events should be set prior to calling mainloop
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@ -192,7 +192,7 @@ func DefaultAssetPath() string {
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// assume a debug build and use the source directory as
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// asset directory.
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pwd, _ := os.Getwd()
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if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "mist") {
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if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
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assetPath = path.Join(pwd, "assets")
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} else {
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switch runtime.GOOS {
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