les: implement new client pool (#19745)
This commit is contained in:
599
les/clientpool.go
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599
les/clientpool.go
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// Copyright 2019 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package les
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import (
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"io"
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"math"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/common/prque"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/rlp"
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)
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const (
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negBalanceExpTC = time.Hour // time constant for exponentially reducing negative balance
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fixedPointMultiplier = 0x1000000 // constant to convert logarithms to fixed point format
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connectedBias = time.Minute // this bias is applied in favor of already connected clients in order to avoid kicking them out very soon
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lazyQueueRefresh = time.Second * 10 // refresh period of the connected queue
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)
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var (
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clientPoolDbKey = []byte("clientPool")
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clientBalanceDbKey = []byte("clientPool-balance")
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)
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// clientPool implements a client database that assigns a priority to each client
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// based on a positive and negative balance. Positive balance is externally assigned
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// to prioritized clients and is decreased with connection time and processed
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// requests (unless the price factors are zero). If the positive balance is zero
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// then negative balance is accumulated. Balance tracking and priority calculation
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// for connected clients is done by balanceTracker. connectedQueue ensures that
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// clients with the lowest positive or highest negative balance get evicted when
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// the total capacity allowance is full and new clients with a better balance want
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// to connect. Already connected nodes receive a small bias in their favor in order
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// to avoid accepting and instantly kicking out clients.
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// Balances of disconnected clients are stored in posBalanceQueue and negBalanceQueue
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// and are also saved in the database. Negative balance is transformed into a
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// logarithmic form with a constantly shifting linear offset in order to implement
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// an exponential decrease. negBalanceQueue has a limited size and drops the smallest
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// values when necessary. Positive balances are stored in the database as long as
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// they exist, posBalanceQueue only acts as a cache for recently accessed entries.
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type clientPool struct {
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db ethdb.Database
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lock sync.Mutex
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clock mclock.Clock
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stopCh chan chan struct{}
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closed bool
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removePeer func(enode.ID)
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queueLimit, countLimit int
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freeClientCap, capacityLimit, connectedCapacity uint64
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connectedMap map[enode.ID]*clientInfo
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posBalanceMap map[enode.ID]*posBalance
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negBalanceMap map[string]*negBalance
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connectedQueue *prque.LazyQueue
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posBalanceQueue, negBalanceQueue *prque.Prque
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posFactors, negFactors priceFactors
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posBalanceAccessCounter int64
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startupTime mclock.AbsTime
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logOffsetAtStartup int64
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}
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// clientPeer represents a client in the pool.
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// Positive balances are assigned to node key while negative balances are assigned
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// to freeClientId. Currently network IP address without port is used because
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// clients have a limited access to IP addresses while new node keys can be easily
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// generated so it would be useless to assign a negative value to them.
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type clientPeer interface {
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ID() enode.ID
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freeClientId() string
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updateCapacity(uint64)
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}
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// clientInfo represents a connected client
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type clientInfo struct {
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address string
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id enode.ID
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capacity uint64
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priority bool
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pool *clientPool
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peer clientPeer
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queueIndex int // position in connectedQueue
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balanceTracker balanceTracker
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}
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// connSetIndex callback updates clientInfo item index in connectedQueue
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func connSetIndex(a interface{}, index int) {
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a.(*clientInfo).queueIndex = index
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}
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// connPriority callback returns actual priority of clientInfo item in connectedQueue
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func connPriority(a interface{}, now mclock.AbsTime) int64 {
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c := a.(*clientInfo)
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return c.balanceTracker.getPriority(now)
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}
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// connMaxPriority callback returns estimated maximum priority of clientInfo item in connectedQueue
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func connMaxPriority(a interface{}, until mclock.AbsTime) int64 {
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c := a.(*clientInfo)
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pri := c.balanceTracker.estimatedPriority(until, true)
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c.balanceTracker.addCallback(balanceCallbackQueue, pri+1, func() {
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c.pool.lock.Lock()
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if c.queueIndex != -1 {
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c.pool.connectedQueue.Update(c.queueIndex)
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}
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c.pool.lock.Unlock()
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})
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return pri
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}
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// priceFactors determine the pricing policy (may apply either to positive or
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// negative balances which may have different factors).
