les: renamed lespay to vflux (#22347)
This commit is contained in:
608
les/vflux/server/balance.go
Normal file
608
les/vflux/server/balance.go
Normal file
@@ -0,0 +1,608 @@
|
||||
// Copyright 2019 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"math"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/ethereum/go-ethereum/common/mclock"
|
||||
"github.com/ethereum/go-ethereum/les/utils"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/nodestate"
|
||||
)
|
||||
|
||||
var errBalanceOverflow = errors.New("balance overflow")
|
||||
|
||||
const maxBalance = math.MaxInt64 // maximum allowed balance value
|
||||
|
||||
const (
|
||||
balanceCallbackUpdate = iota // called when priority drops below the last minimum estimate
|
||||
balanceCallbackZero // called when priority drops to zero (positive balance exhausted)
|
||||
balanceCallbackCount // total number of balance callbacks
|
||||
)
|
||||
|
||||
// PriceFactors determine the pricing policy (may apply either to positive or
|
||||
// negative balances which may have different factors).
|
||||
// - TimeFactor is cost unit per nanosecond of connection time
|
||||
// - CapacityFactor is cost unit per nanosecond of connection time per 1000000 capacity
|
||||
// - RequestFactor is cost unit per request "realCost" unit
|
||||
type PriceFactors struct {
|
||||
TimeFactor, CapacityFactor, RequestFactor float64
|
||||
}
|
||||
|
||||
// timePrice returns the price of connection per nanosecond at the given capacity
|
||||
func (p PriceFactors) timePrice(cap uint64) float64 {
|
||||
return p.TimeFactor + float64(cap)*p.CapacityFactor/1000000
|
||||
}
|
||||
|
||||
// NodeBalance keeps track of the positive and negative balances of a connected
|
||||
// client and calculates actual and projected future priority values.
|
||||
// Implements nodePriority interface.
|
||||
type NodeBalance struct {
|
||||
bt *BalanceTracker
|
||||
lock sync.RWMutex
|
||||
node *enode.Node
|
||||
connAddress string
|
||||
active bool
|
||||
priority bool
|
||||
capacity uint64
|
||||
balance balance
|
||||
posFactor, negFactor PriceFactors
|
||||
sumReqCost uint64
|
||||
lastUpdate, nextUpdate, initTime mclock.AbsTime
|
||||
updateEvent mclock.Timer
|
||||
// since only a limited and fixed number of callbacks are needed, they are
|
||||
// stored in a fixed size array ordered by priority threshold.
|
||||
callbacks [balanceCallbackCount]balanceCallback
|
||||
// callbackIndex maps balanceCallback constants to callbacks array indexes (-1 if not active)
|
||||
callbackIndex [balanceCallbackCount]int
|
||||
callbackCount int // number of active callbacks
|
||||
}
|
||||
|
||||
// balance represents a pair of positive and negative balances
|
||||
type balance struct {
|
||||
pos, neg utils.ExpiredValue
|
||||
}
|
||||
|
||||
// balanceCallback represents a single callback that is activated when client priority
|
||||
// reaches the given threshold
|
||||
type balanceCallback struct {
|
||||
id int
|
||||
threshold int64
|
||||
callback func()
|
||||
}
|
||||
|
||||
// GetBalance returns the current positive and negative balance.
|
||||
func (n *NodeBalance) GetBalance() (uint64, uint64) {
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
return n.balance.pos.Value(n.bt.posExp.LogOffset(now)), n.balance.neg.Value(n.bt.negExp.LogOffset(now))
|
||||
}
|
||||
|
||||
// GetRawBalance returns the current positive and negative balance
|
||||
// but in the raw(expired value) format.
|
||||
func (n *NodeBalance) GetRawBalance() (utils.ExpiredValue, utils.ExpiredValue) {
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
return n.balance.pos, n.balance.neg
|
||||
}
|
||||
|
||||
// AddBalance adds the given amount to the positive balance and returns the balance
|
||||
// before and after the operation. Exceeding maxBalance results in an error (balance is
|
||||
// unchanged) while adding a negative amount higher than the current balance results in
|
||||
// zero balance.
|
||||
func (n *NodeBalance) AddBalance(amount int64) (uint64, uint64, error) {
|
||||
var (
|
||||
err error
|
||||
old, new uint64
|
||||
)
|
||||
n.bt.ns.Operation(func() {
|
||||
var (
|
||||
callbacks []func()
|
||||
setPriority bool
|
||||
)
|
||||
n.bt.updateTotalBalance(n, func() bool {
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
|
||||
// Ensure the given amount is valid to apply.
|
||||
offset := n.bt.posExp.LogOffset(now)
|
||||
old = n.balance.pos.Value(offset)
|
||||
if amount > 0 && (amount > maxBalance || old > maxBalance-uint64(amount)) {
|
||||
err = errBalanceOverflow
|
||||
return false
|
||||
}
|
||||
|
||||
// Update the total positive balance counter.
|
||||
n.balance.pos.Add(amount, offset)
|
||||
callbacks = n.checkCallbacks(now)
|
||||
setPriority = n.checkPriorityStatus()
|
||||
new = n.balance.pos.Value(offset)
|
||||
n.storeBalance(true, false)
|
||||
return true
|
||||
})
|
||||
for _, cb := range callbacks {
|
||||
cb()
|
||||
}
|
||||
if setPriority {
|
||||
n.bt.ns.SetStateSub(n.node, n.bt.PriorityFlag, nodestate.Flags{}, 0)
|
||||
}
|
||||
n.signalPriorityUpdate()
|
||||
})
|
||||
if err != nil {
|
||||
return old, old, err
|
||||
}
|
||||
|
||||
return old, new, nil
|
||||
}
|
||||
|
||||
// SetBalance sets the positive and negative balance to the given values
|
||||
func (n *NodeBalance) SetBalance(pos, neg uint64) error {
|
||||
if pos > maxBalance || neg > maxBalance {
|
||||
return errBalanceOverflow
|
||||
}
|
||||
n.bt.ns.Operation(func() {
|
||||
var (
|
||||
callbacks []func()
|
||||
setPriority bool
|
||||
)
|
||||
n.bt.updateTotalBalance(n, func() bool {
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
|
||||
var pb, nb utils.ExpiredValue
|
||||
pb.Add(int64(pos), n.bt.posExp.LogOffset(now))
|
||||
nb.Add(int64(neg), n.bt.negExp.LogOffset(now))
|
||||
n.balance.pos = pb
|
||||
n.balance.neg = nb
|
||||
callbacks = n.checkCallbacks(now)
|
||||
setPriority = n.checkPriorityStatus()
|
||||
n.storeBalance(true, true)
|
||||
return true
|
||||
})
|
||||
for _, cb := range callbacks {
|
||||
cb()
|
||||
}
|
||||
if setPriority {
|
||||
n.bt.ns.SetStateSub(n.node, n.bt.PriorityFlag, nodestate.Flags{}, 0)
|
||||
}
|
||||
n.signalPriorityUpdate()
|
||||
})
|
||||
return nil
|
||||
}
|
||||
|
||||
// RequestServed should be called after serving a request for the given peer
|
||||
func (n *NodeBalance) RequestServed(cost uint64) uint64 {
|
||||
n.lock.Lock()
|
||||
var callbacks []func()
|
||||
defer func() {
|
||||
n.lock.Unlock()
|
||||
if callbacks != nil {
|
||||
n.bt.ns.Operation(func() {
|
||||
for _, cb := range callbacks {
|
||||
cb()
|
||||
}
|
||||
})
|
||||
}
|
||||
}()
|
||||
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
fcost := float64(cost)
|
||||
|
||||
posExp := n.bt.posExp.LogOffset(now)
|
||||
var check bool
|
||||
if !n.balance.pos.IsZero() {
|
||||
if n.posFactor.RequestFactor != 0 {
|
||||
c := -int64(fcost * n.posFactor.RequestFactor)
|
||||
cc := n.balance.pos.Add(c, posExp)
|
||||
if c == cc {
|
||||
fcost = 0
|
||||
} else {
|
||||
fcost *= 1 - float64(cc)/float64(c)
|
||||
}
|
||||
check = true
|
||||
} else {
|
||||
fcost = 0
|
||||
}
|
||||
}
|
||||
if fcost > 0 {
|
||||
if n.negFactor.RequestFactor != 0 {
|
||||
n.balance.neg.Add(int64(fcost*n.negFactor.RequestFactor), n.bt.negExp.LogOffset(now))
|
||||
check = true
|
||||
}
|
||||
}
|
||||
if check {
|
||||
callbacks = n.checkCallbacks(now)
|
||||
}
|
||||
n.sumReqCost += cost
|
||||
return n.balance.pos.Value(posExp)
|
||||
}
|
||||
|
||||
// Priority returns the actual priority based on the current balance
|
||||
func (n *NodeBalance) Priority(now mclock.AbsTime, capacity uint64) int64 {
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
n.updateBalance(now)
|
||||
return n.balanceToPriority(n.balance, capacity)
|
||||
}
|
||||
|
||||
// EstMinPriority gives a lower estimate for the priority at a given time in the future.
|
||||
// An average request cost per time is assumed that is twice the average cost per time
|
||||
// in the current session.
|
||||
// If update is true then a priority callback is added that turns UpdateFlag on and off
|
||||
// in case the priority goes below the estimated minimum.
|
||||
func (n *NodeBalance) EstMinPriority(at mclock.AbsTime, capacity uint64, update bool) int64 {
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
var avgReqCost float64
|
||||
dt := time.Duration(n.lastUpdate - n.initTime)
|
||||
if dt > time.Second {
|
||||
avgReqCost = float64(n.sumReqCost) * 2 / float64(dt)
|
||||
}
|
||||
pri := n.balanceToPriority(n.reducedBalance(at, capacity, avgReqCost), capacity)
|
||||
if update {
|
||||
n.addCallback(balanceCallbackUpdate, pri, n.signalPriorityUpdate)
|
||||
}
|
||||
return pri
|
||||
}
|
||||
|
||||
// PosBalanceMissing calculates the missing amount of positive balance in order to
|
||||
// connect at targetCapacity, stay connected for the given amount of time and then
|
||||
// still have a priority of targetPriority
|
||||
func (n *NodeBalance) PosBalanceMissing(targetPriority int64, targetCapacity uint64, after time.Duration) uint64 {
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
now := n.bt.clock.Now()
|
||||
if targetPriority < 0 {
|
||||
timePrice := n.negFactor.timePrice(targetCapacity)
|
||||
timeCost := uint64(float64(after) * timePrice)
|
||||
negBalance := n.balance.neg.Value(n.bt.negExp.LogOffset(now))
|
||||
if timeCost+negBalance < uint64(-targetPriority) {
|
||||
return 0
|
||||
}
|
||||
if uint64(-targetPriority) > negBalance && timePrice > 1e-100 {
|
||||
if negTime := time.Duration(float64(uint64(-targetPriority)-negBalance) / timePrice); negTime < after {
|
||||
after -= negTime
|
||||
} else {
|
||||
after = 0
|
||||
}
|
||||
}
|
||||
targetPriority = 0
|
||||
}
|
||||
timePrice := n.posFactor.timePrice(targetCapacity)
|
||||
posRequired := uint64(float64(targetPriority)*float64(targetCapacity)+float64(after)*timePrice) + 1
|
||||
if posRequired >= maxBalance {
|
||||
return math.MaxUint64 // target not reachable
|
||||
}
|
||||
posBalance := n.balance.pos.Value(n.bt.posExp.LogOffset(now))
|
||||
if posRequired > posBalance {
|
||||
return posRequired - posBalance
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// SetPriceFactors sets the price factors. TimeFactor is the price of a nanosecond of
|
||||
// connection while RequestFactor is the price of a request cost unit.
|
||||
func (n *NodeBalance) SetPriceFactors(posFactor, negFactor PriceFactors) {
|
||||
n.lock.Lock()
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
n.posFactor, n.negFactor = posFactor, negFactor
|
||||
callbacks := n.checkCallbacks(now)
|
||||
n.lock.Unlock()
|
||||
if callbacks != nil {
|
||||
n.bt.ns.Operation(func() {
|
||||
for _, cb := range callbacks {
|
||||
cb()
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// GetPriceFactors returns the price factors
|
||||
func (n *NodeBalance) GetPriceFactors() (posFactor, negFactor PriceFactors) {
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
return n.posFactor, n.negFactor
|
||||
}
|
||||
|
||||
// activate starts time/capacity cost deduction.
