swarm: codebase split from go-ethereum (#1405)
This commit is contained in:
committed by
Anton Evangelatov
parent
7a22da98b9
commit
b046760db1
341
network/simulation/node.go
Normal file
341
network/simulation/node.go
Normal file
@@ -0,0 +1,341 @@
|
||||
// Copyright 2018 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package simulation
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"context"
|
||||
"crypto/ecdsa"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"io/ioutil"
|
||||
"math/rand"
|
||||
"os"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/ethereum/go-ethereum/crypto"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/simulations"
|
||||
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
|
||||
"github.com/ethersphere/swarm/network"
|
||||
)
|
||||
|
||||
var (
|
||||
BucketKeyBzzPrivateKey BucketKey = "bzzprivkey"
|
||||
)
|
||||
|
||||
// NodeIDs returns NodeIDs for all nodes in the network.
|
||||
func (s *Simulation) NodeIDs() (ids []enode.ID) {
|
||||
nodes := s.Net.GetNodes()
|
||||
ids = make([]enode.ID, len(nodes))
|
||||
for i, node := range nodes {
|
||||
ids[i] = node.ID()
|
||||
}
|
||||
return ids
|
||||
}
|
||||
|
||||
// UpNodeIDs returns NodeIDs for nodes that are up in the network.
|
||||
func (s *Simulation) UpNodeIDs() (ids []enode.ID) {
|
||||
nodes := s.Net.GetNodes()
|
||||
for _, node := range nodes {
|
||||
if node.Up() {
|
||||
ids = append(ids, node.ID())
|
||||
}
|
||||
}
|
||||
return ids
|
||||
}
|
||||
|
||||
// DownNodeIDs returns NodeIDs for nodes that are stopped in the network.
|
||||
func (s *Simulation) DownNodeIDs() (ids []enode.ID) {
|
||||
nodes := s.Net.GetNodes()
|
||||
for _, node := range nodes {
|
||||
if !node.Up() {
|
||||
ids = append(ids, node.ID())
|
||||
}
|
||||
}
|
||||
return ids
|
||||
}
|
||||
|
||||
// AddNodeOption defines the option that can be passed
|
||||
// to Simulation.AddNode method.
|
||||
type AddNodeOption func(*adapters.NodeConfig)
|
||||
|
||||
// AddNodeWithMsgEvents sets the EnableMsgEvents option
|
||||
// to NodeConfig.
|
||||
func AddNodeWithMsgEvents(enable bool) AddNodeOption {
|
||||
return func(o *adapters.NodeConfig) {
|
||||
o.EnableMsgEvents = enable
|
||||
}
|
||||
}
|
||||
|
||||
// AddNodeWithService specifies a service that should be
|
||||
// started on a node. This option can be repeated as variadic
|
||||
// argument toe AddNode and other add node related methods.
|
||||
// If AddNodeWithService is not specified, all services will be started.
|
||||
func AddNodeWithService(serviceName string) AddNodeOption {
|
||||
return func(o *adapters.NodeConfig) {
|
||||
o.Services = append(o.Services, serviceName)
|
||||
}
|
||||
}
|
||||
|
||||
// AddNode creates a new node with random configuration,
|
||||
// applies provided options to the config and adds the node to network.
|
||||
// By default all services will be started on a node. If one or more
|
||||
// AddNodeWithService option are provided, only specified services will be started.