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// - timeFactor is cost unit per nanosecond of connection time
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// - capacityFactor is cost unit per nanosecond of connection time per 1000000 capacity
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// - requestFactor is cost unit per request "realCost" unit
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type priceFactors struct {
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timeFactor, capacityFactor, requestFactor float64
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}
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// newClientPool creates a new client pool
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func newClientPool(db ethdb.Database, freeClientCap uint64, queueLimit int, clock mclock.Clock, removePeer func(enode.ID)) *clientPool {
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pool := &clientPool{
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db: db,
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clock: clock,
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connectedMap: make(map[enode.ID]*clientInfo),
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posBalanceMap: make(map[enode.ID]*posBalance),
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negBalanceMap: make(map[string]*negBalance),
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connectedQueue: prque.NewLazyQueue(connSetIndex, connPriority, connMaxPriority, clock, lazyQueueRefresh),
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negBalanceQueue: prque.New(negSetIndex),
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posBalanceQueue: prque.New(posSetIndex),
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freeClientCap: freeClientCap,
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queueLimit: queueLimit,
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removePeer: removePeer,
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stopCh: make(chan chan struct{}),
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}
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pool.loadFromDb()
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go func() {
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for {
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select {
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case <-clock.After(lazyQueueRefresh):
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pool.lock.Lock()
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pool.connectedQueue.Refresh()
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pool.lock.Unlock()
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case stop := <-pool.stopCh:
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close(stop)
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return
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}
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}
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}()
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return pool
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}
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// stop shuts the client pool down
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func (f *clientPool) stop() {
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stop := make(chan struct{})
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f.stopCh <- stop
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<-stop
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f.lock.Lock()
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f.closed = true
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f.saveToDb()
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f.lock.Unlock()
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}
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// registerPeer implements peerSetNotify
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func (f *clientPool) registerPeer(p *peer) {
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c := f.connect(p, 0)
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if c != nil {
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p.balanceTracker = &c.balanceTracker
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}
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}
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// connect should be called after a successful handshake. If the connection was
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// rejected, there is no need to call disconnect.
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func (f *clientPool) connect(peer clientPeer, capacity uint64) *clientInfo {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.closed {
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return nil
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}
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address := peer.freeClientId()
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id := peer.ID()
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idStr := peerIdToString(id)
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if _, ok := f.connectedMap[id]; ok {
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clientRejectedMeter.Mark(1)
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log.Debug("Client already connected", "address", address, "id", idStr)
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return nil
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}
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now := f.clock.Now()
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// create a clientInfo but do not add it yet
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e := &clientInfo{pool: f, peer: peer, address: address, queueIndex: -1, id: id}
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posBalance := f.getPosBalance(id).value
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e.priority = posBalance != 0
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var negBalance uint64
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nb := f.negBalanceMap[address]
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if nb != nil {
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negBalance = uint64(math.Exp(float64(nb.logValue-f.logOffset(now)) / fixedPointMultiplier))
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}
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if !e.priority {
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capacity = f.freeClientCap
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}
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// check whether it fits into connectedQueue
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if capacity < f.freeClientCap {
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capacity = f.freeClientCap
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}
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e.capacity = capacity
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e.balanceTracker.init(f.clock, capacity)
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e.balanceTracker.setBalance(posBalance, negBalance)
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f.setClientPriceFactors(e)
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newCapacity := f.connectedCapacity + capacity
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newCount := f.connectedQueue.Size() + 1
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if newCapacity > f.capacityLimit || newCount > f.countLimit {
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var (
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kickList []*clientInfo
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kickPriority int64
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)
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f.connectedQueue.MultiPop(func(data interface{}, priority int64) bool {
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c := data.(*clientInfo)
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kickList = append(kickList, c)
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kickPriority = priority
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newCapacity -= c.capacity
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newCount--
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return newCapacity > f.capacityLimit || newCount > f.countLimit
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})
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if newCapacity > f.capacityLimit || newCount > f.countLimit || (e.balanceTracker.estimatedPriority(now+mclock.AbsTime(connectedBias), false)-kickPriority) > 0 {
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// reject client
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for _, c := range kickList {
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f.connectedQueue.Push(c)
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}
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clientRejectedMeter.Mark(1)
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log.Debug("Client rejected", "address", address, "id", idStr)
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return nil
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}
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// accept new client, drop old ones
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for _, c := range kickList {
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f.dropClient(c, now, true)
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}
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}
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// client accepted, finish setting it up
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if nb != nil {
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delete(f.negBalanceMap, address)
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f.negBalanceQueue.Remove(nb.queueIndex)
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}
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if e.priority {
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e.balanceTracker.addCallback(balanceCallbackZero, 0, func() { f.balanceExhausted(id) })
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}
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f.connectedMap[id] = e
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f.connectedQueue.Push(e)
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f.connectedCapacity += e.capacity
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totalConnectedGauge.Update(int64(f.connectedCapacity))
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if e.capacity != f.freeClientCap {
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e.peer.updateCapacity(e.capacity)
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}
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clientConnectedMeter.Mark(1)
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log.Debug("Client accepted", "address", address)
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return e
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}
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// unregisterPeer implements peerSetNotify
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func (f *clientPool) unregisterPeer(p *peer) {
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f.disconnect(p)
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}
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// disconnect should be called when a connection is terminated. If the disconnection
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// was initiated by the pool itself using disconnectFn then calling disconnect is
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// not necessary but permitted.
