core, eth, les, trie: add a prefix to contract code (#21080)
This commit is contained in:
187
trie/sync.go
187
trie/sync.go
@ -22,6 +22,7 @@ import (
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/common/prque"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/ethdb"
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)
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@ -37,7 +38,7 @@ var ErrAlreadyProcessed = errors.New("already processed")
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type request struct {
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hash common.Hash // Hash of the node data content to retrieve
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data []byte // Data content of the node, cached until all subtrees complete
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raw bool // Whether this is a raw entry (code) or a trie node
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code bool // Whether this is a code entry
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parents []*request // Parent state nodes referencing this entry (notify all upon completion)
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depth int // Depth level within the trie the node is located to prioritise DFS
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@ -46,8 +47,7 @@ type request struct {
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callback LeafCallback // Callback to invoke if a leaf node it reached on this branch
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}
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// SyncResult is a simple list to return missing nodes along with their request
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// hashes.
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// SyncResult is a response with requested data along with it's hash.
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type SyncResult struct {
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Hash common.Hash // Hash of the originally unknown trie node
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Data []byte // Data content of the retrieved node
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@ -56,25 +56,40 @@ type SyncResult struct {
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// syncMemBatch is an in-memory buffer of successfully downloaded but not yet
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// persisted data items.
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type syncMemBatch struct {
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batch map[common.Hash][]byte // In-memory membatch of recently completed items
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nodes map[common.Hash][]byte // In-memory membatch of recently completed nodes
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codes map[common.Hash][]byte // In-memory membatch of recently completed codes
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}
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// newSyncMemBatch allocates a new memory-buffer for not-yet persisted trie nodes.
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func newSyncMemBatch() *syncMemBatch {
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return &syncMemBatch{
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batch: make(map[common.Hash][]byte),
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nodes: make(map[common.Hash][]byte),
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codes: make(map[common.Hash][]byte),
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}
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}
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// hasNode reports the trie node with specific hash is already cached.
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func (batch *syncMemBatch) hasNode(hash common.Hash) bool {
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_, ok := batch.nodes[hash]
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return ok
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}
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// hasCode reports the contract code with specific hash is already cached.
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func (batch *syncMemBatch) hasCode(hash common.Hash) bool {
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_, ok := batch.codes[hash]
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return ok
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}
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// Sync is the main state trie synchronisation scheduler, which provides yet
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// unknown trie hashes to retrieve, accepts node data associated with said hashes
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// and reconstructs the trie step by step until all is done.
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type Sync struct {
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database ethdb.KeyValueReader // Persistent database to check for existing entries
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membatch *syncMemBatch // Memory buffer to avoid frequent database writes
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requests map[common.Hash]*request // Pending requests pertaining to a key hash
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nodeReqs map[common.Hash]*request // Pending requests pertaining to a trie node hash
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codeReqs map[common.Hash]*request // Pending requests pertaining to a code hash
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queue *prque.Prque // Priority queue with the pending requests
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bloom *SyncBloom // Bloom filter for fast node existence checks
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bloom *SyncBloom // Bloom filter for fast state existence checks
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}
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// NewSync creates a new trie data download scheduler.
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@ -82,7 +97,8 @@ func NewSync(root common.Hash, database ethdb.KeyValueReader, callback LeafCallb
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ts := &Sync{
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database: database,
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membatch: newSyncMemBatch(),
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requests: make(map[common.Hash]*request),
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nodeReqs: make(map[common.Hash]*request),
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codeReqs: make(map[common.Hash]*request),
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queue: prque.New(nil),
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bloom: bloom,
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}
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@ -96,13 +112,15 @@ func (s *Sync) AddSubTrie(root common.Hash, depth int, parent common.Hash, callb
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if root == emptyRoot {
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return
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}
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if _, ok := s.membatch.batch[root]; ok {
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if s.membatch.hasNode(root) {
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return
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}
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if s.bloom == nil || s.bloom.Contains(root[:]) {
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// Bloom filter says this might be a duplicate, double check
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blob, _ := s.database.Get(root[:])
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if local, err := decodeNode(root[:], blob); local != nil && err == nil {
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// Bloom filter says this might be a duplicate, double check.
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// If database says yes, then at least the trie node is present
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// and we hold the assumption that it's NOT legacy contract code.
