les, les/lespay: implement new server pool (#20758)
This PR reimplements the light client server pool. It is also a first step to move certain logic into a new lespay package. This package will contain the implementation of the lespay token sale functions, the token buying and selling logic and other components related to peer selection/prioritization and service quality evaluation. Over the long term this package will be reusable for incentivizing future protocols. Since the LES peer logic is now based on enode.Iterator, it can now use DNS-based fallback discovery to find servers. This document describes the function of the new components: https://gist.github.com/zsfelfoldi/3c7ace895234b7b345ab4f71dab102d4
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@ -16,28 +16,44 @@
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package utils
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import "math/rand"
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import (
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"math/rand"
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)
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// wrsItem interface should be implemented by any entries that are to be selected from
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// a WeightedRandomSelect set. Note that recalculating monotonously decreasing item
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// weights on-demand (without constantly calling Update) is allowed
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type wrsItem interface {
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Weight() int64
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}
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// WeightedRandomSelect is capable of weighted random selection from a set of items
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type WeightedRandomSelect struct {
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root *wrsNode
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idx map[wrsItem]int
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}
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type (
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// WeightedRandomSelect is capable of weighted random selection from a set of items
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WeightedRandomSelect struct {
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root *wrsNode
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idx map[WrsItem]int
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wfn WeightFn
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}
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WrsItem interface{}
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WeightFn func(interface{}) uint64
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)
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// NewWeightedRandomSelect returns a new WeightedRandomSelect structure
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func NewWeightedRandomSelect() *WeightedRandomSelect {
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return &WeightedRandomSelect{root: &wrsNode{maxItems: wrsBranches}, idx: make(map[wrsItem]int)}
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func NewWeightedRandomSelect(wfn WeightFn) *WeightedRandomSelect {
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return &WeightedRandomSelect{root: &wrsNode{maxItems: wrsBranches}, idx: make(map[WrsItem]int), wfn: wfn}
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}
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// Update updates an item's weight, adds it if it was non-existent or removes it if
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// the new weight is zero. Note that explicitly updating decreasing weights is not necessary.
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func (w *WeightedRandomSelect) Update(item WrsItem) {
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w.setWeight(item, w.wfn(item))
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}
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// Remove removes an item from the set
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func (w *WeightedRandomSelect) Remove(item WrsItem) {
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w.setWeight(item, 0)
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}
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// IsEmpty returns true if the set is empty
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func (w *WeightedRandomSelect) IsEmpty() bool {
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return w.root.sumWeight == 0
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}
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// setWeight sets an item's weight to a specific value (removes it if zero)
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func (w *WeightedRandomSelect) setWeight(item wrsItem, weight int64) {
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func (w *WeightedRandomSelect) setWeight(item WrsItem, weight uint64) {
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idx, ok := w.idx[item]
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if ok {
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w.root.setWeight(idx, weight)
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@ -58,33 +74,22 @@ func (w *WeightedRandomSelect) setWeight(item wrsItem, weight int64) {
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}
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}
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// Update updates an item's weight, adds it if it was non-existent or removes it if
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// the new weight is zero. Note that explicitly updating decreasing weights is not necessary.
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func (w *WeightedRandomSelect) Update(item wrsItem) {
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w.setWeight(item, item.Weight())
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}
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// Remove removes an item from the set
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func (w *WeightedRandomSelect) Remove(item wrsItem) {
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w.setWeight(item, 0)
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}
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// Choose randomly selects an item from the set, with a chance proportional to its
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// current weight. If the weight of the chosen element has been decreased since the
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// last stored value, returns it with a newWeight/oldWeight chance, otherwise just
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// updates its weight and selects another one
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func (w *WeightedRandomSelect) Choose() wrsItem {
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func (w *WeightedRandomSelect) Choose() WrsItem {
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for {
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if w.root.sumWeight == 0 {
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return nil
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}
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val := rand.Int63n(w.root.sumWeight)
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val := uint64(rand.Int63n(int64(w.root.sumWeight)))
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choice, lastWeight := w.root.choose(val)
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weight := choice.Weight()
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weight := w.wfn(choice)
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if weight != lastWeight {
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w.setWeight(choice, weight)
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}
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if weight >= lastWeight || rand.Int63n(lastWeight) < weight {
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if weight >= lastWeight || uint64(rand.Int63n(int64(lastWeight))) < weight {
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return choice
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}
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}
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@ -92,16 +97,16 @@ func (w *WeightedRandomSelect) Choose() wrsItem {
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const wrsBranches = 8 // max number of branches in the wrsNode tree
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// wrsNode is a node of a tree structure that can store wrsItems or further wrsNodes.
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// wrsNode is a node of a tree structure that can store WrsItems or further wrsNodes.
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type wrsNode struct {
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items [wrsBranches]interface{}
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weights [wrsBranches]int64
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sumWeight int64
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weights [wrsBranches]uint64
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sumWeight uint64
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level, itemCnt, maxItems int
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}
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// insert recursively inserts a new item to the tree and returns the item index
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func (n *wrsNode) insert(item wrsItem, weight int64) int {
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func (n *wrsNode) insert(item WrsItem, weight uint64) int {
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branch := 0
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for n.items[branch] != nil && (n.level == 0 || n.items[branch].(*wrsNode).itemCnt == n.items[branch].(*wrsNode).maxItems) {
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branch++
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@ -129,7 +134,7 @@ func (n *wrsNode) insert(item wrsItem, weight int64) int {
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// setWeight updates the weight of a certain item (which should exist) and returns
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// the change of the last weight value stored in the tree
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func (n *wrsNode) setWeight(idx int, weight int64) int64 {
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func (n *wrsNode) setWeight(idx int, weight uint64) uint64 {
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if n.level == 0 {
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oldWeight := n.weights[idx]
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n.weights[idx] = weight
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@ -152,12 +157,12 @@ func (n *wrsNode) setWeight(idx int, weight int64) int64 {
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return diff
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}
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// Choose recursively selects an item from the tree and returns it along with its weight
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func (n *wrsNode) choose(val int64) (wrsItem, int64) {
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// choose recursively selects an item from the tree and returns it along with its weight
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func (n *wrsNode) choose(val uint64) (WrsItem, uint64) {
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for i, w := range n.weights {
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if val < w {
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if n.level == 0 {
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return n.items[i].(wrsItem), n.weights[i]
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return n.items[i].(WrsItem), n.weights[i]
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}
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return n.items[i].(*wrsNode).choose(val)
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}
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