rpc, p2p/simulations: use github.com/gorilla/websocket (#20289)

* rpc: improve codec abstraction

rpc.ServerCodec is an opaque interface. There was only one way to get a
codec using existing APIs: rpc.NewJSONCodec. This change exports
newCodec (as NewFuncCodec) and NewJSONCodec (as NewCodec). It also makes
all codec methods non-public to avoid showing internals in godoc.

While here, remove codec options in tests because they are not
supported anymore.

* p2p/simulations: use github.com/gorilla/websocket

This package was the last remaining user of golang.org/x/net/websocket.
Migrating to the new library wasn't straightforward because it is no
longer possible to treat WebSocket connections as a net.Conn.

* vendor: delete golang.org/x/net/websocket

* rpc: fix godoc comments and run gofmt
This commit is contained in:
Felix Lange
2019-11-18 09:40:59 +01:00
committed by Péter Szilágyi
parent 9e71f55bfa
commit 7c4a4eb58a
23 changed files with 119 additions and 1389 deletions

View File

@ -33,7 +33,7 @@ func DialStdIO(ctx context.Context) (*Client, error) {
// DialIO creates a client which uses the given IO channels
func DialIO(ctx context.Context, in io.Reader, out io.Writer) (*Client, error) {
return newClient(ctx, func(_ context.Context) (ServerCodec, error) {
return NewJSONCodec(stdioConn{
return NewCodec(stdioConn{
in: in,
out: out,
}), nil