core/state, trie: add node iterator, test state/trie sync consistency
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133
core/state/iterator.go
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133
core/state/iterator.go
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@ -0,0 +1,133 @@
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// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
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import (
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"bytes"
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"fmt"
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"math/big"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/ethereum/go-ethereum/trie"
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)
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// NodeIterator is an iterator to traverse the entire state trie post-order,
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// including all of the contract code and contract state tries.
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type NodeIterator struct {
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state *StateDB // State being iterated
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stateIt *trie.NodeIterator // Primary iterator for the global state trie
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dataIt *trie.NodeIterator // Secondary iterator for the data trie of a contract
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code []byte // Source code associated with a contract
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Entry interface{} // Current state entry being iterated (internal representation)
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}
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// NewNodeIterator creates an post-order state node iterator.
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func NewNodeIterator(state *StateDB) *NodeIterator {
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return &NodeIterator{
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state: state,
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}
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}
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// Next moves the iterator to the next node, returning whether there are any
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// further nodes.
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func (it *NodeIterator) Next() bool {
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it.step()
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return it.retrieve()
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}
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// step moves the iterator to the next entry of the state trie.
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func (it *NodeIterator) step() {
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// Abort if we reached the end of the iteration
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if it.state == nil {
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return
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}
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// Initialize the iterator if we've just started
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if it.stateIt == nil {
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it.stateIt = trie.NewNodeIterator(it.state.trie.Trie)
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}
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// If we had data nodes previously, we surely have at least state nodes
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if it.dataIt != nil {
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if cont := it.dataIt.Next(); !cont {
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it.dataIt = nil
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}
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return
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}
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// If we had source code previously, discard that
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if it.code != nil {
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it.code = nil
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return
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}
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// Step to the next state trie node, terminating if we're out of nodes
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if cont := it.stateIt.Next(); !cont {
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it.state, it.stateIt = nil, nil
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return
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}
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// If the state trie node is an internal entry, leave as is
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if !it.stateIt.Leaf {
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return
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}
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// Otherwise we've reached an account node, initiate data iteration
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var account struct {
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Nonce uint64
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Balance *big.Int
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Root common.Hash
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CodeHash []byte
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}
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err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob), &account)
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if err != nil {
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panic(err)
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}
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dataTrie, err := trie.New(account.Root, it.state.db)
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if err != nil {
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panic(err)
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}
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it.dataIt = trie.NewNodeIterator(dataTrie)
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if !it.dataIt.Next() {
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it.dataIt = nil
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}
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if bytes.Compare(account.CodeHash, emptyCodeHash) != 0 {
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it.code, err = it.state.db.Get(account.CodeHash)
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if err != nil {
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panic(fmt.Sprintf("code %x: %v", account.CodeHash, err))
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}
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}
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}
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// retrieve pulls and caches the current state entry the iterator is traversing.
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// The method returns whether there are any more data left for inspection.
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func (it *NodeIterator) retrieve() bool {
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// Clear out any previously set values
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it.Entry = nil
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// If the iteration's done, return no available data
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if it.state == nil {
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return false
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}
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// Otherwise retrieve the current entry
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switch {
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case it.dataIt != nil:
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it.Entry = it.dataIt.Node
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case it.code != nil:
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it.Entry = it.code
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case it.stateIt != nil:
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it.Entry = it.stateIt.Node
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}
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return true
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}
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@ -18,10 +18,12 @@ package state
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import (
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"bytes"
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"fmt"
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"math/big"
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"testing"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/trie"
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)
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@ -42,7 +44,7 @@ func makeTestState() (ethdb.Database, common.Hash, []*testAccount) {
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// Fill it with some arbitrary data
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accounts := []*testAccount{}
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for i := byte(0); i < 255; i++ {
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for i := byte(0); i < 96; i++ {
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obj := state.GetOrNewStateObject(common.BytesToAddress([]byte{i}))
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acc := &testAccount{address: common.BytesToAddress([]byte{i})}
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@ -61,6 +63,9 @@ func makeTestState() (ethdb.Database, common.Hash, []*testAccount) {
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}
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root, _ := state.Commit()
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// Remove any potentially cached data from the test state creation
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trie.ClearGlobalCache()
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// Return the generated state
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return db, root, accounts
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}
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@ -68,9 +73,18 @@ func makeTestState() (ethdb.Database, common.Hash, []*testAccount) {
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// checkStateAccounts cross references a reconstructed state with an expected
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// account array.
