eth: request id dispatcher and direct req/reply APIs (#23576)
* eth: request ID based message dispatcher * eth: fix dispatcher cancellation, rework fetchers idleness tracker * eth/downloader: drop peers who refuse to serve advertised chains
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@ -1220,32 +1220,66 @@ type SyncState struct {
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func (s *SyncState) StartingBlock() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.StartingBlock)
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}
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func (s *SyncState) CurrentBlock() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.CurrentBlock)
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}
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func (s *SyncState) HighestBlock() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.HighestBlock)
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}
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func (s *SyncState) PulledStates() *hexutil.Uint64 {
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ret := hexutil.Uint64(s.progress.PulledStates)
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return &ret
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func (s *SyncState) SyncedAccounts() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.SyncedAccounts)
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}
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func (s *SyncState) KnownStates() *hexutil.Uint64 {
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ret := hexutil.Uint64(s.progress.KnownStates)
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return &ret
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func (s *SyncState) SyncedAccountBytes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.SyncedAccountBytes)
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}
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func (s *SyncState) SyncedBytecodes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.SyncedBytecodes)
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}
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func (s *SyncState) SyncedBytecodeBytes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.SyncedBytecodeBytes)
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}
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func (s *SyncState) SyncedStorage() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.SyncedStorage)
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}
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func (s *SyncState) SyncedStorageBytes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.SyncedStorageBytes)
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}
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func (s *SyncState) HealedTrienodes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.HealedTrienodes)
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}
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func (s *SyncState) HealedTrienodeBytes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.HealedTrienodeBytes)
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}
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func (s *SyncState) HealedBytecodes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.HealedBytecodes)
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}
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func (s *SyncState) HealedBytecodeBytes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.HealedBytecodeBytes)
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}
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func (s *SyncState) HealingTrienodes() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.HealingTrienodes)
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}
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func (s *SyncState) HealingBytecode() hexutil.Uint64 {
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return hexutil.Uint64(s.progress.HealingBytecode)
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}
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// Syncing returns false in case the node is currently not syncing with the network. It can be up to date or has not
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// yet received the latest block headers from its pears. In case it is synchronizing:
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// - startingBlock: block number this node started to synchronise from
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// - currentBlock: block number this node is currently importing
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// - highestBlock: block number of the highest block header this node has received from peers
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// - pulledStates: number of state entries processed until now
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// - knownStates: number of known state entries that still need to be pulled
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// - startingBlock: block number this node started to synchronise from
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// - currentBlock: block number this node is currently importing
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// - highestBlock: block number of the highest block header this node has received from peers
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// - syncedAccounts: number of accounts downloaded
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// - syncedAccountBytes: number of account trie bytes persisted to disk
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// - syncedBytecodes: number of bytecodes downloaded
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// - syncedBytecodeBytes: number of bytecode bytes downloaded
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// - syncedStorage: number of storage slots downloaded
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// - syncedStorageBytes: number of storage trie bytes persisted to disk
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// - healedTrienodes: number of state trie nodes downloaded
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// - healedTrienodeBytes: number of state trie bytes persisted to disk
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// - healedBytecodes: number of bytecodes downloaded
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// - healedBytecodeBytes: number of bytecodes persisted to disk
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// - healingTrienodes: number of state trie nodes pending
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// - healingBytecode: number of bytecodes pending
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func (r *Resolver) Syncing() (*SyncState, error) {
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progress := r.backend.SyncProgress()
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@ -297,12 +297,6 @@ const schema string = `
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currentBlock: Long!
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# HighestBlock is the latest known block number.
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highestBlock: Long!
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# PulledStates is the number of state entries fetched so far, or null
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# if this is not known or not relevant.
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pulledStates: Long
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# KnownStates is the number of states the node knows of so far, or null
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# if this is not known or not relevant.
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knownStates: Long
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}
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# Pending represents the current pending state.
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