|
||||
func (n *NodeBalance) activate() {
|
||||
n.bt.updateTotalBalance(n, func() bool {
|
||||
if n.active {
|
||||
return false
|
||||
}
|
||||
n.active = true
|
||||
n.lastUpdate = n.bt.clock.Now()
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
// deactivate stops time/capacity cost deduction and saves the balances in the database
|
||||
func (n *NodeBalance) deactivate() {
|
||||
n.bt.updateTotalBalance(n, func() bool {
|
||||
if !n.active {
|
||||
return false
|
||||
}
|
||||
n.updateBalance(n.bt.clock.Now())
|
||||
if n.updateEvent != nil {
|
||||
n.updateEvent.Stop()
|
||||
n.updateEvent = nil
|
||||
}
|
||||
n.storeBalance(true, true)
|
||||
n.active = false
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
// updateBalance updates balance based on the time factor
|
||||
func (n *NodeBalance) updateBalance(now mclock.AbsTime) {
|
||||
if n.active && now > n.lastUpdate {
|
||||
n.balance = n.reducedBalance(now, n.capacity, 0)
|
||||
n.lastUpdate = now
|
||||
}
|
||||
}
|
||||
|
||||
// storeBalance stores the positive and/or negative balance of the node in the database
|
||||
func (n *NodeBalance) storeBalance(pos, neg bool) {
|
||||
if pos {
|
||||
n.bt.storeBalance(n.node.ID().Bytes(), false, n.balance.pos)
|
||||
}
|
||||
if neg {
|
||||
n.bt.storeBalance([]byte(n.connAddress), true, n.balance.neg)
|
||||
}
|
||||
}
|
||||
|
||||
// addCallback sets up a one-time callback to be called when priority reaches
|
||||
// the threshold. If it has already reached the threshold the callback is called
|
||||
// immediately.
|
||||
// Note: should be called while n.lock is held
|
||||
// Note 2: the callback function runs inside a NodeStateMachine operation
|
||||
func (n *NodeBalance) addCallback(id int, threshold int64, callback func()) {
|
||||
n.removeCallback(id)
|
||||
idx := 0
|
||||
for idx < n.callbackCount && threshold > n.callbacks[idx].threshold {
|
||||
idx++
|
||||
}
|
||||
for i := n.callbackCount - 1; i >= idx; i-- {
|
||||
n.callbackIndex[n.callbacks[i].id]++
|
||||
n.callbacks[i+1] = n.callbacks[i]
|
||||
}
|
||||
n.callbackCount++
|
||||
n.callbackIndex[id] = idx
|
||||
n.callbacks[idx] = balanceCallback{id, threshold, callback}
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
n.scheduleCheck(now)
|
||||
}
|
||||
|
||||
// removeCallback removes the given callback and returns true if it was active
|
||||
// Note: should be called while n.lock is held
|
||||
func (n *NodeBalance) removeCallback(id int) bool {
|
||||
idx := n.callbackIndex[id]
|
||||
if idx == -1 {
|
||||
return false
|
||||
}
|
||||
n.callbackIndex[id] = -1
|
||||
for i := idx; i < n.callbackCount-1; i++ {
|
||||
n.callbackIndex[n.callbacks[i+1].id]--
|
||||
n.callbacks[i] = n.callbacks[i+1]
|
||||
}
|
||||
n.callbackCount--
|
||||
return true
|
||||
}
|
||||
|
||||
// checkCallbacks checks whether the threshold of any of the active callbacks
|
||||
// have been reached and returns triggered callbacks.
|
||||
// Note: checkCallbacks assumes that the balance has been recently updated.
|
||||
func (n *NodeBalance) checkCallbacks(now mclock.AbsTime) (callbacks []func()) {
|
||||
if n.callbackCount == 0 || n.capacity == 0 {
|
||||
return
|
||||
}
|
||||
pri := n.balanceToPriority(n.balance, n.capacity)
|
||||
for n.callbackCount != 0 && n.callbacks[n.callbackCount-1].threshold >= pri {
|
||||
n.callbackCount--
|
||||
n.callbackIndex[n.callbacks[n.callbackCount].id] = -1
|
||||
callbacks = append(callbacks, n.callbacks[n.callbackCount].callback)
|
||||
}
|
||||
n.scheduleCheck(now)
|
||||
return
|
||||
}
|
||||
|
||||
// scheduleCheck sets up or updates a scheduled event to ensure that it will be called
|
||||
// again just after the next threshold has been reached.
|
||||
func (n *NodeBalance) scheduleCheck(now mclock.AbsTime) {
|
||||
if n.callbackCount != 0 {
|
||||
d, ok := n.timeUntil(n.callbacks[n.callbackCount-1].threshold)
|
||||
if !ok {
|
||||
n.nextUpdate = 0
|
||||
n.updateAfter(0)
|
||||
return
|
||||
}
|
||||
if n.nextUpdate == 0 || n.nextUpdate > now+mclock.AbsTime(d) {
|
||||
if d > time.Second {
|
||||
// Note: if the scheduled update is not in the very near future then we
|
||||
// schedule the update a bit earlier. This way we do need to update a few
|
||||
// extra times but don't need to reschedule every time a processed request
|
||||
// brings the expected firing time a little bit closer.
|
||||
d = ((d - time.Second) * 7 / 8) + time.Second
|
||||
}
|
||||
n.nextUpdate = now + mclock.AbsTime(d)
|
||||
n.updateAfter(d)
|
||||
}
|
||||
} else {
|
||||
n.nextUpdate = 0
|
||||
n.updateAfter(0)
|
||||
}
|
||||
}
|
||||
|
||||
// updateAfter schedules a balance update and callback check in the future
|
||||
func (n *NodeBalance) updateAfter(dt time.Duration) {
|
||||
if n.updateEvent == nil || n.updateEvent.Stop() {
|
||||
if dt == 0 {
|
||||
n.updateEvent = nil
|
||||
} else {
|
||||
n.updateEvent = n.bt.clock.AfterFunc(dt, func() {
|
||||
var callbacks []func()
|
||||
n.lock.Lock()
|
||||
if n.callbackCount != 0 {
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
callbacks = n.checkCallbacks(now)
|
||||
}
|
||||
n.lock.Unlock()
|
||||
if callbacks != nil {
|
||||
n.bt.ns.Operation(func() {
|
||||
for _, cb := range callbacks {
|
||||
cb()
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// balanceExhausted should be called when the positive balance is exhausted (priority goes to zero/negative)
|
||||
// Note: this function should run inside a NodeStateMachine operation
|
||||
func (n *NodeBalance) balanceExhausted() {
|
||||
n.lock.Lock()
|
||||
n.storeBalance(true, false)
|
||||
n.priority = false
|
||||
n.lock.Unlock()
|
||||
n.bt.ns.SetStateSub(n.node, nodestate.Flags{}, n.bt.PriorityFlag, 0)
|
||||
}
|
||||
|
||||
// checkPriorityStatus checks whether the node has gained priority status and sets the priority
|
||||
// callback and flag if necessary. It assumes that the balance has been recently updated.
|
||||
// Note that the priority flag has to be set by the caller after the mutex has been released.
|
||||
func (n *NodeBalance) checkPriorityStatus() bool {
|
||||
if !n.priority && !n.balance.pos.IsZero() {
|
||||
n.priority = true
|
||||
n.addCallback(balanceCallbackZero, 0, func() { n.balanceExhausted() })
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// signalPriorityUpdate signals that the priority fell below the previous minimum estimate
|
||||
// Note: this function should run inside a NodeStateMachine operation
|
||||
func (n *NodeBalance) signalPriorityUpdate() {
|
||||
n.bt.ns.SetStateSub(n.node, n.bt.UpdateFlag, nodestate.Flags{}, 0)
|
||||
n.bt.ns.SetStateSub(n.node, nodestate.Flags{}, n.bt.UpdateFlag, 0)
|
||||
}
|
||||
|
||||
// setCapacity updates the capacity value used for priority calculation
|
||||
// Note: capacity should never be zero
|
||||
// Note 2: this function should run inside a NodeStateMachine operation
|
||||
func (n *NodeBalance) setCapacity(capacity uint64) {
|
||||
n.lock.Lock()
|
||||
now := n.bt.clock.Now()
|
||||
n.updateBalance(now)
|
||||
n.capacity = capacity
|
||||
callbacks := n.checkCallbacks(now)
|
||||
n.lock.Unlock()
|
||||
for _, cb := range callbacks {
|
||||
cb()
|
||||
}
|
||||
}
|
||||
|
||||
// balanceToPriority converts a balance to a priority value. Lower priority means
|
||||
// first to disconnect. Positive balance translates to positive priority. If positive
|
||||
// balance is zero then negative balance translates to a negative priority.
|
||||
func (n *NodeBalance) balanceToPriority(b balance, capacity uint64) int64 {
|
||||
if !b.pos.IsZero() {
|
||||
return int64(b.pos.Value(n.bt.posExp.LogOffset(n.bt.clock.Now())) / capacity)
|
||||
}
|
||||
return -int64(b.neg.Value(n.bt.negExp.LogOffset(n.bt.clock.Now())))
|
||||
}
|
||||
|
||||
// reducedBalance estimates the reduced balance at a given time in the fututre based
|
||||
// on the current balance, the time factor and an estimated average request cost per time ratio
|
||||
func (n *NodeBalance) reducedBalance(at mclock.AbsTime, capacity uint64, avgReqCost float64) balance {
|
||||
dt := float64(at - n.lastUpdate)
|
||||
b := n.balance
|
||||
if !b.pos.IsZero() {
|
||||
factor := n.posFactor.timePrice(capacity) + n.posFactor.RequestFactor*avgReqCost
|
||||
diff := -int64(dt * factor)
|
||||
dd := b.pos.Add(diff, n.bt.posExp.LogOffset(at))
|
||||
if dd == diff {
|
||||
dt = 0
|
||||
} else {
|
||||
dt += float64(dd) / factor
|
||||
}
|
||||
}
|
||||
if dt > 0 {
|
||||
factor := n.negFactor.timePrice(capacity) + n.negFactor.RequestFactor*avgReqCost
|
||||
b.neg.Add(int64(dt*factor), n.bt.negExp.LogOffset(at))
|
||||
}
|
||||
return b
|
||||
}
|
||||
|
||||
// timeUntil calculates the remaining time needed to reach a given priority level
|
||||
// assuming that no requests are processed until then. If the given level is never
|
||||
// reached then (0, false) is returned.
|
||||
// Note: the function assumes that the balance has been recently updated and
|
||||
// calculates the time starting from the last update.