|
||||
func (s *Simulation) AddNode(opts ...AddNodeOption) (id enode.ID, err error) {
|
||||
conf := adapters.RandomNodeConfig()
|
||||
for _, o := range opts {
|
||||
o(conf)
|
||||
}
|
||||
if len(conf.Services) == 0 {
|
||||
conf.Services = s.serviceNames
|
||||
}
|
||||
|
||||
// add ENR records to the underlying node
|
||||
// most importantly the bzz overlay address
|
||||
//
|
||||
// for now we have no way of setting bootnodes or lightnodes in sims
|
||||
// so we just let them be set to false
|
||||
// they should perhaps be possible to override them with AddNodeOption
|
||||
bzzPrivateKey, err := BzzPrivateKeyFromConfig(conf)
|
||||
if err != nil {
|
||||
return enode.ID{}, err
|
||||
}
|
||||
|
||||
enodeParams := &network.EnodeParams{
|
||||
PrivateKey: bzzPrivateKey,
|
||||
}
|
||||
record, err := network.NewEnodeRecord(enodeParams)
|
||||
conf.Record = *record
|
||||
|
||||
// Add the bzz address to the node config
|
||||
node, err := s.Net.NewNodeWithConfig(conf)
|
||||
if err != nil {
|
||||
return id, err
|
||||
}
|
||||
s.buckets[node.ID()] = new(sync.Map)
|
||||
s.SetNodeItem(node.ID(), BucketKeyBzzPrivateKey, bzzPrivateKey)
|
||||
|
||||
return node.ID(), s.Net.Start(node.ID())
|
||||
}
|
||||
|
||||
// AddNodes creates new nodes with random configurations,
|
||||
// applies provided options to the config and adds nodes to network.
|
||||
func (s *Simulation) AddNodes(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
ids = make([]enode.ID, 0, count)
|
||||
for i := 0; i < count; i++ {
|
||||
id, err := s.AddNode(opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ids = append(ids, id)
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// AddNodesAndConnectFull is a helpper method that combines
|
||||
// AddNodes and ConnectNodesFull. Only new nodes will be connected.
|
||||
func (s *Simulation) AddNodesAndConnectFull(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
if count < 2 {
|
||||
return nil, errors.New("count of nodes must be at least 2")
|
||||
}
|
||||
ids, err = s.AddNodes(count, opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
err = s.Net.ConnectNodesFull(ids)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// AddNodesAndConnectChain is a helpper method that combines
|
||||
// AddNodes and ConnectNodesChain. The chain will be continued from the last
|
||||
// added node, if there is one in simulation using ConnectToLastNode method.
|
||||
func (s *Simulation) AddNodesAndConnectChain(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
if count < 2 {
|
||||
return nil, errors.New("count of nodes must be at least 2")
|
||||
}
|
||||
id, err := s.AddNode(opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
err = s.Net.ConnectToLastNode(id)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ids, err = s.AddNodes(count-1, opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ids = append([]enode.ID{id}, ids...)
|
||||
err = s.Net.ConnectNodesChain(ids)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// AddNodesAndConnectRing is a helpper method that combines
|
||||
// AddNodes and ConnectNodesRing.
|
||||
func (s *Simulation) AddNodesAndConnectRing(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
if count < 2 {
|
||||
return nil, errors.New("count of nodes must be at least 2")
|
||||
}
|
||||
ids, err = s.AddNodes(count, opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
err = s.Net.ConnectNodesRing(ids)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// AddNodesAndConnectStar is a helpper method that combines
|
||||
// AddNodes and ConnectNodesStar.
|
||||
func (s *Simulation) AddNodesAndConnectStar(count int, opts ...AddNodeOption) (ids []enode.ID, err error) {
|
||||
if count < 2 {
|
||||
return nil, errors.New("count of nodes must be at least 2")
|
||||
}
|
||||
ids, err = s.AddNodes(count, opts...)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
err = s.Net.ConnectNodesStar(ids[1:], ids[0])
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// UploadSnapshot uploads a snapshot to the simulation
|
||||
// This method tries to open the json file provided, applies the config to all nodes
|
||||
// and then loads the snapshot into the Simulation network
|
||||
func (s *Simulation) UploadSnapshot(ctx context.Context, snapshotFile string, opts ...AddNodeOption) error {
|
||||
f, err := os.Open(snapshotFile)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
jsonbyte, err := ioutil.ReadAll(f)
|
||||
f.Close()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
var snap simulations.Snapshot
|
||||
if err := json.Unmarshal(jsonbyte, &snap); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
//the snapshot probably has the property EnableMsgEvents not set
|
||||
//set it to true (we need this to wait for messages before uploading)
|
||||
for i := range snap.Nodes {
|
||||
snap.Nodes[i].Node.Config.EnableMsgEvents = true
|
||||
snap.Nodes[i].Node.Config.Services = s.serviceNames
|
||||
for _, o := range opts {
|
||||
o(snap.Nodes[i].Node.Config)
|
||||
}
|
||||
}
|
||||
|
||||
if err := s.Net.Load(&snap); err != nil {
|
||||
return err
|
||||
}
|
||||
return s.WaitTillSnapshotRecreated(ctx, &snap)
|
||||
}
|
||||
|
||||
// StartNode starts a node by NodeID.