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func (f *clientPool) disconnect(p clientPeer) {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.closed {
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return
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}
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address := p.freeClientId()
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id := p.ID()
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// Short circuit if the peer hasn't been registered.
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e := f.connectedMap[id]
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if e == nil {
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log.Debug("Client not connected", "address", address, "id", peerIdToString(id))
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return
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}
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f.dropClient(e, f.clock.Now(), false)
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}
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// dropClient removes a client from the connected queue and finalizes its balance.
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// If kick is true then it also initiates the disconnection.
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func (f *clientPool) dropClient(e *clientInfo, now mclock.AbsTime, kick bool) {
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if _, ok := f.connectedMap[e.id]; !ok {
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return
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}
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f.finalizeBalance(e, now)
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f.connectedQueue.Remove(e.queueIndex)
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delete(f.connectedMap, e.id)
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f.connectedCapacity -= e.capacity
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totalConnectedGauge.Update(int64(f.connectedCapacity))
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if kick {
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clientKickedMeter.Mark(1)
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log.Debug("Client kicked out", "address", e.address)
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f.removePeer(e.id)
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} else {
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clientDisconnectedMeter.Mark(1)
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log.Debug("Client disconnected", "address", e.address)
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}
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}
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// finalizeBalance stops the balance tracker, retrieves the final balances and
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// stores them in posBalanceQueue and negBalanceQueue
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func (f *clientPool) finalizeBalance(c *clientInfo, now mclock.AbsTime) {
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c.balanceTracker.stop(now)
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pos, neg := c.balanceTracker.getBalance(now)
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pb := f.getPosBalance(c.id)
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pb.value = pos
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f.storePosBalance(pb)
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if neg < 1 {
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neg = 1
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}
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nb := &negBalance{address: c.address, queueIndex: -1, logValue: int64(math.Log(float64(neg))*fixedPointMultiplier) + f.logOffset(now)}
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f.negBalanceMap[c.address] = nb
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f.negBalanceQueue.Push(nb, -nb.logValue)
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if f.negBalanceQueue.Size() > f.queueLimit {
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nn := f.negBalanceQueue.PopItem().(*negBalance)
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delete(f.negBalanceMap, nn.address)
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}
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}
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// balanceExhausted callback is called by balanceTracker when positive balance is exhausted.
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// It revokes priority status and also reduces the client capacity if necessary.
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func (f *clientPool) balanceExhausted(id enode.ID) {
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f.lock.Lock()
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defer f.lock.Unlock()
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c := f.connectedMap[id]
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if c == nil || !c.priority {
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return
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}
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c.priority = false
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if c.capacity != f.freeClientCap {
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f.connectedCapacity += f.freeClientCap - c.capacity
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totalConnectedGauge.Update(int64(f.connectedCapacity))
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c.capacity = f.freeClientCap
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c.peer.updateCapacity(c.capacity)
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}
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}
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// setConnLimit sets the maximum number and total capacity of connected clients,
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// dropping some of them if necessary.
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func (f *clientPool) setLimits(count int, totalCap uint64) {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.countLimit = count
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f.capacityLimit = totalCap
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now := mclock.Now()
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f.connectedQueue.MultiPop(func(data interface{}, priority int64) bool {
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c := data.(*clientInfo)
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f.dropClient(c, now, true)
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return f.connectedCapacity > f.capacityLimit || f.connectedQueue.Size() > f.countLimit
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})
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}
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// logOffset calculates the time-dependent offset for the logarithmic
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// representation of negative balance
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func (f *clientPool) logOffset(now mclock.AbsTime) int64 {
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// Note: fixedPointMultiplier acts as a multiplier here; the reason for dividing the divisor
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// is to avoid int64 overflow. We assume that int64(negBalanceExpTC) >> fixedPointMultiplier.