|
||||
func (n *NodeBalance) timeUntil(priority int64) (time.Duration, bool) {
|
||||
now := n.bt.clock.Now()
|
||||
var dt float64
|
||||
if !n.balance.pos.IsZero() {
|
||||
posBalance := n.balance.pos.Value(n.bt.posExp.LogOffset(now))
|
||||
timePrice := n.posFactor.timePrice(n.capacity)
|
||||
if timePrice < 1e-100 {
|
||||
return 0, false
|
||||
}
|
||||
if priority > 0 {
|
||||
newBalance := uint64(priority) * n.capacity
|
||||
if newBalance > posBalance {
|
||||
return 0, false
|
||||
}
|
||||
dt = float64(posBalance-newBalance) / timePrice
|
||||
return time.Duration(dt), true
|
||||
}
|
||||
dt = float64(posBalance) / timePrice
|
||||
} else {
|
||||
if priority > 0 {
|
||||
return 0, false
|
||||
}
|
||||
}
|
||||
// if we have a positive balance then dt equals the time needed to get it to zero
|
||||
negBalance := n.balance.neg.Value(n.bt.negExp.LogOffset(now))
|
||||
timePrice := n.negFactor.timePrice(n.capacity)
|
||||
if uint64(-priority) > negBalance {
|
||||
if timePrice < 1e-100 {
|
||||
return 0, false
|
||||
}
|
||||
dt += float64(uint64(-priority)-negBalance) / timePrice
|
||||
}
|
||||
return time.Duration(dt), true
|
||||
}
|
400
les/vflux/server/balance_test.go
Normal file
400
les/vflux/server/balance_test.go
Normal file
@@ -0,0 +1,400 @@
|
||||
// Copyright 2019 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/ethereum/go-ethereum/common/mclock"
|
||||
"github.com/ethereum/go-ethereum/ethdb/memorydb"
|
||||
"github.com/ethereum/go-ethereum/les/utils"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/enr"
|
||||
"github.com/ethereum/go-ethereum/p2p/nodestate"
|
||||
)
|
||||
|
||||
var (
|
||||
testFlag = testSetup.NewFlag("testFlag")
|
||||
connAddrFlag = testSetup.NewField("connAddr", reflect.TypeOf(""))
|
||||
btTestSetup = NewBalanceTrackerSetup(testSetup)
|
||||
)
|
||||
|
||||
func init() {
|
||||
btTestSetup.Connect(connAddrFlag, ppTestSetup.CapacityField)
|
||||
}
|
||||
|
||||
type zeroExpirer struct{}
|
||||
|
||||
func (z zeroExpirer) SetRate(now mclock.AbsTime, rate float64) {}
|
||||
func (z zeroExpirer) SetLogOffset(now mclock.AbsTime, logOffset utils.Fixed64) {}
|
||||
func (z zeroExpirer) LogOffset(now mclock.AbsTime) utils.Fixed64 { return 0 }
|
||||
|
||||
type balanceTestSetup struct {
|
||||
clock *mclock.Simulated
|
||||
ns *nodestate.NodeStateMachine
|
||||
bt *BalanceTracker
|
||||
}
|
||||
|
||||
func newBalanceTestSetup() *balanceTestSetup {
|
||||
clock := &mclock.Simulated{}
|
||||
ns := nodestate.NewNodeStateMachine(nil, nil, clock, testSetup)
|
||||
db := memorydb.New()
|
||||
bt := NewBalanceTracker(ns, btTestSetup, db, clock, zeroExpirer{}, zeroExpirer{})
|
||||
ns.Start()
|
||||
return &balanceTestSetup{
|
||||
clock: clock,
|
||||
ns: ns,
|
||||
bt: bt,
|
||||
}
|
||||
}
|
||||
|
||||
func (b *balanceTestSetup) newNode(capacity uint64) *NodeBalance {
|
||||
node := enode.SignNull(&enr.Record{}, enode.ID{})
|
||||
b.ns.SetState(node, testFlag, nodestate.Flags{}, 0)
|
||||
b.ns.SetField(node, btTestSetup.connAddressField, "")
|
||||
b.ns.SetField(node, ppTestSetup.CapacityField, capacity)
|
||||
n, _ := b.ns.GetField(node, btTestSetup.BalanceField).(*NodeBalance)
|
||||
return n
|
||||
}
|
||||
|
||||
func (b *balanceTestSetup) stop() {
|
||||
b.bt.Stop()
|
||||
b.ns.Stop()
|
||||
}
|
||||
|
||||
func TestAddBalance(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
|
||||
node := b.newNode(1000)
|
||||
var inputs = []struct {
|
||||
delta int64
|
||||
expect [2]uint64
|
||||
total uint64
|
||||
expectErr bool
|
||||
}{
|
||||
{100, [2]uint64{0, 100}, 100, false},
|
||||
{-100, [2]uint64{100, 0}, 0, false},
|
||||
{-100, [2]uint64{0, 0}, 0, false},
|
||||
{1, [2]uint64{0, 1}, 1, false},
|
||||
{maxBalance, [2]uint64{0, 0}, 0, true},
|
||||
}
|
||||
for _, i := range inputs {
|
||||
old, new, err := node.AddBalance(i.delta)
|
||||
if i.expectErr {
|
||||
if err == nil {
|
||||
t.Fatalf("Expect get error but nil")
|
||||
}
|
||||
continue
|
||||
} else if err != nil {
|
||||
t.Fatalf("Expect get no error but %v", err)
|
||||
}
|
||||
if old != i.expect[0] || new != i.expect[1] {
|
||||
t.Fatalf("Positive balance mismatch, got %v -> %v", old, new)
|
||||
}
|
||||
if b.bt.TotalTokenAmount() != i.total {
|
||||
t.Fatalf("Total positive balance mismatch, want %v, got %v", i.total, b.bt.TotalTokenAmount())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestSetBalance(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000)
|
||||
|
||||
var inputs = []struct {
|
||||
pos, neg uint64
|
||||
}{
|
||||
{1000, 0},
|
||||
{0, 1000},
|
||||
{1000, 1000},
|
||||
}
|
||||
|
||||
for _, i := range inputs {
|
||||
node.SetBalance(i.pos, i.neg)
|
||||
pos, neg := node.GetBalance()
|
||||
if pos != i.pos {
|
||||
t.Fatalf("Positive balance mismatch, want %v, got %v", i.pos, pos)
|
||||
}
|
||||
if neg != i.neg {
|
||||
t.Fatalf("Negative balance mismatch, want %v, got %v", i.neg, neg)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestBalanceTimeCost(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000)
|
||||
|
||||
b.ns.SetField(node.node, ppTestSetup.CapacityField, uint64(1))
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
node.SetBalance(uint64(time.Minute), 0) // 1 minute time allowance
|
||||
|
||||
var inputs = []struct {
|
||||
runTime time.Duration
|
||||
expPos uint64
|
||||
expNeg uint64
|
||||
}{
|
||||
{time.Second, uint64(time.Second * 59), 0},
|
||||
{0, uint64(time.Second * 59), 0},
|
||||
{time.Second * 59, 0, 0},
|
||||
{time.Second, 0, uint64(time.Second)},
|
||||
}
|
||||
for _, i := range inputs {
|
||||
b.clock.Run(i.runTime)
|
||||
if pos, _ := node.GetBalance(); pos != i.expPos {
|
||||
t.Fatalf("Positive balance mismatch, want %v, got %v", i.expPos, pos)
|
||||
}
|
||||
if _, neg := node.GetBalance(); neg != i.expNeg {
|
||||
t.Fatalf("Negative balance mismatch, want %v, got %v", i.expNeg, neg)
|
||||
}
|
||||
}
|
||||
|
||||
node.SetBalance(uint64(time.Minute), 0) // Refill 1 minute time allowance
|
||||
for _, i := range inputs {
|
||||
b.clock.Run(i.runTime)
|
||||
if pos, _ := node.GetBalance(); pos != i.expPos {
|
||||
t.Fatalf("Positive balance mismatch, want %v, got %v", i.expPos, pos)
|
||||
}
|
||||
if _, neg := node.GetBalance(); neg != i.expNeg {
|
||||
t.Fatalf("Negative balance mismatch, want %v, got %v", i.expNeg, neg)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestBalanceReqCost(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000)
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
|
||||
b.ns.SetField(node.node, ppTestSetup.CapacityField, uint64(1))
|
||||
node.SetBalance(uint64(time.Minute), 0) // 1 minute time serving time allowance
|
||||
var inputs = []struct {
|
||||
reqCost uint64
|
||||
expPos uint64
|
||||
expNeg uint64
|
||||
}{
|
||||
{uint64(time.Second), uint64(time.Second * 59), 0},
|
||||
{0, uint64(time.Second * 59), 0},
|
||||
{uint64(time.Second * 59), 0, 0},
|
||||
{uint64(time.Second), 0, uint64(time.Second)},
|
||||
}
|
||||
for _, i := range inputs {
|
||||
node.RequestServed(i.reqCost)
|
||||
if pos, _ := node.GetBalance(); pos != i.expPos {
|
||||
t.Fatalf("Positive balance mismatch, want %v, got %v", i.expPos, pos)
|
||||
}
|
||||
if _, neg := node.GetBalance(); neg != i.expNeg {
|
||||
t.Fatalf("Negative balance mismatch, want %v, got %v", i.expNeg, neg)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestBalanceToPriority(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000)
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
|
||||
var inputs = []struct {
|
||||
pos uint64
|
||||
neg uint64
|
||||
priority int64
|
||||
}{
|
||||
{1000, 0, 1},
|
||||
{2000, 0, 2}, // Higher balance, higher priority value
|
||||
{0, 0, 0},
|
||||
{0, 1000, -1000},
|
||||
}
|
||||
for _, i := range inputs {
|
||||
node.SetBalance(i.pos, i.neg)
|
||||
priority := node.Priority(b.clock.Now(), 1000)
|
||||
if priority != i.priority {
|
||||
t.Fatalf("Priority mismatch, want %v, got %v", i.priority, priority)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestEstimatedPriority(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000000000)
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
|
||||
b.ns.SetField(node.node, ppTestSetup.CapacityField, uint64(1))
|
||||
node.SetBalance(uint64(time.Minute), 0)
|
||||
var inputs = []struct {
|
||||
runTime time.Duration // time cost
|
||||
futureTime time.Duration // diff of future time
|
||||
reqCost uint64 // single request cost
|
||||
priority int64 // expected estimated priority
|
||||
}{
|
||||
{time.Second, time.Second, 0, 58},
|
||||
{0, time.Second, 0, 58},
|
||||
|
||||
// 2 seconds time cost, 1 second estimated time cost, 10^9 request cost,
|
||||
// 10^9 estimated request cost per second.
|
||||
{time.Second, time.Second, 1000000000, 55},
|
||||
|
||||
// 3 seconds time cost, 3 second estimated time cost, 10^9*2 request cost,
|
||||
// 4*10^9 estimated request cost.
|
||||
{time.Second, 3 * time.Second, 1000000000, 48},
|
||||
|
||||
// All positive balance is used up
|
||||
{time.Second * 55, 0, 0, 0},
|
||||
|
||||
// 1 minute estimated time cost, 4/58 * 10^9 estimated request cost per sec.