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blob := rawdb.ReadTrieNode(s.database, root)
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if len(blob) > 0 {
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return
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}
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// False positive, bump fault meter
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@ -116,7 +134,7 @@ func (s *Sync) AddSubTrie(root common.Hash, depth int, parent common.Hash, callb
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.requests[parent]
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ancestor := s.nodeReqs[parent]
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if ancestor == nil {
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panic(fmt.Sprintf("sub-trie ancestor not found: %x", parent))
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}
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@ -126,21 +144,25 @@ func (s *Sync) AddSubTrie(root common.Hash, depth int, parent common.Hash, callb
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s.schedule(req)
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}
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// AddRawEntry schedules the direct retrieval of a state entry that should not be
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// interpreted as a trie node, but rather accepted and stored into the database
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// as is. This method's goal is to support misc state metadata retrievals (e.g.
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// contract code).
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func (s *Sync) AddRawEntry(hash common.Hash, depth int, parent common.Hash) {
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// AddCodeEntry schedules the direct retrieval of a contract code that should not
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// be interpreted as a trie node, but rather accepted and stored into the database
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// as is.
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func (s *Sync) AddCodeEntry(hash common.Hash, depth int, parent common.Hash) {
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// Short circuit if the entry is empty or already known
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if hash == emptyState {
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return
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}
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if _, ok := s.membatch.batch[hash]; ok {
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if s.membatch.hasCode(hash) {
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return
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}
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if s.bloom == nil || s.bloom.Contains(hash[:]) {
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// Bloom filter says this might be a duplicate, double check
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if ok, _ := s.database.Has(hash[:]); ok {
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// Bloom filter says this might be a duplicate, double check.
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// If database says yes, the blob is present for sure.
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// Note we only check the existence with new code scheme, fast
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// sync is expected to run with a fresh new node. Even there
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// exists the code with legacy format, fetch and store with
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// new scheme anyway.
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if blob := rawdb.ReadCodeWithPrefix(s.database, hash); len(blob) > 0 {
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return
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}
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// False positive, bump fault meter
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@ -149,12 +171,12 @@ func (s *Sync) AddRawEntry(hash common.Hash, depth int, parent common.Hash) {
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// Assemble the new sub-trie sync request
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req := &request{
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hash: hash,
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raw: true,
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code: true,
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depth: depth,
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.requests[parent]
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ancestor := s.nodeReqs[parent] // the parent of codereq can ONLY be nodereq
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if ancestor == nil {
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panic(fmt.Sprintf("raw-entry ancestor not found: %x", parent))
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}
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@ -173,61 +195,64 @@ func (s *Sync) Missing(max int) []common.Hash {
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return requests
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}
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// Process injects a batch of retrieved trie nodes data, returning if something
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// was committed to the database and also the index of an entry if its processing
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// failed.
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func (s *Sync) Process(results []SyncResult) (bool, int, error) {
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committed := false
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for i, item := range results {
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// If the item was not requested, bail out
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request := s.requests[item.Hash]
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if request == nil {
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return committed, i, ErrNotRequested
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}
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if request.data != nil {
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return committed, i, ErrAlreadyProcessed
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}
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// If the item is a raw entry request, commit directly
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if request.raw {
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request.data = item.Data
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s.commit(request)
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committed = true
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continue
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}
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// Process injects the received data for requested item. Note it can
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// happpen that the single response commits two pending requests(e.g.
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// there are two requests one for code and one for node but the hash
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// is same). In this case the second response for the same hash will
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// be treated as "non-requested" item or "already-processed" item but
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// there is no downside.
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func (s *Sync) Process(result SyncResult) error {
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// If the item was not requested either for code or node, bail out
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if s.nodeReqs[result.Hash] == nil && s.codeReqs[result.Hash] == nil {
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return ErrNotRequested
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}
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// There is an pending code request for this data, commit directly
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var filled bool
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if req := s.codeReqs[result.Hash]; req != nil && req.data == nil {
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filled = true
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req.data = result.Data
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s.commit(req)
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}
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// There is an pending node request for this data, fill it.