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logDecay := int64((time.Duration(now - f.startupTime)) / (negBalanceExpTC / fixedPointMultiplier))
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return f.logOffsetAtStartup + logDecay
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}
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// setPriceFactors changes pricing factors for both positive and negative balances.
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// Applies to connected clients and also future connections.
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func (f *clientPool) setPriceFactors(posFactors, negFactors priceFactors) {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.posFactors, f.negFactors = posFactors, negFactors
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for _, c := range f.connectedMap {
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f.setClientPriceFactors(c)
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}
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}
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// setClientPriceFactors sets the pricing factors for an individual connected client
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func (f *clientPool) setClientPriceFactors(c *clientInfo) {
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c.balanceTracker.setFactors(true, f.negFactors.timeFactor+float64(c.capacity)*f.negFactors.capacityFactor/1000000, f.negFactors.requestFactor)
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c.balanceTracker.setFactors(false, f.posFactors.timeFactor+float64(c.capacity)*f.posFactors.capacityFactor/1000000, f.posFactors.requestFactor)
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}
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// clientPoolStorage is the RLP representation of the pool's database storage
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type clientPoolStorage struct {
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LogOffset uint64
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List []*negBalance
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}
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// loadFromDb restores pool status from the database storage
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// (automatically called at initialization)
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func (f *clientPool) loadFromDb() {
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enc, err := f.db.Get(clientPoolDbKey)
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if err != nil {
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return
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}
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var storage clientPoolStorage
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err = rlp.DecodeBytes(enc, &storage)
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if err != nil {
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log.Error("Failed to decode client list", "err", err)
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return
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}
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f.logOffsetAtStartup = int64(storage.LogOffset)
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f.startupTime = f.clock.Now()
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for _, e := range storage.List {
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log.Debug("Loaded free client record", "address", e.address, "logValue", e.logValue)
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f.negBalanceMap[e.address] = e
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f.negBalanceQueue.Push(e, -e.logValue)
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}
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}
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// saveToDb saves pool status to the database storage
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// (automatically called during shutdown)
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func (f *clientPool) saveToDb() {
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now := f.clock.Now()
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storage := clientPoolStorage{
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LogOffset: uint64(f.logOffset(now)),
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}
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for _, c := range f.connectedMap {
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f.finalizeBalance(c, now)
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}
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i := 0
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storage.List = make([]*negBalance, len(f.negBalanceMap))
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for _, e := range f.negBalanceMap {
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storage.List[i] = e
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i++
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||||
}
|
||||
enc, err := rlp.EncodeToBytes(storage)
|
||||
if err != nil {
|
||||
log.Error("Failed to encode negative balance list", "err", err)
|
||||
} else {
|
||||
f.db.Put(clientPoolDbKey, enc)
|
||||
}
|
||||
}
|
||||
|
||||
// storePosBalance stores a single positive balance entry in the database
|
||||
func (f *clientPool) storePosBalance(b *posBalance) {
|
||||
if b.value == b.lastStored {
|
||||
return
|
||||
}
|
||||
enc, err := rlp.EncodeToBytes(b)
|
||||
if err != nil {
|
||||
log.Error("Failed to encode client balance", "err", err)
|
||||
} else {
|
||||
f.db.Put(append(clientBalanceDbKey, b.id[:]...), enc)
|
||||
b.lastStored = b.value
|
||||
}
|
||||
}
|
||||
|
||||
// getPosBalance retrieves a single positive balance entry from cache or the database
|
||||
func (f *clientPool) getPosBalance(id enode.ID) *posBalance {
|
||||
if b, ok := f.posBalanceMap[id]; ok {
|
||||
f.posBalanceQueue.Remove(b.queueIndex)
|
||||
f.posBalanceAccessCounter--
|
||||
f.posBalanceQueue.Push(b, f.posBalanceAccessCounter)
|
||||
return b
|
||||
}
|
||||
balance := &posBalance{}
|
||||
if enc, err := f.db.Get(append(clientBalanceDbKey, id[:]...)); err == nil {
|
||||
if err := rlp.DecodeBytes(enc, balance); err != nil {
|
||||
log.Error("Failed to decode client balance", "err", err)
|
||||
balance = &posBalance{}
|
||||
}
|
||||
}
|
||||
balance.id = id
|
||||
balance.queueIndex = -1
|
||||
if f.posBalanceQueue.Size() >= f.queueLimit {
|
||||
b := f.posBalanceQueue.PopItem().(*posBalance)
|
||||
f.storePosBalance(b)
|
||||
delete(f.posBalanceMap, b.id)
|
||||
}
|
||||
f.posBalanceAccessCounter--
|
||||
f.posBalanceQueue.Push(balance, f.posBalanceAccessCounter)
|
||||
f.posBalanceMap[id] = balance
|
||||
return balance
|
||||
}
|
||||
|
||||
// addBalance updates the positive balance of a client.