|
||||
{0, time.Minute, 0, -int64(time.Minute) - int64(time.Second)*120/29},
|
||||
}
|
||||
for _, i := range inputs {
|
||||
b.clock.Run(i.runTime)
|
||||
node.RequestServed(i.reqCost)
|
||||
priority := node.EstMinPriority(b.clock.Now()+mclock.AbsTime(i.futureTime), 1000000000, false)
|
||||
if priority != i.priority {
|
||||
t.Fatalf("Estimated priority mismatch, want %v, got %v", i.priority, priority)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPosBalanceMissing(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000)
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
|
||||
b.ns.SetField(node.node, ppTestSetup.CapacityField, uint64(1))
|
||||
var inputs = []struct {
|
||||
pos, neg uint64
|
||||
priority int64
|
||||
cap uint64
|
||||
after time.Duration
|
||||
expect uint64
|
||||
}{
|
||||
{uint64(time.Second * 2), 0, 0, 1, time.Second, 0},
|
||||
{uint64(time.Second * 2), 0, 0, 1, 2 * time.Second, 1},
|
||||
{uint64(time.Second * 2), 0, int64(time.Second), 1, 2 * time.Second, uint64(time.Second) + 1},
|
||||
{0, 0, int64(time.Second), 1, time.Second, uint64(2*time.Second) + 1},
|
||||
{0, 0, -int64(time.Second), 1, time.Second, 1},
|
||||
}
|
||||
for _, i := range inputs {
|
||||
node.SetBalance(i.pos, i.neg)
|
||||
got := node.PosBalanceMissing(i.priority, i.cap, i.after)
|
||||
if got != i.expect {
|
||||
t.Fatalf("Missing budget mismatch, want %v, got %v", i.expect, got)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestPostiveBalanceCounting(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
|
||||
var nodes []*NodeBalance
|
||||
for i := 0; i < 100; i += 1 {
|
||||
node := b.newNode(1000000)
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
nodes = append(nodes, node)
|
||||
}
|
||||
|
||||
// Allocate service token
|
||||
var sum uint64
|
||||
for i := 0; i < 100; i += 1 {
|
||||
amount := int64(rand.Intn(100) + 100)
|
||||
nodes[i].AddBalance(amount)
|
||||
sum += uint64(amount)
|
||||
}
|
||||
if b.bt.TotalTokenAmount() != sum {
|
||||
t.Fatalf("Invalid token amount")
|
||||
}
|
||||
|
||||
// Change client status
|
||||
for i := 0; i < 100; i += 1 {
|
||||
if rand.Intn(2) == 0 {
|
||||
b.ns.SetField(nodes[i].node, ppTestSetup.CapacityField, uint64(1))
|
||||
}
|
||||
}
|
||||
if b.bt.TotalTokenAmount() != sum {
|
||||
t.Fatalf("Invalid token amount")
|
||||
}
|
||||
for i := 0; i < 100; i += 1 {
|
||||
if rand.Intn(2) == 0 {
|
||||
b.ns.SetField(nodes[i].node, ppTestSetup.CapacityField, uint64(1))
|
||||
}
|
||||
}
|
||||
if b.bt.TotalTokenAmount() != sum {
|
||||
t.Fatalf("Invalid token amount")
|
||||
}
|
||||
}
|
||||
|
||||
func TestCallbackChecking(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000000)
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
|
||||
var inputs = []struct {
|
||||
priority int64
|
||||
expDiff time.Duration
|
||||
}{
|
||||
{500, time.Millisecond * 500},
|
||||
{0, time.Second},
|
||||
{-int64(time.Second), 2 * time.Second},
|
||||
}
|
||||
node.SetBalance(uint64(time.Second), 0)
|
||||
for _, i := range inputs {
|
||||
diff, _ := node.timeUntil(i.priority)
|
||||
if diff != i.expDiff {
|
||||
t.Fatalf("Time difference mismatch, want %v, got %v", i.expDiff, diff)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestCallback(t *testing.T) {
|
||||
b := newBalanceTestSetup()
|
||||
defer b.stop()
|
||||
node := b.newNode(1000)
|
||||
node.SetPriceFactors(PriceFactors{1, 0, 1}, PriceFactors{1, 0, 1})
|
||||
b.ns.SetField(node.node, ppTestSetup.CapacityField, uint64(1))
|
||||
|
||||
callCh := make(chan struct{}, 1)
|
||||
node.SetBalance(uint64(time.Minute), 0)
|
||||
node.addCallback(balanceCallbackZero, 0, func() { callCh <- struct{}{} })
|
||||
|
||||
b.clock.Run(time.Minute)
|
||||
select {
|
||||
case <-callCh:
|
||||
case <-time.NewTimer(time.Second).C:
|
||||
t.Fatalf("Callback hasn't been called yet")
|
||||
}
|
||||
|
||||
node.SetBalance(uint64(time.Minute), 0)
|
||||
node.addCallback(balanceCallbackZero, 0, func() { callCh <- struct{}{} })
|
||||
node.removeCallback(balanceCallbackZero)
|
||||
|
||||
b.clock.Run(time.Minute)
|
||||
select {
|
||||
case <-callCh:
|
||||
t.Fatalf("Callback shouldn't be called")
|
||||
case <-time.NewTimer(time.Millisecond * 100).C:
|
||||
}
|
||||
}
|
290
les/vflux/server/balance_tracker.go
Normal file
290
les/vflux/server/balance_tracker.go
Normal file
@@ -0,0 +1,290 @@
|
||||
// Copyright 2020 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/ethereum/go-ethereum/common/mclock"
|
||||
"github.com/ethereum/go-ethereum/ethdb"
|
||||
"github.com/ethereum/go-ethereum/les/utils"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/nodestate"
|
||||
)
|
||||
|
||||
const (
|
||||
posThreshold = 1000000 // minimum positive balance that is persisted in the database
|
||||
negThreshold = 1000000 // minimum negative balance that is persisted in the database
|
||||
persistExpirationRefresh = time.Minute * 5 // refresh period of the token expiration persistence
|
||||
)
|
||||
|
||||
// BalanceTrackerSetup contains node state flags and fields used by BalanceTracker
|
||||
type BalanceTrackerSetup struct {
|
||||
// controlled by PriorityPool
|
||||
PriorityFlag, UpdateFlag nodestate.Flags
|
||||
BalanceField nodestate.Field
|
||||
// external connections
|
||||
connAddressField, capacityField nodestate.Field
|
||||
}
|
||||
|
||||
// NewBalanceTrackerSetup creates a new BalanceTrackerSetup and initializes the fields
|
||||
// and flags controlled by BalanceTracker
|
||||
func NewBalanceTrackerSetup(setup *nodestate.Setup) BalanceTrackerSetup {
|
||||
return BalanceTrackerSetup{
|
||||
// PriorityFlag is set if the node has a positive balance
|
||||
PriorityFlag: setup.NewFlag("priorityNode"),
|
||||
// UpdateFlag set and then immediately reset if the balance has been updated and
|
||||
// therefore priority is suddenly changed
|
||||
UpdateFlag: setup.NewFlag("balanceUpdate"),
|
||||
// BalanceField contains the NodeBalance struct which implements nodePriority,
|
||||
// allowing on-demand priority calculation and future priority estimation
|
||||
BalanceField: setup.NewField("balance", reflect.TypeOf(&NodeBalance{})),
|
||||
}
|
||||
}
|
||||
|
||||
// Connect sets the fields used by BalanceTracker as an input
|
||||
func (bts *BalanceTrackerSetup) Connect(connAddressField, capacityField nodestate.Field) {
|
||||
bts.connAddressField = connAddressField
|
||||
bts.capacityField = capacityField
|
||||
}
|
||||
|
||||
// BalanceTracker tracks positive and negative balances for connected nodes.
|
||||
// After connAddressField is set externally, a NodeBalance is created and previous
|
||||
// balance values are loaded from the database. Both balances are exponentially expired
|
||||
// values. Costs are deducted from the positive balance if present, otherwise added to
|
||||
// the negative balance. If the capacity is non-zero then a time cost is applied
|
||||
// continuously while individual request costs are applied immediately.
|
||||
// The two balances are translated into a single priority value that also depends
|
||||
// on the actual capacity.
|
||||
type BalanceTracker struct {
|
||||
BalanceTrackerSetup
|
||||
clock mclock.Clock
|
||||
lock sync.Mutex
|
||||
ns *nodestate.NodeStateMachine
|
||||
ndb *nodeDB
|
||||
posExp, negExp utils.ValueExpirer
|
||||
posExpTC, negExpTC uint64
|
||||
|
||||
active, inactive utils.ExpiredValue
|
||||
balanceTimer *utils.UpdateTimer
|
||||
quit chan struct{}
|
||||
}
|
||||
|
||||
// NewBalanceTracker creates a new BalanceTracker
|
||||
func NewBalanceTracker(ns *nodestate.NodeStateMachine, setup BalanceTrackerSetup, db ethdb.KeyValueStore, clock mclock.Clock, posExp, negExp utils.ValueExpirer) *BalanceTracker {
|
||||
ndb := newNodeDB(db, clock)
|
||||
bt := &BalanceTracker{
|
||||
ns: ns,
|
||||
BalanceTrackerSetup: setup,
|
||||
ndb: ndb,
|
||||
clock: clock,
|
||||
posExp: posExp,
|
||||
negExp: negExp,
|
||||
balanceTimer: utils.NewUpdateTimer(clock, time.Second*10),
|
||||
quit: make(chan struct{}),
|
||||
}
|
||||
bt.ndb.forEachBalance(false, func(id enode.ID, balance utils.ExpiredValue) bool {
|
||||
bt.inactive.AddExp(balance)
|
||||
return true
|
||||
})
|
||||
|
||||
ns.SubscribeField(bt.capacityField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
|
||||
n, _ := ns.GetField(node, bt.BalanceField).(*NodeBalance)
|
||||
if n == nil {
|
||||
return
|
||||
}
|
||||
|
||||
ov, _ := oldValue.(uint64)
|
||||
nv, _ := newValue.(uint64)
|
||||
if ov == 0 && nv != 0 {
|
||||
n.activate()
|
||||
}
|
||||
if nv != 0 {
|
||||
n.setCapacity(nv)
|
||||
}
|
||||
if ov != 0 && nv == 0 {
|
||||
n.deactivate()
|
||||
}
|
||||
})
|
||||
ns.SubscribeField(bt.connAddressField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
|
||||
if newValue != nil {
|
||||
ns.SetFieldSub(node, bt.BalanceField, bt.newNodeBalance(node, newValue.(string)))
|
||||
} else {
|
||||
ns.SetStateSub(node, nodestate.Flags{}, bt.PriorityFlag, 0)
|
||||
if b, _ := ns.GetField(node, bt.BalanceField).(*NodeBalance); b != nil {
|
||||
b.deactivate()
|
||||
}
|
||||
ns.SetFieldSub(node, bt.BalanceField, nil)
|
||||
}
|
||||
})
|
||||
|
||||
// The positive and negative balances of clients are stored in database
|
||||
// and both of these decay exponentially over time. Delete them if the
|
||||
// value is small enough.
|
||||
bt.ndb.evictCallBack = bt.canDropBalance
|
||||
|
||||
go func() {
|
||||
for {
|
||||
select {
|
||||
case <-clock.After(persistExpirationRefresh):
|
||||
now := clock.Now()
|
||||
bt.ndb.setExpiration(posExp.LogOffset(now), negExp.LogOffset(now))
|
||||
case <-bt.quit:
|
||||
return
|
||||
}
|
||||
}
|
||||
}()
|
||||
return bt
|
||||
}
|
||||
|
||||
// Stop saves expiration offset and unsaved node balances and shuts BalanceTracker down
|
||||
func (bt *BalanceTracker) Stop() {
|
||||
now := bt.clock.Now()
|
||||
bt.ndb.setExpiration(bt.posExp.LogOffset(now), bt.negExp.LogOffset(now))
|
||||
close(bt.quit)
|
||||
bt.ns.ForEach(nodestate.Flags{}, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
|
||||
if n, ok := bt.ns.GetField(node, bt.BalanceField).(*NodeBalance); ok {
|
||||
n.lock.Lock()
|
||||
n.storeBalance(true, true)
|
||||
n.lock.Unlock()
|
||||
bt.ns.SetField(node, bt.BalanceField, nil)
|
||||
}
|
||||
})
|
||||
bt.ndb.close()
|
||||
}
|
||||
|
||||
// TotalTokenAmount returns the current total amount of service tokens in existence
|
||||
func (bt *BalanceTracker) TotalTokenAmount() uint64 {
|
||||
bt.lock.Lock()
|
||||
defer bt.lock.Unlock()
|
||||
|
||||
bt.balanceTimer.Update(func(_ time.Duration) bool {
|
||||
bt.active = utils.ExpiredValue{}
|
||||
bt.ns.ForEach(nodestate.Flags{}, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
|
||||
if n, ok := bt.ns.GetField(node, bt.BalanceField).(*NodeBalance); ok {
|
||||
pos, _ := n.GetRawBalance()
|
||||
bt.active.AddExp(pos)
|
||||
}
|
||||
})
|
||||
return true
|
||||
})
|
||||
total := bt.active
|
||||
total.AddExp(bt.inactive)
|
||||
return total.Value(bt.posExp.LogOffset(bt.clock.Now()))
|
||||
}
|
||||
|
||||
// GetPosBalanceIDs lists node IDs with an associated positive balance
|
||||
func (bt *BalanceTracker) GetPosBalanceIDs(start, stop enode.ID, maxCount int) (result []enode.ID) {
|
||||
return bt.ndb.getPosBalanceIDs(start, stop, maxCount)
|
||||
}
|
||||
|
||||
// SetExpirationTCs sets positive and negative token expiration time constants.
|
||||
// Specified in seconds, 0 means infinite (no expiration).
