p2p/discover: s/lastPong/bondTime/, update TestUDP_findnode
I forgot to change the check in udp.go when I changed Table.bond to be based on lastPong instead of node presence in db. Rename lastPong to bondTime and add hasBond so it's clearer what this DB key is used for now.
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@ -455,7 +455,7 @@ func (tab *Table) loadSeedNodes(bond bool) {
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}
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for i := range seeds {
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seed := seeds[i]
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age := log.Lazy{Fn: func() interface{} { return time.Since(tab.db.lastPong(seed.ID)) }}
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age := log.Lazy{Fn: func() interface{} { return time.Since(tab.db.bondTime(seed.ID)) }}
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log.Debug("Found seed node in database", "id", seed.ID, "addr", seed.addr(), "age", age)
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tab.add(seed)
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}
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@ -596,7 +596,7 @@ func (tab *Table) bond(pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16
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}
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// Start bonding if we haven't seen this node for a while or if it failed findnode too often.
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node, fails := tab.db.node(id), tab.db.findFails(id)
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age := time.Since(tab.db.lastPong(id))
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age := time.Since(tab.db.bondTime(id))
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var result error
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if fails > 0 || age > nodeDBNodeExpiration {
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log.Trace("Starting bonding ping/pong", "id", id, "known", node != nil, "failcount", fails, "age", age)
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@ -663,7 +663,7 @@ func (tab *Table) ping(id NodeID, addr *net.UDPAddr) error {
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if err := tab.net.ping(id, addr); err != nil {
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return err
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}
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tab.db.updateLastPong(id, time.Now())
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tab.db.updateBondTime(id, time.Now())
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return nil
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}
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