Cache whole objects instead of states only
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@ -38,6 +38,10 @@ func MakeContract(tx *Transaction, state *State) *StateObject {
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return nil
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}
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func NewStateObject(addr []byte) *StateObject {
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return &StateObject{address: addr, Amount: new(big.Int)}
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}
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func NewContract(address []byte, Amount *big.Int, root []byte) *StateObject {
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contract := &StateObject{address: address, Amount: Amount, Nonce: 0}
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contract.state = NewState(ethutil.NewTrie(ethutil.Config.Db, string(root)))
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@ -146,6 +150,23 @@ func (self *StateObject) BuyGas(gas, price *big.Int) error {
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return nil
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}
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func (self *StateObject) Copy() *StateObject {
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stCopy := &StateObject{}
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stCopy.address = make([]byte, len(self.address))
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copy(stCopy.address, self.address)
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stCopy.Amount = new(big.Int).Set(self.Amount)
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stCopy.ScriptHash = make([]byte, len(self.ScriptHash))
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copy(stCopy.ScriptHash, self.ScriptHash)
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stCopy.Nonce = self.Nonce
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stCopy.state = self.state.Copy()
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stCopy.script = make([]byte, len(self.script))
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copy(stCopy.script, self.script)
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stCopy.initScript = make([]byte, len(self.initScript))
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copy(stCopy.initScript, self.initScript)
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return stCopy
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}
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// Returns the address of the contract/account
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func (c *StateObject) Address() []byte {
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return c.address
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