|
||||
func (bt *BalanceTracker) SetExpirationTCs(pos, neg uint64) {
|
||||
bt.lock.Lock()
|
||||
defer bt.lock.Unlock()
|
||||
|
||||
bt.posExpTC, bt.negExpTC = pos, neg
|
||||
now := bt.clock.Now()
|
||||
if pos > 0 {
|
||||
bt.posExp.SetRate(now, 1/float64(pos*uint64(time.Second)))
|
||||
} else {
|
||||
bt.posExp.SetRate(now, 0)
|
||||
}
|
||||
if neg > 0 {
|
||||
bt.negExp.SetRate(now, 1/float64(neg*uint64(time.Second)))
|
||||
} else {
|
||||
bt.negExp.SetRate(now, 0)
|
||||
}
|
||||
}
|
||||
|
||||
// GetExpirationTCs returns the current positive and negative token expiration
|
||||
// time constants
|
||||
func (bt *BalanceTracker) GetExpirationTCs() (pos, neg uint64) {
|
||||
bt.lock.Lock()
|
||||
defer bt.lock.Unlock()
|
||||
|
||||
return bt.posExpTC, bt.negExpTC
|
||||
}
|
||||
|
||||
// newNodeBalance loads balances from the database and creates a NodeBalance instance
|
||||
// for the given node. It also sets the PriorityFlag and adds balanceCallbackZero if
|
||||
// the node has a positive balance.
|
||||
// Note: this function should run inside a NodeStateMachine operation
|
||||
func (bt *BalanceTracker) newNodeBalance(node *enode.Node, negBalanceKey string) *NodeBalance {
|
||||
pb := bt.ndb.getOrNewBalance(node.ID().Bytes(), false)
|
||||
nb := bt.ndb.getOrNewBalance([]byte(negBalanceKey), true)
|
||||
n := &NodeBalance{
|
||||
bt: bt,
|
||||
node: node,
|
||||
connAddress: negBalanceKey,
|
||||
balance: balance{pos: pb, neg: nb},
|
||||
initTime: bt.clock.Now(),
|
||||
lastUpdate: bt.clock.Now(),
|
||||
}
|
||||
for i := range n.callbackIndex {
|
||||
n.callbackIndex[i] = -1
|
||||
}
|
||||
if n.checkPriorityStatus() {
|
||||
n.bt.ns.SetStateSub(n.node, n.bt.PriorityFlag, nodestate.Flags{}, 0)
|
||||
}
|
||||
return n
|
||||
}
|
||||
|
||||
// storeBalance stores either a positive or a negative balance in the database
|
||||
func (bt *BalanceTracker) storeBalance(id []byte, neg bool, value utils.ExpiredValue) {
|
||||
if bt.canDropBalance(bt.clock.Now(), neg, value) {
|
||||
bt.ndb.delBalance(id, neg) // balance is small enough, drop it directly.
|
||||
} else {
|
||||
bt.ndb.setBalance(id, neg, value)
|
||||
}
|
||||
}
|
||||
|
||||
// canDropBalance tells whether a positive or negative balance is below the threshold
|
||||
// and therefore can be dropped from the database
|
||||
func (bt *BalanceTracker) canDropBalance(now mclock.AbsTime, neg bool, b utils.ExpiredValue) bool {
|
||||
if neg {
|
||||
return b.Value(bt.negExp.LogOffset(now)) <= negThreshold
|
||||
}
|
||||
return b.Value(bt.posExp.LogOffset(now)) <= posThreshold
|
||||
}
|
||||
|
||||
// updateTotalBalance adjusts the total balance after executing given callback.
|
||||
func (bt *BalanceTracker) updateTotalBalance(n *NodeBalance, callback func() bool) {
|
||||
bt.lock.Lock()
|
||||
defer bt.lock.Unlock()
|
||||
|
||||
n.lock.Lock()
|
||||
defer n.lock.Unlock()
|
||||
|
||||
original, active := n.balance.pos, n.active
|
||||
if !callback() {
|
||||
return
|
||||
}
|
||||
if active {
|
||||
bt.active.SubExp(original)
|
||||
} else {
|
||||
bt.inactive.SubExp(original)
|
||||
}
|
||||
if n.active {
|
||||
bt.active.AddExp(n.balance.pos)
|
||||
} else {
|
||||
bt.inactive.AddExp(n.balance.pos)
|
||||
}
|
||||
}
|
250
les/vflux/server/clientdb.go
Normal file
250
les/vflux/server/clientdb.go
Normal file
@@ -0,0 +1,250 @@
|
||||
// Copyright 2020 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"encoding/binary"
|
||||
"time"
|
||||
|
||||
"github.com/ethereum/go-ethereum/common"
|
||||
"github.com/ethereum/go-ethereum/common/mclock"
|
||||
"github.com/ethereum/go-ethereum/ethdb"
|
||||
"github.com/ethereum/go-ethereum/les/utils"
|
||||
"github.com/ethereum/go-ethereum/log"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/rlp"
|
||||
lru "github.com/hashicorp/golang-lru"
|
||||
)
|
||||
|
||||
const (
|
||||
balanceCacheLimit = 8192 // the maximum number of cached items in service token balance queue
|
||||
|
||||
// nodeDBVersion is the version identifier of the node data in db
|
||||
//
|
||||
// Changelog:
|
||||
// Version 0 => 1
|
||||
// * Replace `lastTotal` with `meta` in positive balance: version 0=>1
|
||||
//
|
||||
// Version 1 => 2
|
||||
// * Positive Balance and negative balance is changed:
|
||||
// * Cumulative time is replaced with expiration
|
||||
nodeDBVersion = 2
|
||||
|
||||
// dbCleanupCycle is the cycle of db for useless data cleanup
|
||||
dbCleanupCycle = time.Hour
|
||||
)
|
||||
|
||||
var (
|
||||
positiveBalancePrefix = []byte("pb:") // dbVersion(uint16 big endian) + positiveBalancePrefix + id -> balance
|
||||
negativeBalancePrefix = []byte("nb:") // dbVersion(uint16 big endian) + negativeBalancePrefix + ip -> balance
|
||||
expirationKey = []byte("expiration:") // dbVersion(uint16 big endian) + expirationKey -> posExp, negExp
|
||||
)
|
||||
|
||||
type nodeDB struct {
|
||||
db ethdb.KeyValueStore
|
||||
cache *lru.Cache
|
||||
auxbuf []byte // 37-byte auxiliary buffer for key encoding
|
||||
verbuf [2]byte // 2-byte auxiliary buffer for db version
|
||||
evictCallBack func(mclock.AbsTime, bool, utils.ExpiredValue) bool // Callback to determine whether the balance can be evicted.
|
||||
clock mclock.Clock
|
||||
closeCh chan struct{}
|
||||
cleanupHook func() // Test hook used for testing
|
||||
}
|
||||
|
||||
func newNodeDB(db ethdb.KeyValueStore, clock mclock.Clock) *nodeDB {
|
||||
cache, _ := lru.New(balanceCacheLimit)
|
||||
ndb := &nodeDB{
|
||||
db: db,
|
||||
cache: cache,
|
||||
auxbuf: make([]byte, 37),
|
||||
clock: clock,
|
||||
closeCh: make(chan struct{}),
|
||||
}
|
||||
binary.BigEndian.PutUint16(ndb.verbuf[:], uint16(nodeDBVersion))
|
||||
go ndb.expirer()
|
||||
return ndb
|
||||
}
|
||||
|
||||
func (db *nodeDB) close() {
|
||||
close(db.closeCh)
|
||||
}
|
||||
|
||||
func (db *nodeDB) getPrefix(neg bool) []byte {
|
||||
prefix := positiveBalancePrefix
|
||||
if neg {
|
||||
prefix = negativeBalancePrefix
|
||||
}
|
||||
return append(db.verbuf[:], prefix...)
|
||||
}
|
||||
|
||||
func (db *nodeDB) key(id []byte, neg bool) []byte {
|
||||
prefix := positiveBalancePrefix
|
||||
if neg {
|
||||
prefix = negativeBalancePrefix
|
||||
}
|
||||
if len(prefix)+len(db.verbuf)+len(id) > len(db.auxbuf) {
|
||||
db.auxbuf = append(db.auxbuf, make([]byte, len(prefix)+len(db.verbuf)+len(id)-len(db.auxbuf))...)
|
||||
}
|
||||
copy(db.auxbuf[:len(db.verbuf)], db.verbuf[:])
|
||||
copy(db.auxbuf[len(db.verbuf):len(db.verbuf)+len(prefix)], prefix)
|
||||
copy(db.auxbuf[len(prefix)+len(db.verbuf):len(prefix)+len(db.verbuf)+len(id)], id)
|
||||
return db.auxbuf[:len(prefix)+len(db.verbuf)+len(id)]
|
||||
}
|
||||
|
||||
func (db *nodeDB) getExpiration() (utils.Fixed64, utils.Fixed64) {
|
||||
blob, err := db.db.Get(append(db.verbuf[:], expirationKey...))
|
||||
if err != nil || len(blob) != 16 {
|
||||
return 0, 0
|
||||
}
|
||||
return utils.Fixed64(binary.BigEndian.Uint64(blob[:8])), utils.Fixed64(binary.BigEndian.Uint64(blob[8:16]))
|
||||
}
|
||||
|
||||
func (db *nodeDB) setExpiration(pos, neg utils.Fixed64) {
|
||||
var buff [16]byte
|
||||
binary.BigEndian.PutUint64(buff[:8], uint64(pos))
|
||||
binary.BigEndian.PutUint64(buff[8:16], uint64(neg))
|
||||
db.db.Put(append(db.verbuf[:], expirationKey...), buff[:16])
|
||||
}
|
||||
|
||||
func (db *nodeDB) getOrNewBalance(id []byte, neg bool) utils.ExpiredValue {
|
||||
key := db.key(id, neg)
|
||||
item, exist := db.cache.Get(string(key))
|
||||
if exist {
|
||||
return item.(utils.ExpiredValue)
|
||||
}
|
||||
var b utils.ExpiredValue
|
||||
enc, err := db.db.Get(key)
|
||||
if err != nil || len(enc) == 0 {
|
||||
return b
|
||||
}
|
||||
if err := rlp.DecodeBytes(enc, &b); err != nil {
|
||||
log.Crit("Failed to decode positive balance", "err", err)
|
||||
}
|
||||
db.cache.Add(string(key), b)
|
||||
return b
|
||||
}
|
||||
|
||||
func (db *nodeDB) setBalance(id []byte, neg bool, b utils.ExpiredValue) {
|
||||
key := db.key(id, neg)
|
||||
enc, err := rlp.EncodeToBytes(&(b))
|
||||
if err != nil {
|
||||
log.Crit("Failed to encode positive balance", "err", err)
|
||||
}
|
||||
db.db.Put(key, enc)
|
||||
db.cache.Add(string(key), b)
|
||||
}
|
||||
|
||||
func (db *nodeDB) delBalance(id []byte, neg bool) {
|
||||
key := db.key(id, neg)
|
||||
db.db.Delete(key)
|
||||
db.cache.Remove(string(key))
|
||||
}
|
||||
|
||||
// getPosBalanceIDs returns a lexicographically ordered list of IDs of accounts
|
||||
// with a positive balance
|
||||
func (db *nodeDB) getPosBalanceIDs(start, stop enode.ID, maxCount int) (result []enode.ID) {
|
||||
if maxCount <= 0 {
|
||||
return
|
||||
}
|
||||
prefix := db.getPrefix(false)
|
||||
keylen := len(prefix) + len(enode.ID{})
|
||||
|
||||
it := db.db.NewIterator(prefix, start.Bytes())
|
||||
defer it.Release()
|
||||
|
||||
for it.Next() {
|
||||
var id enode.ID
|
||||
if len(it.Key()) != keylen {
|
||||
return
|
||||
}
|
||||
copy(id[:], it.Key()[keylen-len(id):])
|
||||
if bytes.Compare(id.Bytes(), stop.Bytes()) >= 0 {
|
||||
return
|
||||
}
|
||||
result = append(result, id)
|
||||
if len(result) == maxCount {
|
||||
return
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// forEachBalance iterates all balances and passes values to callback.