|
||||
// If setTotal is false then the given amount is added to the balance.
|
||||
// If setTotal is true then amount represents the total amount ever added to the
|
||||
// given ID and positive balance is increased by (amount-lastTotal) while lastTotal
|
||||
// is updated to amount. This method also allows removing positive balance.
|
||||
func (f *clientPool) addBalance(id enode.ID, amount uint64, setTotal bool) {
|
||||
f.lock.Lock()
|
||||
defer f.lock.Unlock()
|
||||
|
||||
pb := f.getPosBalance(id)
|
||||
c := f.connectedMap[id]
|
||||
var negBalance uint64
|
||||
if c != nil {
|
||||
pb.value, negBalance = c.balanceTracker.getBalance(f.clock.Now())
|
||||
}
|
||||
if setTotal {
|
||||
if pb.value+amount > pb.lastTotal {
|
||||
pb.value += amount - pb.lastTotal
|
||||
} else {
|
||||
pb.value = 0
|
||||
}
|
||||
pb.lastTotal = amount
|
||||
} else {
|
||||
pb.value += amount
|
||||
pb.lastTotal += amount
|
||||
}
|
||||
f.storePosBalance(pb)
|
||||
if c != nil {
|
||||
c.balanceTracker.setBalance(pb.value, negBalance)
|
||||
if !c.priority && pb.value > 0 {
|
||||
c.priority = true
|
||||
c.balanceTracker.addCallback(balanceCallbackZero, 0, func() { f.balanceExhausted(id) })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// posBalance represents a recently accessed positive balance entry
|
||||
type posBalance struct {
|
||||
id enode.ID
|
||||
value, lastStored, lastTotal uint64
|
||||
queueIndex int // position in posBalanceQueue
|
||||
}
|
||||
|
||||
// EncodeRLP implements rlp.Encoder
|
||||
func (e *posBalance) EncodeRLP(w io.Writer) error {
|
||||
return rlp.Encode(w, []interface{}{e.value, e.lastTotal})
|
||||
}
|
||||
|
||||
// DecodeRLP implements rlp.Decoder
|
||||
func (e *posBalance) DecodeRLP(s *rlp.Stream) error {
|
||||
var entry struct {
|
||||
Value, LastTotal uint64
|
||||
}
|
||||
if err := s.Decode(&entry); err != nil {
|
||||
return err
|
||||
}
|
||||
e.value = entry.Value
|
||||
e.lastStored = entry.Value
|
||||
e.lastTotal = entry.LastTotal
|
||||
return nil
|
||||
}
|
||||
|
||||
// posSetIndex callback updates posBalance item index in posBalanceQueue
|
||||
func posSetIndex(a interface{}, index int) {
|
||||
a.(*posBalance).queueIndex = index
|
||||
}
|
||||
|
||||
// negBalance represents a negative balance entry of a disconnected client
|
||||
type negBalance struct {
|
||||
address string
|
||||
logValue int64
|
||||
queueIndex int // position in negBalanceQueue
|
||||
}
|
||||
|
||||
// EncodeRLP implements rlp.Encoder
|
||||
func (e *negBalance) EncodeRLP(w io.Writer) error {
|
||||
return rlp.Encode(w, []interface{}{e.address, uint64(e.logValue)})
|
||||
}
|
||||
|
||||
// DecodeRLP implements rlp.Decoder
|
||||
func (e *negBalance) DecodeRLP(s *rlp.Stream) error {
|
||||
var entry struct {
|
||||
Address string
|
||||
LogValue uint64
|
||||
}
|
||||
if err := s.Decode(&entry); err != nil {
|
||||
return err
|
||||
}
|
||||
e.address = entry.Address
|
||||
e.logValue = int64(entry.LogValue)
|
||||
e.queueIndex = -1
|
||||
return nil
|
||||
}
|
||||
|
||||
// negSetIndex callback updates negBalance item index in negBalanceQueue
|
||||
func negSetIndex(a interface{}, index int) {
|
||||
a.(*negBalance).queueIndex = index
|
||||
}
|
Reference in New Issue
Block a user