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func checkStateAccounts(t *testing.T, db ethdb.Database, root common.Hash, accounts []*testAccount) {
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state, _ := New(root, db)
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for i, acc := range accounts {
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// Remove any potentially cached data from the state synchronisation
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trie.ClearGlobalCache()
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// Check root availability and state contents
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state, err := New(root, db)
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if err != nil {
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t.Fatalf("failed to create state trie at %x: %v", root, err)
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}
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if err := checkStateConsistency(db, root); err != nil {
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t.Fatalf("inconsistent state trie at %x: %v", root, err)
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}
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for i, acc := range accounts {
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if balance := state.GetBalance(acc.address); balance.Cmp(acc.balance) != 0 {
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t.Errorf("account %d: balance mismatch: have %v, want %v", i, balance, acc.balance)
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}
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@ -83,6 +97,31 @@ func checkStateAccounts(t *testing.T, db ethdb.Database, root common.Hash, accou
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}
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}
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// checkStateConsistency checks that all nodes in a state trie and indeed present.
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func checkStateConsistency(db ethdb.Database, root common.Hash) (failure error) {
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// Capture any panics by the iterator
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defer func() {
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if r := recover(); r != nil {
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failure = fmt.Errorf("%v", r)
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}
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}()
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// Remove any potentially cached data from the test state creation or previous checks
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trie.ClearGlobalCache()
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// Create and iterate a state trie rooted in a sub-node
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if _, err := db.Get(root.Bytes()); err != nil {
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return
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}
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state, err := New(root, db)
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if err != nil {
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return
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}
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it := NewNodeIterator(state)
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for it.Next() {
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}
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return nil
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}
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// Tests that an empty state is not scheduled for syncing.
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func TestEmptyStateSync(t *testing.T) {
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empty := common.HexToHash("56e81f171bcc55a6ff8345e692c0f86e5b48e01b996cadc001622fb5e363b421")
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@ -236,3 +275,65 @@ func TestIterativeRandomDelayedStateSync(t *testing.T) {
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// Cross check that the two states are in sync
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checkStateAccounts(t, dstDb, srcRoot, srcAccounts)
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}
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// Tests that at any point in time during a sync, only complete sub-tries are in
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// the database.
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func TestIncompleteStateSync(t *testing.T) {
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// Create a random state to copy
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srcDb, srcRoot, srcAccounts := makeTestState()
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// Create a destination state and sync with the scheduler
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dstDb, _ := ethdb.NewMemDatabase()
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sched := NewStateSync(srcRoot, dstDb)
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added := []common.Hash{}
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queue := append([]common.Hash{}, sched.Missing(1)...)
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for len(queue) > 0 {
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// Fetch a batch of state nodes
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results := make([]trie.SyncResult, len(queue))
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for i, hash := range queue {
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data, err := srcDb.Get(hash.Bytes())
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if err != nil {
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t.Fatalf("failed to retrieve node data for %x: %v", hash, err)
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}
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results[i] = trie.SyncResult{hash, data}
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}
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// Process each of the state nodes
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if index, err := sched.Process(results); err != nil {
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t.Fatalf("failed to process result #%d: %v", index, err)
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}
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for _, result := range results {
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added = append(added, result.Hash)
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}
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// Check that all known sub-tries in the synced state is complete
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for _, root := range added {
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// Skim through the accounts and make sure the root hash is not a code node
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codeHash := false
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for _, acc := range srcAccounts {
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if bytes.Compare(root.Bytes(), crypto.Sha3(acc.code)) == 0 {
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codeHash = true
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break
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}
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}
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// If the root is a real trie node, check consistency
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if !codeHash {
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if err := checkStateConsistency(dstDb, root); err != nil {
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t.Fatalf("state inconsistent: %v", err)
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}
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}
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}
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// Fetch the next batch to retrieve
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queue = append(queue[:0], sched.Missing(1)...)
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}
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// Sanity check that removing any node from the database is detected
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for _, node := range added[1:] {
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key := node.Bytes()
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value, _ := dstDb.Get(key)
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dstDb.Delete(key)
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if err := checkStateConsistency(dstDb, added[0]); err == nil {
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t.Fatalf("trie inconsistency not caught, missing: %x", key)
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}
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dstDb.Put(key, value)
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}
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}
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