|
||||
func (db *nodeDB) forEachBalance(neg bool, callback func(id enode.ID, balance utils.ExpiredValue) bool) {
|
||||
prefix := db.getPrefix(neg)
|
||||
keylen := len(prefix) + len(enode.ID{})
|
||||
|
||||
it := db.db.NewIterator(prefix, nil)
|
||||
defer it.Release()
|
||||
|
||||
for it.Next() {
|
||||
var id enode.ID
|
||||
if len(it.Key()) != keylen {
|
||||
return
|
||||
}
|
||||
copy(id[:], it.Key()[keylen-len(id):])
|
||||
|
||||
var b utils.ExpiredValue
|
||||
if err := rlp.DecodeBytes(it.Value(), &b); err != nil {
|
||||
continue
|
||||
}
|
||||
if !callback(id, b) {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (db *nodeDB) expirer() {
|
||||
for {
|
||||
select {
|
||||
case <-db.clock.After(dbCleanupCycle):
|
||||
db.expireNodes()
|
||||
case <-db.closeCh:
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// expireNodes iterates the whole node db and checks whether the
|
||||
// token balances can be deleted.
|
||||
func (db *nodeDB) expireNodes() {
|
||||
var (
|
||||
visited int
|
||||
deleted int
|
||||
start = time.Now()
|
||||
)
|
||||
for _, neg := range []bool{false, true} {
|
||||
iter := db.db.NewIterator(db.getPrefix(neg), nil)
|
||||
for iter.Next() {
|
||||
visited++
|
||||
var balance utils.ExpiredValue
|
||||
if err := rlp.DecodeBytes(iter.Value(), &balance); err != nil {
|
||||
log.Crit("Failed to decode negative balance", "err", err)
|
||||
}
|
||||
if db.evictCallBack != nil && db.evictCallBack(db.clock.Now(), neg, balance) {
|
||||
deleted++
|
||||
db.db.Delete(iter.Key())
|
||||
}
|
||||
}
|
||||
}
|
||||
// Invoke testing hook if it's not nil.
|
||||
if db.cleanupHook != nil {
|
||||
db.cleanupHook()
|
||||
}
|
||||
log.Debug("Expire nodes", "visited", visited, "deleted", deleted, "elapsed", common.PrettyDuration(time.Since(start)))
|
||||
}
|
144
les/vflux/server/clientdb_test.go
Normal file
144
les/vflux/server/clientdb_test.go
Normal file
@@ -0,0 +1,144 @@
|
||||
// Copyright 2020 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/ethereum/go-ethereum/common/mclock"
|
||||
"github.com/ethereum/go-ethereum/core/rawdb"
|
||||
"github.com/ethereum/go-ethereum/les/utils"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
)
|
||||
|
||||
func expval(v uint64) utils.ExpiredValue {
|
||||
return utils.ExpiredValue{Base: v}
|
||||
}
|
||||
|
||||
func TestNodeDB(t *testing.T) {
|
||||
ndb := newNodeDB(rawdb.NewMemoryDatabase(), mclock.System{})
|
||||
defer ndb.close()
|
||||
|
||||
var cases = []struct {
|
||||
id enode.ID
|
||||
ip string
|
||||
balance utils.ExpiredValue
|
||||
positive bool
|
||||
}{
|
||||
{enode.ID{0x00, 0x01, 0x02}, "", expval(100), true},
|
||||
{enode.ID{0x00, 0x01, 0x02}, "", expval(200), true},
|
||||
{enode.ID{}, "127.0.0.1", expval(100), false},
|
||||
{enode.ID{}, "127.0.0.1", expval(200), false},
|
||||
}
|
||||
for _, c := range cases {
|
||||
if c.positive {
|
||||
ndb.setBalance(c.id.Bytes(), false, c.balance)
|
||||
if pb := ndb.getOrNewBalance(c.id.Bytes(), false); !reflect.DeepEqual(pb, c.balance) {
|
||||
t.Fatalf("Positive balance mismatch, want %v, got %v", c.balance, pb)
|
||||
}
|
||||
} else {
|
||||
ndb.setBalance([]byte(c.ip), true, c.balance)
|
||||
if nb := ndb.getOrNewBalance([]byte(c.ip), true); !reflect.DeepEqual(nb, c.balance) {
|
||||
t.Fatalf("Negative balance mismatch, want %v, got %v", c.balance, nb)
|
||||
}
|
||||
}
|
||||
}
|
||||
for _, c := range cases {
|
||||
if c.positive {
|
||||
ndb.delBalance(c.id.Bytes(), false)
|
||||
if pb := ndb.getOrNewBalance(c.id.Bytes(), false); !reflect.DeepEqual(pb, utils.ExpiredValue{}) {
|
||||
t.Fatalf("Positive balance mismatch, want %v, got %v", utils.ExpiredValue{}, pb)
|
||||
}
|
||||
} else {
|
||||
ndb.delBalance([]byte(c.ip), true)
|
||||
if nb := ndb.getOrNewBalance([]byte(c.ip), true); !reflect.DeepEqual(nb, utils.ExpiredValue{}) {
|
||||
t.Fatalf("Negative balance mismatch, want %v, got %v", utils.ExpiredValue{}, nb)
|
||||
}
|
||||
}
|
||||
}
|
||||
posExp, negExp := utils.Fixed64(1000), utils.Fixed64(2000)
|
||||
ndb.setExpiration(posExp, negExp)
|
||||
if pos, neg := ndb.getExpiration(); pos != posExp || neg != negExp {
|
||||
t.Fatalf("Expiration mismatch, want %v / %v, got %v / %v", posExp, negExp, pos, neg)
|
||||
}
|
||||
/* curBalance := currencyBalance{typ: "ETH", amount: 10000}
|
||||
ndb.setCurrencyBalance(enode.ID{0x01, 0x02}, curBalance)
|
||||
if got := ndb.getCurrencyBalance(enode.ID{0x01, 0x02}); !reflect.DeepEqual(got, curBalance) {
|
||||
t.Fatalf("Currency balance mismatch, want %v, got %v", curBalance, got)
|
||||
}*/
|
||||
}
|
||||
|
||||
func TestNodeDBExpiration(t *testing.T) {
|
||||
var (
|
||||
iterated int
|
||||
done = make(chan struct{}, 1)
|
||||
)
|
||||
callback := func(now mclock.AbsTime, neg bool, b utils.ExpiredValue) bool {
|
||||
iterated += 1
|
||||
return true
|
||||
}
|
||||
clock := &mclock.Simulated{}
|
||||
ndb := newNodeDB(rawdb.NewMemoryDatabase(), clock)
|
||||
defer ndb.close()
|
||||
ndb.evictCallBack = callback
|
||||
ndb.cleanupHook = func() { done <- struct{}{} }
|
||||
|
||||
var cases = []struct {
|
||||
id []byte
|
||||
neg bool
|
||||
balance utils.ExpiredValue
|
||||
}{
|
||||
{[]byte{0x01, 0x02}, false, expval(1)},
|
||||
{[]byte{0x03, 0x04}, false, expval(1)},
|
||||
{[]byte{0x05, 0x06}, false, expval(1)},
|
||||
{[]byte{0x07, 0x08}, false, expval(1)},
|
||||
|
||||
{[]byte("127.0.0.1"), true, expval(1)},
|
||||
{[]byte("127.0.0.2"), true, expval(1)},
|
||||
{[]byte("127.0.0.3"), true, expval(1)},
|
||||
{[]byte("127.0.0.4"), true, expval(1)},
|
||||
}
|
||||
for _, c := range cases {
|
||||
ndb.setBalance(c.id, c.neg, c.balance)
|
||||
}
|
||||
clock.WaitForTimers(1)
|
||||
clock.Run(time.Hour + time.Minute)
|
||||
select {
|
||||
case <-done:
|
||||
case <-time.NewTimer(time.Second).C:
|
||||
t.Fatalf("timeout")
|
||||
}
|
||||
if iterated != 8 {
|
||||
t.Fatalf("Failed to evict useless balances, want %v, got %d", 8, iterated)
|
||||
}
|
||||
|
||||
for _, c := range cases {
|
||||
ndb.setBalance(c.id, c.neg, c.balance)
|
||||
}
|
||||
clock.WaitForTimers(1)
|
||||
clock.Run(time.Hour + time.Minute)
|
||||
select {
|
||||
case <-done:
|
||||
case <-time.NewTimer(time.Second).C:
|
||||
t.Fatalf("timeout")
|
||||
}
|
||||
if iterated != 16 {
|
||||
t.Fatalf("Failed to evict useless balances, want %v, got %d", 16, iterated)
|
||||
}
|
||||
}
|
502
les/vflux/server/prioritypool.go
Normal file
502
les/vflux/server/prioritypool.go
Normal file
@@ -0,0 +1,502 @@
|
||||
// Copyright 2020 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"math"
|
||||
"reflect"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/ethereum/go-ethereum/common/mclock"
|
||||
"github.com/ethereum/go-ethereum/common/prque"
|
||||
"github.com/ethereum/go-ethereum/log"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/nodestate"
|
||||
)
|
||||
|
||||
const (
|
||||
lazyQueueRefresh = time.Second * 10 // refresh period of the active queue
|
||||
)
|
||||
|
||||
// PriorityPoolSetup contains node state flags and fields used by PriorityPool
|
||||
// Note: ActiveFlag and InactiveFlag can be controlled both externally and by the pool,
|
||||
// see PriorityPool description for details.
|
||||
type PriorityPoolSetup struct {
|
||||
// controlled by PriorityPool
|
||||
ActiveFlag, InactiveFlag nodestate.Flags
|
||||
CapacityField, ppNodeInfoField nodestate.Field
|
||||
// external connections
|
||||
updateFlag nodestate.Flags
|
||||
priorityField nodestate.Field
|
||||
}
|
||||
|
||||
// NewPriorityPoolSetup creates a new PriorityPoolSetup and initializes the fields
|
||||
// and flags controlled by PriorityPool
|
||||
func NewPriorityPoolSetup(setup *nodestate.Setup) PriorityPoolSetup {
|
||||
return PriorityPoolSetup{
|
||||
ActiveFlag: setup.NewFlag("active"),
|
||||
InactiveFlag: setup.NewFlag("inactive"),
|
||||
CapacityField: setup.NewField("capacity", reflect.TypeOf(uint64(0))),
|
||||
ppNodeInfoField: setup.NewField("ppNodeInfo", reflect.TypeOf(&ppNodeInfo{})),
|
||||
}
|
||||
}
|
||||
|
||||
// Connect sets the fields and flags used by PriorityPool as an input
|
||||
func (pps *PriorityPoolSetup) Connect(priorityField nodestate.Field, updateFlag nodestate.Flags) {
|
||||
pps.priorityField = priorityField // should implement nodePriority
|
||||
pps.updateFlag = updateFlag // triggers an immediate priority update
|
||||
}
|
||||
|
||||
// PriorityPool handles a set of nodes where each node has a capacity (a scalar value)
|
||||
// and a priority (which can change over time and can also depend on the capacity).
|
||||
// A node is active if it has at least the necessary minimal amount of capacity while
|
||||
// inactive nodes have 0 capacity (values between 0 and the minimum are not allowed).
|
||||
// The pool ensures that the number and total capacity of all active nodes are limited
|
||||
// and the highest priority nodes are active at all times (limits can be changed
|
||||
// during operation with immediate effect).
|
||||
//
|
||||
// When activating clients a priority bias is applied in favor of the already active
|
||||
// nodes in order to avoid nodes quickly alternating between active and inactive states
|
||||
// when their priorities are close to each other. The bias is specified in terms of
|
||||
// duration (time) because priorities are expected to usually get lower over time and
|
||||
// therefore a future minimum prediction (see EstMinPriority) should monotonously
|
||||
// decrease with the specified time parameter.
|
||||
// This time bias can be interpreted as minimum expected active time at the given
|
||||
// capacity (if the threshold priority stays the same).
|
||||
//
|
||||
// Nodes in the pool always have either InactiveFlag or ActiveFlag set. A new node is
|
||||
// added to the pool by externally setting InactiveFlag. PriorityPool can switch a node
|
||||
// between InactiveFlag and ActiveFlag at any time. Nodes can be removed from the pool
|
||||
// by externally resetting both flags. ActiveFlag should not be set externally.
|
||||
//
|
||||
// The highest priority nodes in "inactive" state are moved to "active" state as soon as
|
||||
// the minimum capacity can be granted for them. The capacity of lower priority active
|
||||
// nodes is reduced or they are demoted to "inactive" state if their priority is
|
||||
// insufficient even at minimal capacity.
