core, core/vm, core/state: remove unused functions
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@ -87,10 +87,6 @@ type StateObject struct {
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dirty bool
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}
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func (self *StateObject) Reset() {
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self.storage = make(Storage)
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}
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func NewStateObject(address common.Address, db common.Database) *StateObject {
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object := &StateObject{db: db, address: address, balance: new(big.Int), gasPool: new(big.Int), dirty: true}
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object.trie = trie.NewSecure((common.Hash{}).Bytes(), db)
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@ -184,14 +180,6 @@ func (self *StateObject) Update() {
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}
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}
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func (c *StateObject) GetInstr(pc *big.Int) *common.Value {
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if int64(len(c.code)-1) < pc.Int64() {
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return common.NewValue(0)
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}
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return common.NewValueFromBytes([]byte{c.code[pc.Int64()]})
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}
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func (c *StateObject) AddBalance(amount *big.Int) {
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c.SetBalance(new(big.Int).Add(c.balance, amount))
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@ -268,10 +256,6 @@ func (self *StateObject) Copy() *StateObject {
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return stateObject
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}
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func (self *StateObject) Set(stateObject *StateObject) {
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*self = *stateObject
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}
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//
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// Attribute accessors
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//
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@ -280,20 +264,11 @@ func (self *StateObject) Balance() *big.Int {
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return self.balance
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}
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func (c *StateObject) N() *big.Int {
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return big.NewInt(int64(c.nonce))
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}
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// Returns the address of the contract/account
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func (c *StateObject) Address() common.Address {
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return c.address
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}
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// Returns the initialization Code
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func (c *StateObject) Init() Code {
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return c.initCode
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}
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func (self *StateObject) Trie() *trie.SecureTrie {
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return self.trie
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}
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@ -311,11 +286,6 @@ func (self *StateObject) SetCode(code []byte) {
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self.dirty = true
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}
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func (self *StateObject) SetInitCode(code []byte) {
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self.initCode = code
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self.dirty = true
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}
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func (self *StateObject) SetNonce(nonce uint64) {
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self.nonce = nonce
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self.dirty = true
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@ -354,19 +324,6 @@ func (c *StateObject) CodeHash() common.Bytes {
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return crypto.Sha3(c.code)
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}
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func (c *StateObject) RlpDecode(data []byte) {
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decoder := common.NewValueFromBytes(data)
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c.nonce = decoder.Get(0).Uint()
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c.balance = decoder.Get(1).BigInt()
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c.trie = trie.NewSecure(decoder.Get(2).Bytes(), c.db)
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c.storage = make(map[string]common.Hash)
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c.gasPool = new(big.Int)
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c.codeHash = decoder.Get(3).Bytes()
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c.code, _ = c.db.Get(c.codeHash)
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}
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// Storage change object. Used by the manifest for notifying changes to
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// the sub channels.
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type StorageState struct {
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