Rewrote mnemonic word loading to facilitate deployable builds.
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@ -1,15 +1,13 @@
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package main
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import (
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"bitbucket.org/kardianos/osext"
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"flag"
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"fmt"
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"github.com/ethereum/eth-go/ethlog"
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"github.com/ethereum/go-ethereum/utils"
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"os"
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"os/user"
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"path"
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"path/filepath"
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"runtime"
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)
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var Identifier string
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@ -36,31 +34,6 @@ var LogLevel int
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// flags specific to gui client
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var AssetPath string
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func defaultAssetPath() string {
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var assetPath string
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// If the current working directory is the go-ethereum dir
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// assume a debug build and use the source directory as
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// asset directory.
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pwd, _ := os.Getwd()
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if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "ethereal") {
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assetPath = path.Join(pwd, "assets")
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} else {
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switch runtime.GOOS {
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case "darwin":
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// Get Binary Directory
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exedir, _ := osext.ExecutableFolder()
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assetPath = filepath.Join(exedir, "../Resources")
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case "linux":
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assetPath = "/usr/share/ethereal"
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case "windows":
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assetPath = "./assets"
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default:
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assetPath = "."
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}
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}
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return assetPath
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}
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func defaultDataDir() string {
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usr, _ := user.Current()
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return path.Join(usr.HomeDir, ".ethereal")
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@ -93,7 +66,7 @@ func Init() {
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flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
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flag.IntVar(&LogLevel, "loglevel", int(ethlog.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
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flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
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flag.StringVar(&AssetPath, "asset_path", utils.DefaultAssetPath(), "absolute path to GUI assets directory")
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flag.Parse()
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}
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