|
||||
type PriorityPool struct {
|
||||
PriorityPoolSetup
|
||||
ns *nodestate.NodeStateMachine
|
||||
clock mclock.Clock
|
||||
lock sync.Mutex
|
||||
activeQueue *prque.LazyQueue
|
||||
inactiveQueue *prque.Prque
|
||||
changed []*ppNodeInfo
|
||||
activeCount, activeCap uint64
|
||||
maxCount, maxCap uint64
|
||||
minCap uint64
|
||||
activeBias time.Duration
|
||||
capacityStepDiv uint64
|
||||
}
|
||||
|
||||
// nodePriority interface provides current and estimated future priorities on demand
|
||||
type nodePriority interface {
|
||||
// Priority should return the current priority of the node (higher is better)
|
||||
Priority(now mclock.AbsTime, cap uint64) int64
|
||||
// EstMinPriority should return a lower estimate for the minimum of the node priority
|
||||
// value starting from the current moment until the given time. If the priority goes
|
||||
// under the returned estimate before the specified moment then it is the caller's
|
||||
// responsibility to signal with updateFlag.
|
||||
EstMinPriority(until mclock.AbsTime, cap uint64, update bool) int64
|
||||
}
|
||||
|
||||
// ppNodeInfo is the internal node descriptor of PriorityPool
|
||||
type ppNodeInfo struct {
|
||||
nodePriority nodePriority
|
||||
node *enode.Node
|
||||
connected bool
|
||||
capacity, origCap uint64
|
||||
bias time.Duration
|
||||
forced, changed bool
|
||||
activeIndex, inactiveIndex int
|
||||
}
|
||||
|
||||
// NewPriorityPool creates a new PriorityPool
|
||||
func NewPriorityPool(ns *nodestate.NodeStateMachine, setup PriorityPoolSetup, clock mclock.Clock, minCap uint64, activeBias time.Duration, capacityStepDiv uint64) *PriorityPool {
|
||||
pp := &PriorityPool{
|
||||
ns: ns,
|
||||
PriorityPoolSetup: setup,
|
||||
clock: clock,
|
||||
activeQueue: prque.NewLazyQueue(activeSetIndex, activePriority, activeMaxPriority, clock, lazyQueueRefresh),
|
||||
inactiveQueue: prque.New(inactiveSetIndex),
|
||||
minCap: minCap,
|
||||
activeBias: activeBias,
|
||||
capacityStepDiv: capacityStepDiv,
|
||||
}
|
||||
|
||||
ns.SubscribeField(pp.priorityField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
|
||||
if newValue != nil {
|
||||
c := &ppNodeInfo{
|
||||
node: node,
|
||||
nodePriority: newValue.(nodePriority),
|
||||
activeIndex: -1,
|
||||
inactiveIndex: -1,
|
||||
}
|
||||
ns.SetFieldSub(node, pp.ppNodeInfoField, c)
|
||||
} else {
|
||||
ns.SetStateSub(node, nodestate.Flags{}, pp.ActiveFlag.Or(pp.InactiveFlag), 0)
|
||||
if n, _ := pp.ns.GetField(node, pp.ppNodeInfoField).(*ppNodeInfo); n != nil {
|
||||
pp.disconnectedNode(n)
|
||||
}
|
||||
ns.SetFieldSub(node, pp.CapacityField, nil)
|
||||
ns.SetFieldSub(node, pp.ppNodeInfoField, nil)
|
||||
}
|
||||
})
|
||||
ns.SubscribeState(pp.ActiveFlag.Or(pp.InactiveFlag), func(node *enode.Node, oldState, newState nodestate.Flags) {
|
||||
if c, _ := pp.ns.GetField(node, pp.ppNodeInfoField).(*ppNodeInfo); c != nil {
|
||||
if oldState.IsEmpty() {
|
||||
pp.connectedNode(c)
|
||||
}
|
||||
if newState.IsEmpty() {
|
||||
pp.disconnectedNode(c)
|
||||
}
|
||||
}
|
||||
})
|
||||
ns.SubscribeState(pp.updateFlag, func(node *enode.Node, oldState, newState nodestate.Flags) {
|
||||
if !newState.IsEmpty() {
|
||||
pp.updatePriority(node)
|
||||
}
|
||||
})
|
||||
return pp
|
||||
}
|
||||
|
||||
// RequestCapacity checks whether changing the capacity of a node to the given target
|
||||
// is possible (bias is applied in favor of other active nodes if the target is higher
|
||||
// than the current capacity).
|
||||
// If setCap is true then it also performs the change if possible. The function returns
|
||||
// the minimum priority needed to do the change and whether it is currently allowed.
|
||||
// If setCap and allowed are both true then the caller can assume that the change was
|
||||
// successful.
|
||||
// Note: priorityField should always be set before calling RequestCapacity. If setCap
|
||||
// is false then both InactiveFlag and ActiveFlag can be unset and they are not changed
|
||||
// by this function call either.
|
||||
// Note 2: this function should run inside a NodeStateMachine operation
|
||||
func (pp *PriorityPool) RequestCapacity(node *enode.Node, targetCap uint64, bias time.Duration, setCap bool) (minPriority int64, allowed bool) {
|
||||
pp.lock.Lock()
|
||||
pp.activeQueue.Refresh()
|
||||
var updates []capUpdate
|
||||
defer func() {
|
||||
pp.lock.Unlock()
|
||||
pp.updateFlags(updates)
|
||||
}()
|
||||
|
||||
if targetCap < pp.minCap {
|
||||
targetCap = pp.minCap
|
||||
}
|
||||
c, _ := pp.ns.GetField(node, pp.ppNodeInfoField).(*ppNodeInfo)
|
||||
if c == nil {
|
||||
log.Error("RequestCapacity called for unknown node", "id", node.ID())
|
||||
return math.MaxInt64, false
|
||||
}
|
||||
var priority int64
|
||||
if targetCap > c.capacity {
|
||||
priority = c.nodePriority.EstMinPriority(pp.clock.Now()+mclock.AbsTime(bias), targetCap, false)
|
||||
} else {
|
||||
priority = c.nodePriority.Priority(pp.clock.Now(), targetCap)
|
||||
}
|
||||
pp.markForChange(c)
|
||||
pp.setCapacity(c, targetCap)
|
||||
c.forced = true
|
||||
pp.activeQueue.Remove(c.activeIndex)
|
||||
pp.inactiveQueue.Remove(c.inactiveIndex)
|
||||
pp.activeQueue.Push(c)
|
||||
minPriority = pp.enforceLimits()
|
||||
// if capacity update is possible now then minPriority == math.MinInt64
|
||||
// if it is not possible at all then minPriority == math.MaxInt64
|
||||
allowed = priority > minPriority
|
||||
updates = pp.finalizeChanges(setCap && allowed)
|
||||
return
|
||||
}
|
||||
|
||||
// SetLimits sets the maximum number and total capacity of simultaneously active nodes
|
||||
func (pp *PriorityPool) SetLimits(maxCount, maxCap uint64) {
|
||||
pp.lock.Lock()
|
||||
pp.activeQueue.Refresh()
|
||||
var updates []capUpdate
|
||||
defer func() {
|
||||
pp.lock.Unlock()
|
||||
pp.ns.Operation(func() { pp.updateFlags(updates) })
|
||||
}()
|
||||
|
||||
inc := (maxCount > pp.maxCount) || (maxCap > pp.maxCap)
|
||||
dec := (maxCount < pp.maxCount) || (maxCap < pp.maxCap)
|
||||
pp.maxCount, pp.maxCap = maxCount, maxCap
|
||||
if dec {
|
||||
pp.enforceLimits()
|
||||
updates = pp.finalizeChanges(true)
|
||||
}
|
||||
if inc {
|
||||
updates = pp.tryActivate()
|
||||
}
|
||||
}
|
||||
|
||||
// SetActiveBias sets the bias applied when trying to activate inactive nodes
|
||||
func (pp *PriorityPool) SetActiveBias(bias time.Duration) {
|
||||
pp.lock.Lock()
|
||||
defer pp.lock.Unlock()
|
||||
|
||||
pp.activeBias = bias
|
||||
pp.tryActivate()
|
||||
}
|
||||
|
||||
// Active returns the number and total capacity of currently active nodes
|
||||
func (pp *PriorityPool) Active() (uint64, uint64) {
|
||||
pp.lock.Lock()
|
||||
defer pp.lock.Unlock()
|
||||
|
||||
return pp.activeCount, pp.activeCap
|
||||
}
|
||||
|
||||
// inactiveSetIndex callback updates ppNodeInfo item index in inactiveQueue
|
||||
func inactiveSetIndex(a interface{}, index int) {
|
||||
a.(*ppNodeInfo).inactiveIndex = index
|
||||
}
|
||||
|
||||
// activeSetIndex callback updates ppNodeInfo item index in activeQueue
|
||||
func activeSetIndex(a interface{}, index int) {
|
||||
a.(*ppNodeInfo).activeIndex = index
|
||||
}
|
||||
|
||||
// invertPriority inverts a priority value. The active queue uses inverted priorities
|
||||
// because the node on the top is the first to be deactivated.
|
||||
func invertPriority(p int64) int64 {
|
||||
if p == math.MinInt64 {
|
||||
return math.MaxInt64
|
||||
}
|
||||
return -p
|
||||
}
|
||||
|
||||
// activePriority callback returns actual priority of ppNodeInfo item in activeQueue
|
||||
func activePriority(a interface{}, now mclock.AbsTime) int64 {
|
||||
c := a.(*ppNodeInfo)
|
||||
if c.forced {
|
||||
return math.MinInt64
|
||||
}
|
||||
if c.bias == 0 {
|
||||
return invertPriority(c.nodePriority.Priority(now, c.capacity))
|
||||
}
|
||||
return invertPriority(c.nodePriority.EstMinPriority(now+mclock.AbsTime(c.bias), c.capacity, true))
|
||||
}
|
||||
|
||||
// activeMaxPriority callback returns estimated maximum priority of ppNodeInfo item in activeQueue
|
||||
func activeMaxPriority(a interface{}, until mclock.AbsTime) int64 {
|
||||
c := a.(*ppNodeInfo)
|
||||
if c.forced {
|
||||
return math.MinInt64
|
||||
}
|
||||
return invertPriority(c.nodePriority.EstMinPriority(until+mclock.AbsTime(c.bias), c.capacity, false))
|
||||
}
|
||||
|
||||
// inactivePriority callback returns actual priority of ppNodeInfo item in inactiveQueue
|
||||
func (pp *PriorityPool) inactivePriority(p *ppNodeInfo) int64 {
|
||||
return p.nodePriority.Priority(pp.clock.Now(), pp.minCap)
|
||||
}
|
||||
|
||||
// connectedNode is called when a new node has been added to the pool (InactiveFlag set)
|
||||
// Note: this function should run inside a NodeStateMachine operation
|
||||
func (pp *PriorityPool) connectedNode(c *ppNodeInfo) {
|
||||
pp.lock.Lock()
|
||||
pp.activeQueue.Refresh()
|
||||
var updates []capUpdate
|
||||
defer func() {
|
||||
pp.lock.Unlock()
|
||||
pp.updateFlags(updates)
|
||||
}()
|
||||
|
||||
if c.connected {
|
||||
return
|
||||
}
|
||||
c.connected = true
|
||||
pp.inactiveQueue.Push(c, pp.inactivePriority(c))
|
||||
updates = pp.tryActivate()
|
||||
}
|
||||
|
||||
// disconnectedNode is called when a node has been removed from the pool (both InactiveFlag
|
||||
// and ActiveFlag reset)
|
||||
// Note: this function should run inside a NodeStateMachine operation
|
||||
func (pp *PriorityPool) disconnectedNode(c *ppNodeInfo) {
|
||||
pp.lock.Lock()
|
||||
pp.activeQueue.Refresh()
|
||||
var updates []capUpdate
|
||||
defer func() {
|
||||
pp.lock.Unlock()
|
||||
pp.updateFlags(updates)
|
||||
}()
|
||||
|
||||
if !c.connected {
|
||||
return
|
||||
}
|
||||
c.connected = false
|
||||
pp.activeQueue.Remove(c.activeIndex)
|
||||
pp.inactiveQueue.Remove(c.inactiveIndex)
|
||||
if c.capacity != 0 {
|
||||
pp.setCapacity(c, 0)
|
||||
updates = pp.tryActivate()
|
||||
}
|
||||
}
|
||||
|
||||
// markForChange internally puts a node in a temporary state that can either be reverted
|
||||
// or confirmed later. This temporary state allows changing the capacity of a node and
|
||||
// moving it between the active and inactive queue. ActiveFlag/InactiveFlag and
|
||||
// CapacityField are not changed while the changes are still temporary.