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if req := s.nodeReqs[result.Hash]; req != nil && req.data == nil {
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filled = true
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// Decode the node data content and update the request
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node, err := decodeNode(item.Hash[:], item.Data)
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node, err := decodeNode(result.Hash[:], result.Data)
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if err != nil {
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return committed, i, err
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return err
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}
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request.data = item.Data
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req.data = result.Data
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// Create and schedule a request for all the children nodes
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requests, err := s.children(request, node)
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requests, err := s.children(req, node)
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if err != nil {
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return committed, i, err
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return err
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}
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if len(requests) == 0 && request.deps == 0 {
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s.commit(request)
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committed = true
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continue
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}
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request.deps += len(requests)
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for _, child := range requests {
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s.schedule(child)
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if len(requests) == 0 && req.deps == 0 {
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s.commit(req)
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} else {
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req.deps += len(requests)
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for _, child := range requests {
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s.schedule(child)
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}
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}
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}
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return committed, 0, nil
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if !filled {
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return ErrAlreadyProcessed
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}
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return nil
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}
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// Commit flushes the data stored in the internal membatch out to persistent
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// storage, returning any occurred error.
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func (s *Sync) Commit(dbw ethdb.Batch) error {
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// Dump the membatch into a database dbw
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for key, value := range s.membatch.batch {
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if err := dbw.Put(key[:], value); err != nil {
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return err
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}
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for key, value := range s.membatch.nodes {
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rawdb.WriteTrieNode(dbw, key, value)
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s.bloom.Add(key[:])
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}
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for key, value := range s.membatch.codes {
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rawdb.WriteCode(dbw, key, value)
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s.bloom.Add(key[:])
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}
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// Drop the membatch data and return
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@ -237,21 +262,30 @@ func (s *Sync) Commit(dbw ethdb.Batch) error {
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// Pending returns the number of state entries currently pending for download.
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func (s *Sync) Pending() int {
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return len(s.requests)
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return len(s.nodeReqs) + len(s.codeReqs)
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}
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// schedule inserts a new state retrieval request into the fetch queue. If there
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// is already a pending request for this node, the new request will be discarded
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// and only a parent reference added to the old one.
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func (s *Sync) schedule(req *request) {
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var reqset = s.nodeReqs
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if req.code {
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reqset = s.codeReqs
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}
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// If we're already requesting this node, add a new reference and stop
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if old, ok := s.requests[req.hash]; ok {
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if old, ok := reqset[req.hash]; ok {
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old.parents = append(old.parents, req.parents...)
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return
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}
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// Schedule the request for future retrieval
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reqset[req.hash] = req
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// Schedule the request for future retrieval. This queue is shared
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// by both node requests and code requests. It can happen that there
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// is a trie node and code has same hash. In this case two elements
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// with same hash and same or different depth will be pushed. But it's
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// ok the worst case is the second response will be treated as duplicated.
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s.queue.Push(req.hash, int64(req.depth))
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s.requests[req.hash] = req
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}
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// children retrieves all the missing children of a state trie entry for future
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@ -297,12 +331,14 @@ func (s *Sync) children(req *request, object node) ([]*request, error) {
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if node, ok := (child.node).(hashNode); ok {
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// Try to resolve the node from the local database
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hash := common.BytesToHash(node)
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if _, ok := s.membatch.batch[hash]; ok {
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if s.membatch.hasNode(hash) {
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continue
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}
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if s.bloom == nil || s.bloom.Contains(node) {
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// Bloom filter says this might be a duplicate, double check
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if ok, _ := s.database.Has(node); ok {
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// Bloom filter says this might be a duplicate, double check.
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// If database says yes, then at least the trie node is present
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// and we hold the assumption that it's NOT legacy contract code.
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if blob := rawdb.ReadTrieNode(s.database, common.BytesToHash(node)); len(blob) > 0 {
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continue
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}
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// False positive, bump fault meter
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@ -325,10 +361,13 @@ func (s *Sync) children(req *request, object node) ([]*request, error) {
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// committed themselves.
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func (s *Sync) commit(req *request) (err error) {
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// Write the node content to the membatch
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s.membatch.batch[req.hash] = req.data
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delete(s.requests, req.hash)
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if req.code {
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s.membatch.codes[req.hash] = req.data
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delete(s.codeReqs, req.hash)
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} else {
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s.membatch.nodes[req.hash] = req.data
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delete(s.nodeReqs, req.hash)
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}
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// Check all parents for completion
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for _, parent := range req.parents {
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parent.deps--
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