node: refactor package node (#21105)
This PR significantly changes the APIs for instantiating Ethereum nodes in a Go program. The new APIs are not backwards-compatible, but we feel that this is made up for by the much simpler way of registering services on node.Node. You can find more information and rationale in the design document: https://gist.github.com/renaynay/5bec2de19fde66f4d04c535fd24f0775. There is also a new feature in Node's Go API: it is now possible to register arbitrary handlers on the user-facing HTTP server. In geth, this facility is used to enable GraphQL. There is a single minor change relevant for geth users in this PR: The GraphQL API is no longer available separately from the JSON-RPC HTTP server. If you want GraphQL, you need to enable it using the ./geth --http --graphql flag combination. The --graphql.port and --graphql.addr flags are no longer available.
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@ -21,26 +21,20 @@ import (
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"log"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/rpc"
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)
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// SampleService is a trivial network service that can be attached to a node for
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// SampleLifecycle is a trivial network service that can be attached to a node for
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// life cycle management.
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//
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// The following methods are needed to implement a node.Service:
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// - Protocols() []p2p.Protocol - devp2p protocols the service can communicate on
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// - APIs() []rpc.API - api methods the service wants to expose on rpc channels
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// The following methods are needed to implement a node.Lifecycle:
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// - Start() error - method invoked when the node is ready to start the service
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// - Stop() error - method invoked when the node terminates the service
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type SampleService struct{}
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type SampleLifecycle struct{}
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func (s *SampleService) Protocols() []p2p.Protocol { return nil }
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func (s *SampleService) APIs() []rpc.API { return nil }
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func (s *SampleService) Start(*p2p.Server) error { fmt.Println("Service starting..."); return nil }
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func (s *SampleService) Stop() error { fmt.Println("Service stopping..."); return nil }
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func (s *SampleLifecycle) Start() error { fmt.Println("Service starting..."); return nil }
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func (s *SampleLifecycle) Stop() error { fmt.Println("Service stopping..."); return nil }
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func ExampleService() {
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func ExampleLifecycle() {
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// Create a network node to run protocols with the default values.
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stack, err := node.New(&node.Config{})
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if err != nil {
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@ -48,29 +42,18 @@ func ExampleService() {
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}
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defer stack.Close()
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// Create and register a simple network service. This is done through the definition
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// of a node.ServiceConstructor that will instantiate a node.Service. The reason for
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// the factory method approach is to support service restarts without relying on the
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// individual implementations' support for such operations.
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constructor := func(context *node.ServiceContext) (node.Service, error) {
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return new(SampleService), nil
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}
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if err := stack.Register(constructor); err != nil {
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log.Fatalf("Failed to register service: %v", err)
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}
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// Create and register a simple network Lifecycle.
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service := new(SampleLifecycle)
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stack.RegisterLifecycle(service)
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// Boot up the entire protocol stack, do a restart and terminate
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if err := stack.Start(); err != nil {
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log.Fatalf("Failed to start the protocol stack: %v", err)
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}
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if err := stack.Restart(); err != nil {
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log.Fatalf("Failed to restart the protocol stack: %v", err)
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}
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if err := stack.Stop(); err != nil {
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if err := stack.Close(); err != nil {
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log.Fatalf("Failed to stop the protocol stack: %v", err)
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}
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// Output:
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// Service starting...
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// Service stopping...
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// Service starting...
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// Service stopping...
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}
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