Move OS-specific funcs to path.go
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@ -5,7 +5,11 @@ import (
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"os"
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"os/user"
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"path"
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"path/filepath"
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"runtime"
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"strings"
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"github.com/kardianos/osext"
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)
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func ExpandHomePath(p string) (path string) {
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@ -66,3 +70,59 @@ func AbsolutePath(Datadir string, filename string) string {
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}
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return path.Join(Datadir, filename)
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}
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func DefaultAssetPath() string {
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var assetPath string
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pwd, _ := os.Getwd()
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srcdir := path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
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// If the current working directory is the go-ethereum dir
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// assume a debug build and use the source directory as
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// asset directory.
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if pwd == srcdir {
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assetPath = path.Join(pwd, "assets")
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} else {
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switch runtime.GOOS {
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case "darwin":
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// Get Binary Directory
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exedir, _ := osext.ExecutableFolder()
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assetPath = filepath.Join(exedir, "../Resources")
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case "linux":
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assetPath = "/usr/share/mist"
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case "windows":
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assetPath = "./assets"
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default:
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assetPath = "."
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}
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}
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// Check if the assetPath exists. If not, try the source directory
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// This happens when binary is run from outside cmd/mist directory
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if _, err := os.Stat(assetPath); os.IsNotExist(err) {
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assetPath = path.Join(srcdir, "assets")
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}
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return assetPath
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}
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func DefaultDataDir() string {
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usr, _ := user.Current()
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if runtime.GOOS == "darwin" {
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return path.Join(usr.HomeDir, "Library/Ethereum")
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} else if runtime.GOOS == "windows" {
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return path.Join(usr.HomeDir, "AppData/Roaming/Ethereum")
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} else {
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return path.Join(usr.HomeDir, ".ethereum")
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}
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}
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func IsWindows() bool {
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return runtime.GOOS == "windows"
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}
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func WindonizePath(path string) string {
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if string(path[0]) == "/" && IsWindows() {
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path = path[1:]
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}
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return path
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}
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