p2p: add network simulation framework (#14982)

This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
This commit is contained in:
Lewis Marshall
2017-09-25 09:08:07 +01:00
committed by Felix Lange
parent 673007d7ae
commit 9feec51e2d
34 changed files with 6523 additions and 70 deletions

View File

@ -27,6 +27,8 @@ import (
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/event"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/rlp"
)
@ -271,3 +273,67 @@ func ExpectMsg(r MsgReader, code uint64, content interface{}) error {
}
return nil
}
// msgEventer wraps a MsgReadWriter and sends events whenever a message is sent
// or received
type msgEventer struct {
MsgReadWriter
feed *event.Feed
peerID discover.NodeID
Protocol string
}
// newMsgEventer returns a msgEventer which sends message events to the given
// feed
func newMsgEventer(rw MsgReadWriter, feed *event.Feed, peerID discover.NodeID, proto string) *msgEventer {
return &msgEventer{
MsgReadWriter: rw,
feed: feed,
peerID: peerID,
Protocol: proto,
}
}
// ReadMsg reads a message from the underlying MsgReadWriter and emits a
// "message received" event
func (self *msgEventer) ReadMsg() (Msg, error) {
msg, err := self.MsgReadWriter.ReadMsg()
if err != nil {
return msg, err
}
self.feed.Send(&PeerEvent{
Type: PeerEventTypeMsgRecv,
Peer: self.peerID,
Protocol: self.Protocol,
MsgCode: &msg.Code,
MsgSize: &msg.Size,
})
return msg, nil
}
// WriteMsg writes a message to the underlying MsgReadWriter and emits a
// "message sent" event
func (self *msgEventer) WriteMsg(msg Msg) error {
err := self.MsgReadWriter.WriteMsg(msg)
if err != nil {
return err
}
self.feed.Send(&PeerEvent{
Type: PeerEventTypeMsgSend,
Peer: self.peerID,
Protocol: self.Protocol,
MsgCode: &msg.Code,
MsgSize: &msg.Size,
})
return nil
}
// Close closes the underlying MsgReadWriter if it implements the io.Closer
// interface
func (self *msgEventer) Close() error {
if v, ok := self.MsgReadWriter.(io.Closer); ok {
return v.Close()
}
return nil
}