sort tests for evm
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@ -45,7 +45,7 @@ import (
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var (
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code = flag.String("code", "", "evm code")
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loglevel = flag.Int("log", 4, "log level")
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gas = flag.String("gas", "1000000", "gas amount")
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gas = flag.String("gas", "1000000000", "gas amount")
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price = flag.String("price", "0", "gas price")
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value = flag.String("value", "0", "tx value")
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dump = flag.Bool("dump", false, "dump state after run")
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@ -68,7 +68,8 @@ func main() {
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statedb := state.New(trie.New(db, ""))
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sender := statedb.NewStateObject([]byte("sender"))
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receiver := statedb.NewStateObject([]byte("receiver"))
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receiver.SetCode([]byte(*code))
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//receiver.SetCode([]byte(*code))
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receiver.SetCode(ethutil.Hex2Bytes(*code))
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vmenv := NewEnv(statedb, []byte("evmuser"), ethutil.Big(*value))
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@ -100,7 +101,7 @@ num gc: %d
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}
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type VMEnv struct {
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state *state.State
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state *state.StateDB
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block *types.Block
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transactor []byte
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@ -111,7 +112,7 @@ type VMEnv struct {
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time int64
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}
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func NewEnv(state *state.State, transactor []byte, value *big.Int) *VMEnv {
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func NewEnv(state *state.StateDB, transactor []byte, value *big.Int) *VMEnv {
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return &VMEnv{
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state: state,
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transactor: transactor,
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@ -120,7 +121,7 @@ func NewEnv(state *state.State, transactor []byte, value *big.Int) *VMEnv {
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}
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}
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func (self *VMEnv) State() *state.State { return self.state }
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func (self *VMEnv) State() *state.StateDB { return self.state }
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func (self *VMEnv) Origin() []byte { return self.transactor }
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func (self *VMEnv) BlockNumber() *big.Int { return ethutil.Big0 }
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func (self *VMEnv) PrevHash() []byte { return make([]byte, 32) }
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@ -130,7 +131,7 @@ func (self *VMEnv) Difficulty() *big.Int { return ethutil.Big1 }
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func (self *VMEnv) BlockHash() []byte { return make([]byte, 32) }
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func (self *VMEnv) Value() *big.Int { return self.value }
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func (self *VMEnv) GasLimit() *big.Int { return big.NewInt(1000000000) }
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func (self *VMEnv) Depth() int { return self.depth }
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func (self *VMEnv) Depth() int { return 0 }
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func (self *VMEnv) SetDepth(i int) { self.depth = i }
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func (self *VMEnv) AddLog(log *state.Log) {
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self.state.AddLog(log)
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