Fixed difficulty
Difficulty was broken when refactored.
This commit is contained in:
@ -23,12 +23,11 @@ type StateQuery interface {
|
||||
func CalcDifficulty(block, parent *types.Block) *big.Int {
|
||||
diff := new(big.Int)
|
||||
|
||||
bh, ph := block.Header(), parent.Header()
|
||||
adjust := new(big.Int).Rsh(ph.Difficulty, 10)
|
||||
if bh.Time >= ph.Time+13 {
|
||||
diff.Sub(ph.Difficulty, adjust)
|
||||
adjust := new(big.Int).Rsh(parent.Difficulty(), 10)
|
||||
if block.Time() >= parent.Time()+8 {
|
||||
diff.Sub(parent.Difficulty(), adjust)
|
||||
} else {
|
||||
diff.Add(ph.Difficulty, adjust)
|
||||
diff.Add(parent.Difficulty(), adjust)
|
||||
}
|
||||
|
||||
return diff
|
||||
|
Reference in New Issue
Block a user