Moving a head closer to interop
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@ -17,7 +17,7 @@ type ClosureRef interface {
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// Basic inline closure object which implement the 'closure' interface
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type Closure struct {
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callee ClosureRef
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caller ClosureRef
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object *StateObject
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Script []byte
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State *State
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@ -28,12 +28,14 @@ type Closure struct {
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}
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// Create a new closure for the given data items
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func NewClosure(callee ClosureRef, object *StateObject, script []byte, state *State, gas, price *big.Int) *Closure {
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c := &Closure{callee: callee, object: object, Script: script, State: state, Args: nil}
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func NewClosure(caller ClosureRef, object *StateObject, script []byte, state *State, gas, price *big.Int) *Closure {
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c := &Closure{caller: caller, object: object, Script: script, State: state, Args: nil}
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// In most cases gas, price and value are pointers to transaction objects
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// Gas should be a pointer so it can safely be reduced through the run
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// This pointer will be off the state transition
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c.Gas = gas //new(big.Int).Set(gas)
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// In most cases price and value are pointers to transaction objects
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// and we don't want the transaction's values to change.
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c.Gas = new(big.Int).Set(gas)
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c.Price = new(big.Int).Set(price)
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c.UsedGas = new(big.Int)
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@ -83,11 +85,11 @@ func (c *Closure) Call(vm *Vm, args []byte, hook DebugHook) ([]byte, *big.Int, e
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}
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func (c *Closure) Return(ret []byte) []byte {
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// Return the remaining gas to the callee
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// If no callee is present return it to
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// Return the remaining gas to the caller
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// If no caller is present return it to
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// the origin (i.e. contract or tx)
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if c.callee != nil {
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c.callee.ReturnGas(c.Gas, c.Price, c.State)
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if c.caller != nil {
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c.caller.ReturnGas(c.Gas, c.Price, c.State)
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} else {
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c.object.ReturnGas(c.Gas, c.Price, c.State)
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}
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@ -107,7 +109,7 @@ func (c *Closure) UseGas(gas *big.Int) bool {
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return true
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}
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// Implement the Callee interface
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// Implement the caller interface
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func (c *Closure) ReturnGas(gas, price *big.Int, state *State) {
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// Return the gas to the closure
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c.Gas.Add(c.Gas, gas)
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@ -118,8 +120,8 @@ func (c *Closure) Object() *StateObject {
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return c.object
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}
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func (c *Closure) Callee() ClosureRef {
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return c.callee
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func (c *Closure) Caller() ClosureRef {
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return c.caller
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}
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func (c *Closure) N() *big.Int {
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