|
||||
func (pp *PriorityPool) markForChange(c *ppNodeInfo) {
|
||||
if c.changed {
|
||||
return
|
||||
}
|
||||
c.changed = true
|
||||
c.origCap = c.capacity
|
||||
pp.changed = append(pp.changed, c)
|
||||
}
|
||||
|
||||
// setCapacity changes the capacity of a node and adjusts activeCap and activeCount
|
||||
// accordingly. Note that this change is performed in the temporary state so it should
|
||||
// be called after markForChange and before finalizeChanges.
|
||||
func (pp *PriorityPool) setCapacity(n *ppNodeInfo, cap uint64) {
|
||||
pp.activeCap += cap - n.capacity
|
||||
if n.capacity == 0 {
|
||||
pp.activeCount++
|
||||
}
|
||||
if cap == 0 {
|
||||
pp.activeCount--
|
||||
}
|
||||
n.capacity = cap
|
||||
}
|
||||
|
||||
// enforceLimits enforces active node count and total capacity limits. It returns the
|
||||
// lowest active node priority. Note that this function is performed on the temporary
|
||||
// internal state.
|
||||
func (pp *PriorityPool) enforceLimits() int64 {
|
||||
if pp.activeCap <= pp.maxCap && pp.activeCount <= pp.maxCount {
|
||||
return math.MinInt64
|
||||
}
|
||||
var maxActivePriority int64
|
||||
pp.activeQueue.MultiPop(func(data interface{}, priority int64) bool {
|
||||
c := data.(*ppNodeInfo)
|
||||
pp.markForChange(c)
|
||||
maxActivePriority = priority
|
||||
if c.capacity == pp.minCap {
|
||||
pp.setCapacity(c, 0)
|
||||
} else {
|
||||
sub := c.capacity / pp.capacityStepDiv
|
||||
if c.capacity-sub < pp.minCap {
|
||||
sub = c.capacity - pp.minCap
|
||||
}
|
||||
pp.setCapacity(c, c.capacity-sub)
|
||||
pp.activeQueue.Push(c)
|
||||
}
|
||||
return pp.activeCap > pp.maxCap || pp.activeCount > pp.maxCount
|
||||
})
|
||||
return invertPriority(maxActivePriority)
|
||||
}
|
||||
|
||||
// finalizeChanges either commits or reverts temporary changes. The necessary capacity
|
||||
// field and according flag updates are not performed here but returned in a list because
|
||||
// they should be performed while the mutex is not held.
|
||||
func (pp *PriorityPool) finalizeChanges(commit bool) (updates []capUpdate) {
|
||||
for _, c := range pp.changed {
|
||||
// always remove and push back in order to update biased/forced priority
|
||||
pp.activeQueue.Remove(c.activeIndex)
|
||||
pp.inactiveQueue.Remove(c.inactiveIndex)
|
||||
c.bias = 0
|
||||
c.forced = false
|
||||
c.changed = false
|
||||
if !commit {
|
||||
pp.setCapacity(c, c.origCap)
|
||||
}
|
||||
if c.connected {
|
||||
if c.capacity != 0 {
|
||||
pp.activeQueue.Push(c)
|
||||
} else {
|
||||
pp.inactiveQueue.Push(c, pp.inactivePriority(c))
|
||||
}
|
||||
if c.capacity != c.origCap && commit {
|
||||
updates = append(updates, capUpdate{c.node, c.origCap, c.capacity})
|
||||
}
|
||||
}
|
||||
c.origCap = 0
|
||||
}
|
||||
pp.changed = nil
|
||||
return
|
||||
}
|
||||
|
||||
// capUpdate describes a CapacityField and ActiveFlag/InactiveFlag update
|
||||
type capUpdate struct {
|
||||
node *enode.Node
|
||||
oldCap, newCap uint64
|
||||
}
|
||||
|
||||
// updateFlags performs CapacityField and ActiveFlag/InactiveFlag updates while the
|
||||
// pool mutex is not held
|
||||
// Note: this function should run inside a NodeStateMachine operation
|
||||
func (pp *PriorityPool) updateFlags(updates []capUpdate) {
|
||||
for _, f := range updates {
|
||||
if f.oldCap == 0 {
|
||||
pp.ns.SetStateSub(f.node, pp.ActiveFlag, pp.InactiveFlag, 0)
|
||||
}
|
||||
if f.newCap == 0 {
|
||||
pp.ns.SetStateSub(f.node, pp.InactiveFlag, pp.ActiveFlag, 0)
|
||||
pp.ns.SetFieldSub(f.node, pp.CapacityField, nil)
|
||||
} else {
|
||||
pp.ns.SetFieldSub(f.node, pp.CapacityField, f.newCap)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// tryActivate tries to activate inactive nodes if possible
|
||||
func (pp *PriorityPool) tryActivate() []capUpdate {
|
||||
var commit bool
|
||||
for pp.inactiveQueue.Size() > 0 {
|
||||
c := pp.inactiveQueue.PopItem().(*ppNodeInfo)
|
||||
pp.markForChange(c)
|
||||
pp.setCapacity(c, pp.minCap)
|
||||
c.bias = pp.activeBias
|
||||
pp.activeQueue.Push(c)
|
||||
pp.enforceLimits()
|
||||
if c.capacity > 0 {
|
||||
commit = true
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
return pp.finalizeChanges(commit)
|
||||
}
|
||||
|
||||
// updatePriority gets the current priority value of the given node from the nodePriority
|
||||
// interface and performs the necessary changes. It is triggered by updateFlag.
|
||||
// Note: this function should run inside a NodeStateMachine operation
|
||||
func (pp *PriorityPool) updatePriority(node *enode.Node) {
|
||||
pp.lock.Lock()
|
||||
pp.activeQueue.Refresh()
|
||||
var updates []capUpdate
|
||||
defer func() {
|
||||
pp.lock.Unlock()
|
||||
pp.updateFlags(updates)
|
||||
}()
|
||||
|
||||
c, _ := pp.ns.GetField(node, pp.ppNodeInfoField).(*ppNodeInfo)
|
||||
if c == nil || !c.connected {
|
||||
return
|
||||
}
|
||||
pp.activeQueue.Remove(c.activeIndex)
|
||||
pp.inactiveQueue.Remove(c.inactiveIndex)
|
||||
if c.capacity != 0 {
|
||||
pp.activeQueue.Push(c)
|
||||
} else {
|
||||
pp.inactiveQueue.Push(c, pp.inactivePriority(c))
|
||||
}
|
||||
updates = pp.tryActivate()
|
||||
}
|
129
les/vflux/server/prioritypool_test.go
Normal file
129
les/vflux/server/prioritypool_test.go
Normal file
@@ -0,0 +1,129 @@
|
||||
// Copyright 2020 The go-ethereum Authors
|
||||
// This file is part of the go-ethereum library.
|
||||
//
|
||||
// The go-ethereum library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// The go-ethereum library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
package server
|
||||
|
||||
import (
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"testing"
|
||||
|
||||
"github.com/ethereum/go-ethereum/common/mclock"
|
||||
"github.com/ethereum/go-ethereum/p2p/enode"
|
||||
"github.com/ethereum/go-ethereum/p2p/enr"
|
||||
"github.com/ethereum/go-ethereum/p2p/nodestate"
|
||||
)
|
||||
|
||||
var (
|
||||
testSetup = &nodestate.Setup{}
|
||||
ppTestClientFlag = testSetup.NewFlag("ppTestClientFlag")
|
||||
ppTestClientField = testSetup.NewField("ppTestClient", reflect.TypeOf(&ppTestClient{}))
|
||||
ppUpdateFlag = testSetup.NewFlag("ppUpdateFlag")
|
||||
ppTestSetup = NewPriorityPoolSetup(testSetup)
|
||||
)
|
||||
|
||||
func init() {
|
||||
ppTestSetup.Connect(ppTestClientField, ppUpdateFlag)
|
||||
}
|
||||
|
||||
const (
|
||||
testCapacityStepDiv = 100
|
||||
testCapacityToleranceDiv = 10
|
||||
)
|
||||
|
||||
type ppTestClient struct {
|
||||
node *enode.Node
|
||||
balance, cap uint64
|
||||
}
|
||||
|
||||
func (c *ppTestClient) Priority(now mclock.AbsTime, cap uint64) int64 {
|
||||
return int64(c.balance / cap)
|
||||
}
|
||||
|
||||
func (c *ppTestClient) EstMinPriority(until mclock.AbsTime, cap uint64, update bool) int64 {
|
||||
return int64(c.balance / cap)
|
||||
}
|
||||
|
||||
func TestPriorityPool(t *testing.T) {
|
||||
clock := &mclock.Simulated{}
|
||||
ns := nodestate.NewNodeStateMachine(nil, nil, clock, testSetup)
|
||||
|
||||
ns.SubscribeField(ppTestSetup.CapacityField, func(node *enode.Node, state nodestate.Flags, oldValue, newValue interface{}) {
|
||||
if n := ns.GetField(node, ppTestSetup.priorityField); n != nil {
|
||||
c := n.(*ppTestClient)
|
||||
c.cap = newValue.(uint64)
|
||||
}
|
||||
})
|
||||
pp := NewPriorityPool(ns, ppTestSetup, clock, 100, 0, testCapacityStepDiv)
|
||||
ns.Start()
|
||||
pp.SetLimits(100, 1000000)
|
||||
clients := make([]*ppTestClient, 100)
|
||||
raise := func(c *ppTestClient) {
|
||||
for {
|
||||
var ok bool
|
||||
ns.Operation(func() {
|
||||
_, ok = pp.RequestCapacity(c.node, c.cap+c.cap/testCapacityStepDiv, 0, true)
|
||||
})
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
var sumBalance uint64
|
||||
check := func(c *ppTestClient) {
|
||||
expCap := 1000000 * c.balance / sumBalance
|
||||
capTol := expCap / testCapacityToleranceDiv
|
||||
if c.cap < expCap-capTol || c.cap > expCap+capTol {
|
||||
t.Errorf("Wrong node capacity (expected %d, got %d)", expCap, c.cap)
|
||||
}
|
||||
}
|
||||
|
||||
for i := range clients {
|
||||
c := &ppTestClient{
|
||||
node: enode.SignNull(&enr.Record{}, enode.ID{byte(i)}),
|
||||
balance: 1000000000,
|
||||
cap: 1000,
|
||||
}
|
||||
sumBalance += c.balance
|
||||
clients[i] = c
|
||||
ns.SetState(c.node, ppTestClientFlag, nodestate.Flags{}, 0)
|
||||
ns.SetField(c.node, ppTestSetup.priorityField, c)
|
||||
ns.SetState(c.node, ppTestSetup.InactiveFlag, nodestate.Flags{}, 0)
|
||||
raise(c)
|
||||
check(c)
|
||||
}
|
||||
|
||||
for count := 0; count < 100; count++ {
|
||||
c := clients[rand.Intn(len(clients))]
|
||||
oldBalance := c.balance
|
||||
c.balance = uint64(rand.Int63n(1000000000) + 1000000000)
|
||||
sumBalance += c.balance - oldBalance
|
||||
pp.ns.SetState(c.node, ppUpdateFlag, nodestate.Flags{}, 0)
|
||||
pp.ns.SetState(c.node, nodestate.Flags{}, ppUpdateFlag, 0)
|
||||
if c.balance > oldBalance {
|
||||
raise(c)
|
||||
} else {
|
||||
for _, c := range clients {
|
||||
raise(c)
|
||||
}
|
||||
}
|
||||
for _, c := range clients {
|
||||
check(c)
|
||||
}
|
||||
}
|
||||
|
||||
ns.Stop()
|
||||
}
|
Reference in New Issue
Block a user