|
||||
func (s *Simulation) StartNode(id enode.ID) (err error) {
|
||||
return s.Net.Start(id)
|
||||
}
|
||||
|
||||
// StartRandomNode starts a random node.
|
||||
func (s *Simulation) StartRandomNode() (id enode.ID, err error) {
|
||||
n := s.Net.GetRandomDownNode()
|
||||
if n == nil {
|
||||
return id, ErrNodeNotFound
|
||||
}
|
||||
return n.ID(), s.Net.Start(n.ID())
|
||||
}
|
||||
|
||||
// StartRandomNodes starts random nodes.
|
||||
func (s *Simulation) StartRandomNodes(count int) (ids []enode.ID, err error) {
|
||||
ids = make([]enode.ID, 0, count)
|
||||
for i := 0; i < count; i++ {
|
||||
n := s.Net.GetRandomDownNode()
|
||||
if n == nil {
|
||||
return nil, ErrNodeNotFound
|
||||
}
|
||||
err = s.Net.Start(n.ID())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ids = append(ids, n.ID())
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// StopNode stops a node by NodeID.
|
||||
func (s *Simulation) StopNode(id enode.ID) (err error) {
|
||||
return s.Net.Stop(id)
|
||||
}
|
||||
|
||||
// StopRandomNode stops a random node.
|
||||
func (s *Simulation) StopRandomNode() (id enode.ID, err error) {
|
||||
n := s.Net.GetRandomUpNode()
|
||||
if n == nil {
|
||||
return id, ErrNodeNotFound
|
||||
}
|
||||
return n.ID(), s.Net.Stop(n.ID())
|
||||
}
|
||||
|
||||
// StopRandomNodes stops random nodes.
|
||||
func (s *Simulation) StopRandomNodes(count int) (ids []enode.ID, err error) {
|
||||
ids = make([]enode.ID, 0, count)
|
||||
for i := 0; i < count; i++ {
|
||||
n := s.Net.GetRandomUpNode()
|
||||
if n == nil {
|
||||
return nil, ErrNodeNotFound
|
||||
}
|
||||
err = s.Net.Stop(n.ID())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ids = append(ids, n.ID())
|
||||
}
|
||||
return ids, nil
|
||||
}
|
||||
|
||||
// seed the random generator for Simulation.randomNode.
|
||||
func init() {
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
// derive a private key for swarm for the node key
|
||||
// returns the private key used to generate the bzz key
|
||||
func BzzPrivateKeyFromConfig(conf *adapters.NodeConfig) (*ecdsa.PrivateKey, error) {
|
||||
// pad the seed key some arbitrary data as ecdsa.GenerateKey takes 40 bytes seed data
|
||||
privKeyBuf := append(crypto.FromECDSA(conf.PrivateKey), []byte{0x62, 0x7a, 0x7a, 0x62, 0x7a, 0x7a, 0x62, 0x7a}...)
|
||||
bzzPrivateKey, err := ecdsa.GenerateKey(crypto.S256(), bytes.NewReader(privKeyBuf))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return bzzPrivateKey, nil
|
||||
}
|
Reference in New Issue
Block a user