p2p: add network simulation framework (#14982)

This commit introduces a network simulation framework which
can be used to run simulated networks of devp2p nodes. The
intention is to use this for testing protocols, performing
benchmarks and visualising emergent network behaviour.
This commit is contained in:
Lewis Marshall
2017-09-25 09:08:07 +01:00
committed by Felix Lange
parent 673007d7ae
commit 9feec51e2d
34 changed files with 6523 additions and 70 deletions

View File

@ -0,0 +1,39 @@
# devp2p simulation examples
## ping-pong
`ping-pong.go` implements a simulation network which contains nodes running a
simple "ping-pong" protocol where nodes send a ping message to all their
connected peers every 10s and receive pong messages in return.
To run the simulation, run `go run ping-pong.go` in one terminal to start the
simulation API and `./ping-pong.sh` in another to start and connect the nodes:
```
$ go run ping-pong.go
INFO [08-15|13:53:49] using sim adapter
INFO [08-15|13:53:49] starting simulation server on 0.0.0.0:8888...
```
```
$ ./ping-pong.sh
---> 13:58:12 creating 10 nodes
Created node01
Started node01
...
Created node10
Started node10
---> 13:58:13 connecting node01 to all other nodes
Connected node01 to node02
...
Connected node01 to node10
---> 13:58:14 done
```
Use the `--adapter` flag to choose the adapter type:
```
$ go run ping-pong.go --adapter exec
INFO [08-15|14:01:14] using exec adapter tmpdir=/var/folders/k6/wpsgfg4n23ddbc6f5cnw5qg00000gn/T/p2p-example992833779
INFO [08-15|14:01:14] starting simulation server on 0.0.0.0:8888...
```

View File

@ -0,0 +1,184 @@
// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package main
import (
"flag"
"fmt"
"io/ioutil"
"net/http"
"os"
"sync/atomic"
"time"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/discover"
"github.com/ethereum/go-ethereum/p2p/simulations"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
"github.com/ethereum/go-ethereum/rpc"
)
var adapterType = flag.String("adapter", "sim", `node adapter to use (one of "sim", "exec" or "docker")`)
// main() starts a simulation network which contains nodes running a simple
// ping-pong protocol
func main() {
flag.Parse()
// set the log level to Trace
log.Root().SetHandler(log.LvlFilterHandler(log.LvlTrace, log.StreamHandler(os.Stderr, log.TerminalFormat(false))))
// register a single ping-pong service
services := map[string]adapters.ServiceFunc{
"ping-pong": func(ctx *adapters.ServiceContext) (node.Service, error) {
return newPingPongService(ctx.Config.ID), nil
},
}
adapters.RegisterServices(services)
// create the NodeAdapter
var adapter adapters.NodeAdapter
switch *adapterType {
case "sim":
log.Info("using sim adapter")
adapter = adapters.NewSimAdapter(services)
case "exec":
tmpdir, err := ioutil.TempDir("", "p2p-example")
if err != nil {
log.Crit("error creating temp dir", "err", err)
}
defer os.RemoveAll(tmpdir)
log.Info("using exec adapter", "tmpdir", tmpdir)
adapter = adapters.NewExecAdapter(tmpdir)
case "docker":
log.Info("using docker adapter")
var err error
adapter, err = adapters.NewDockerAdapter()
if err != nil {
log.Crit("error creating docker adapter", "err", err)
}
default:
log.Crit(fmt.Sprintf("unknown node adapter %q", *adapterType))
}
// start the HTTP API
log.Info("starting simulation server on 0.0.0.0:8888...")
network := simulations.NewNetwork(adapter, &simulations.NetworkConfig{
DefaultService: "ping-pong",
})
if err := http.ListenAndServe(":8888", simulations.NewServer(network)); err != nil {
log.Crit("error starting simulation server", "err", err)
}
}
// pingPongService runs a ping-pong protocol between nodes where each node
// sends a ping to all its connected peers every 10s and receives a pong in
// return
type pingPongService struct {
id discover.NodeID
log log.Logger
received int64
}
func newPingPongService(id discover.NodeID) *pingPongService {
return &pingPongService{
id: id,
log: log.New("node.id", id),
}
}
func (p *pingPongService) Protocols() []p2p.Protocol {
return []p2p.Protocol{{
Name: "ping-pong",
Version: 1,
Length: 2,
Run: p.Run,
NodeInfo: p.Info,
}}
}
func (p *pingPongService) APIs() []rpc.API {
return nil
}
func (p *pingPongService) Start(server *p2p.Server) error {
p.log.Info("ping-pong service starting")
return nil
}
func (p *pingPongService) Stop() error {
p.log.Info("ping-pong service stopping")
return nil
}
func (p *pingPongService) Info() interface{} {
return struct {
Received int64 `json:"received"`
}{
atomic.LoadInt64(&p.received),
}
}
const (
pingMsgCode = iota
pongMsgCode
)
// Run implements the ping-pong protocol which sends ping messages to the peer
// at 10s intervals, and responds to pings with pong messages.
func (p *pingPongService) Run(peer *p2p.Peer, rw p2p.MsgReadWriter) error {
log := p.log.New("peer.id", peer.ID())
errC := make(chan error)
go func() {
for range time.Tick(10 * time.Second) {
log.Info("sending ping")
if err := p2p.Send(rw, pingMsgCode, "PING"); err != nil {
errC <- err
return
}
}
}()
go func() {
for {
msg, err := rw.ReadMsg()
if err != nil {
errC <- err
return
}
payload, err := ioutil.ReadAll(msg.Payload)
if err != nil {
errC <- err
return
}
log.Info("received message", "msg.code", msg.Code, "msg.payload", string(payload))
atomic.AddInt64(&p.received, 1)
if msg.Code == pingMsgCode {
log.Info("sending pong")
go p2p.Send(rw, pongMsgCode, "PONG")
}
}
}()
return <-errC
}

View File

@ -0,0 +1,40 @@
#!/bin/bash
#
# Boot a ping-pong network simulation using the HTTP API started by ping-pong.go
set -e
main() {
if ! which p2psim &>/dev/null; then
fail "missing p2psim binary (you need to build cmd/p2psim and put it in \$PATH)"
fi
info "creating 10 nodes"
for i in $(seq 1 10); do
p2psim node create --name "$(node_name $i)"
p2psim node start "$(node_name $i)"
done
info "connecting node01 to all other nodes"
for i in $(seq 2 10); do
p2psim node connect "node01" "$(node_name $i)"
done
info "done"
}
node_name() {
local num=$1
echo "node$(printf '%02d' $num)"
}
info() {
echo -e "\033[1;32m---> $(date +%H:%M:%S) ${@}\033[0m"
}
fail() {
echo -e "\033[1;31mERROR: ${@}\033[0m" >&2
exit 1
}
main "$@"