eth/downloader: concurrent receipt and state processing
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@ -21,78 +21,51 @@ import (
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"math/big"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/crypto/sha3"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/ethereum/go-ethereum/trie"
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)
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type StateSync struct {
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db ethdb.Database
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sync *trie.TrieSync
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codeReqs map[common.Hash]struct{} // requested but not yet written to database
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codeReqList []common.Hash // requested since last Missing
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}
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// StateSync is the main state synchronisation scheduler, which provides yet the
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// unknown state hashes to retrieve, accepts node data associated with said hashes
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// and reconstructs the state database step by step until all is done.
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type StateSync trie.TrieSync
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var sha3_nil = common.BytesToHash(sha3.NewKeccak256().Sum(nil))
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// NewStateSync create a new state trie download scheduler.
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func NewStateSync(root common.Hash, database ethdb.Database) *StateSync {
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// Pre-declare the result syncer t
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var syncer *trie.TrieSync
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func NewStateSync(root common.Hash, db ethdb.Database) *StateSync {
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ss := &StateSync{
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db: db,
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codeReqs: make(map[common.Hash]struct{}),
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}
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ss.codeReqs[sha3_nil] = struct{}{} // never request the nil hash
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ss.sync = trie.NewTrieSync(root, db, ss.leafFound)
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return ss
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}
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func (self *StateSync) leafFound(leaf []byte, parent common.Hash) error {
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var obj struct {
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Nonce uint64
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Balance *big.Int
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Root common.Hash
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CodeHash []byte
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}
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if err := rlp.Decode(bytes.NewReader(leaf), &obj); err != nil {
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return err
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}
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self.sync.AddSubTrie(obj.Root, 64, parent, nil)
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codehash := common.BytesToHash(obj.CodeHash)
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if _, ok := self.codeReqs[codehash]; !ok {
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code, _ := self.db.Get(obj.CodeHash)
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if code == nil {
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self.codeReqs[codehash] = struct{}{}
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self.codeReqList = append(self.codeReqList, codehash)
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callback := func(leaf []byte, parent common.Hash) error {
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var obj struct {
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Nonce uint64
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Balance *big.Int
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Root common.Hash
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CodeHash []byte
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}
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if err := rlp.Decode(bytes.NewReader(leaf), &obj); err != nil {
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return err
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}
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syncer.AddSubTrie(obj.Root, 64, parent, nil)
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syncer.AddRawEntry(common.BytesToHash(obj.CodeHash), 64, parent)
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return nil
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}
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return nil
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syncer = trie.NewTrieSync(root, database, callback)
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return (*StateSync)(syncer)
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}
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func (self *StateSync) Missing(max int) []common.Hash {
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cr := len(self.codeReqList)
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gh := 0
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if max != 0 {
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if cr > max {
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cr = max
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}
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gh = max - cr
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}
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list := append(self.sync.Missing(gh), self.codeReqList[:cr]...)
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self.codeReqList = self.codeReqList[cr:]
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return list
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// Missing retrieves the known missing nodes from the state trie for retrieval.
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func (s *StateSync) Missing(max int) []common.Hash {
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return (*trie.TrieSync)(s).Missing(max)
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}
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func (self *StateSync) Process(list []trie.SyncResult) error {
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for i := 0; i < len(list); i++ {
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if _, ok := self.codeReqs[list[i].Hash]; ok { // code data, not a node
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self.db.Put(list[i].Hash[:], list[i].Data)
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delete(self.codeReqs, list[i].Hash)
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list[i] = list[len(list)-1]
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list = list[:len(list)-1]
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i--
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}
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}
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_, err := self.sync.Process(list)
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return err
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// Process injects a batch of retrieved trie nodes data.
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func (s *StateSync) Process(list []trie.SyncResult) (int, error) {
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return (*trie.TrieSync)(s).Process(list)
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}
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// Pending returns the number of state entries currently pending for download.
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func (s *StateSync) Pending() int {
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return (*trie.TrieSync)(s).Pending()
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}
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