struct {
ldb *leveldb.DB
}
var dbVersionKey = []byte("pv")
// Opens the backing LevelDB. If path is "", we use an in-memory database.
func newNodeDB(path string, version int64) (db *nodeDB, err error) {
db = new(nodeDB)
opts := new(opt.Options)
if path == "" {
db.ldb, err = leveldb.Open(storage.NewMemStorage(), opts)
} else {
db.ldb, err = openNodeDB(path, opts, version)
}
return db, err
}
// openNodeDB opens a persistent seed cache, flushing old versions.
func openNodeDB(path string, opts *opt.Options, version int64) (*leveldb.DB, error) {
ldb, err := leveldb.OpenFile(path, opts)
if _, iscorrupted := err.(leveldb.ErrCorrupted); iscorrupted {
ldb, err = leveldb.RecoverFile(path, opts)
}
if err != nil {
return nil, err
}
// The nodes contained in the database correspond to a certain
// protocol version. Flush all nodes if the DB version doesn't match.
// There is no need to do this for memory databases because they
// won't ever be used with a different protocol version.
shouldVal := make([]byte, binary.MaxVarintLen64)
shouldVal = shouldVal[:binary.PutVarint(shouldVal, version)]
val, err := ldb.Get(dbVersionKey, nil)
if err == leveldb.ErrNotFound {
err = ldb.Put(dbVersionKey, shouldVal, nil)
} else if err == nil && !bytes.Equal(val, shouldVal) {
// Delete and start over.
ldb.Close()
if err = os.RemoveAll(path); err != nil {
return nil, err
}
return openNodeDB(path, opts, version)
}
if err != nil {
ldb.Close()
ldb = nil
}
return ldb, err
}
// get retrieves a node with a given id from the seed da
func (db *nodeDB) get(id NodeID) *Node {
v, err := db.ldb.Get(id[:], nil)
if err != nil {
return nil
}
n := new(Node)
if err := rlp.DecodeBytes(v, n); err != nil {
return nil
}
return n
}
// list retrieves a batch of nodes from the database.
func (db *nodeDB) list(n int) []*Node {
it := db.ldb.NewIterator(nil, nil)
defer it.Release()
nodes := make([]*Node, 0, n)
for i := 0; i < n && it.Next(); i++ {
var id NodeID
copy(id[:], it.Key())
if node := db.get(id); node != nil {
nodes = append(nodes, node)
}
}
return nodes
}
// update inserts - potentially overwriting - a node in the seed database.
func (db *nodeDB) update(n *Node) error {
v, err := rlp.EncodeToBytes(n)
if err != nil {
return err
}
return db.ldb.Put(n.ID[:], v, nil)
}
// add inserts a new node into the seed database.
func (db *nodeDB) add(id NodeID, addr *net.UDPAddr, tcpPort uint16) *Node {
n := &Node{ID: id, IP: addr.IP, DiscPort: addr.Port, TCPPort: int(tcpPort)}
db.update(n)
return n
}
// delete removes a node from the database.
func (db *nodeDB) delete(id NodeID) error {
return db.ldb.Delete(id[:], nil)
}
// close flushes and closes the database files.
func (db *nodeDB) close() {
db.ldb.Close()
}