replaced several path.* with filepath.* which is platform independent
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@ -7,7 +7,6 @@ import (
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"io/ioutil"
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"os"
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"os/exec"
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"path"
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"path/filepath"
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"regexp"
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"strings"
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@ -130,10 +129,10 @@ func (sol *Solidity) Compile(source string) (contract *Contract, err error) {
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_, file := filepath.Split(matches[0])
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base := strings.Split(file, ".")[0]
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codeFile := path.Join(wd, base+".binary")
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abiDefinitionFile := path.Join(wd, base+".abi")
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userDocFile := path.Join(wd, base+".docuser")
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developerDocFile := path.Join(wd, base+".docdev")
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codeFile := filepath.Join(wd, base+".binary")
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abiDefinitionFile := filepath.Join(wd, base+".abi")
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userDocFile := filepath.Join(wd, base+".docuser")
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developerDocFile := filepath.Join(wd, base+".docdev")
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code, err := ioutil.ReadFile(codeFile)
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if err != nil {
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@ -4,7 +4,6 @@ import (
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"fmt"
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"os"
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"os/user"
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"path"
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"path/filepath"
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"runtime"
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"strings"
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@ -44,22 +43,22 @@ func FileExist(filePath string) bool {
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}
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func AbsolutePath(Datadir string, filename string) string {
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if path.IsAbs(filename) {
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if filepath.IsAbs(filename) {
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return filename
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}
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return path.Join(Datadir, filename)
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return filepath.Join(Datadir, filename)
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}
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func DefaultAssetPath() string {
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var assetPath string
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pwd, _ := os.Getwd()
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srcdir := path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
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srcdir := filepath.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
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// If the current working directory is the go-ethereum dir
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// assume a debug build and use the source directory as
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// asset directory.
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if pwd == srcdir {
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assetPath = path.Join(pwd, "assets")
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assetPath = filepath.Join(pwd, "assets")
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} else {
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switch runtime.GOOS {
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case "darwin":
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@ -67,9 +66,9 @@ func DefaultAssetPath() string {
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exedir, _ := osext.ExecutableFolder()
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assetPath = filepath.Join(exedir, "..", "Resources")
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case "linux":
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assetPath = path.Join("usr", "share", "mist")
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assetPath = filepath.Join("usr", "share", "mist")
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case "windows":
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assetPath = path.Join(".", "assets")
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assetPath = filepath.Join(".", "assets")
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default:
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assetPath = "."
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}
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@ -78,7 +77,7 @@ func DefaultAssetPath() string {
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// Check if the assetPath exists. If not, try the source directory
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// This happens when binary is run from outside cmd/mist directory
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if _, err := os.Stat(assetPath); os.IsNotExist(err) {
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assetPath = path.Join(srcdir, "assets")
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assetPath = filepath.Join(srcdir, "assets")
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}
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return assetPath
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@ -87,11 +86,11 @@ func DefaultAssetPath() string {
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func DefaultDataDir() string {
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usr, _ := user.Current()
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if runtime.GOOS == "darwin" {
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return path.Join(usr.HomeDir, "Library", "Ethereum")
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return filepath.Join(usr.HomeDir, "Library", "Ethereum")
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} else if runtime.GOOS == "windows" {
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return path.Join(usr.HomeDir, "AppData", "Roaming", "Ethereum")
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return filepath.Join(usr.HomeDir, "AppData", "Roaming", "Ethereum")
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} else {
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return path.Join(usr.HomeDir, ".ethereum")
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return filepath.Join(usr.HomeDir, ".ethereum")
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}
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}
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