common/mclock: add NewTimer and Timer.Reset (#20634)

These methods can be helpful when migrating existing timer code.
This commit is contained in:
Felix Lange
2020-02-11 16:36:49 +01:00
committed by GitHub
parent dcffb7777f
commit c22fdec3c7
3 changed files with 207 additions and 64 deletions

View File

@ -31,44 +31,93 @@ func Now() AbsTime {
return AbsTime(monotime.Now())
}
// Add returns t + d.
// Add returns t + d as absolute time.
func (t AbsTime) Add(d time.Duration) AbsTime {
return t + AbsTime(d)
}
// Sub returns t - t2 as a duration.
func (t AbsTime) Sub(t2 AbsTime) time.Duration {
return time.Duration(t - t2)
}
// The Clock interface makes it possible to replace the monotonic system clock with
// a simulated clock.
type Clock interface {
Now() AbsTime
Sleep(time.Duration)
After(time.Duration) <-chan time.Time
NewTimer(time.Duration) ChanTimer
After(time.Duration) <-chan AbsTime
AfterFunc(d time.Duration, f func()) Timer
}
// Timer represents a cancellable event returned by AfterFunc
// Timer is a cancellable event created by AfterFunc.
type Timer interface {
// Stop cancels the timer. It returns false if the timer has already
// expired or been stopped.
Stop() bool
}
// ChanTimer is a cancellable event created by NewTimer.
type ChanTimer interface {
Timer
// The channel returned by C receives a value when the timer expires.
C() <-chan AbsTime
// Reset reschedules the timer with a new timeout.
// It should be invoked only on stopped or expired timers with drained channels.
Reset(time.Duration)
}
// System implements Clock using the system clock.
type System struct{}
// Now returns the current monotonic time.
func (System) Now() AbsTime {
func (c System) Now() AbsTime {
return AbsTime(monotime.Now())
}
// Sleep blocks for the given duration.
func (System) Sleep(d time.Duration) {
func (c System) Sleep(d time.Duration) {
time.Sleep(d)
}
// NewTimer creates a timer which can be rescheduled.
func (c System) NewTimer(d time.Duration) ChanTimer {
ch := make(chan AbsTime, 1)
t := time.AfterFunc(d, func() {
// This send is non-blocking because that's how time.Timer
// behaves. It doesn't matter in the happy case, but does
// when Reset is misused.
select {
case ch <- c.Now():
default:
}
})
return &systemTimer{t, ch}
}
// After returns a channel which receives the current time after d has elapsed.
func (System) After(d time.Duration) <-chan time.Time {
return time.After(d)
func (c System) After(d time.Duration) <-chan AbsTime {
ch := make(chan AbsTime, 1)
time.AfterFunc(d, func() { ch <- c.Now() })
return ch
}
// AfterFunc runs f on a new goroutine after the duration has elapsed.
func (System) AfterFunc(d time.Duration, f func()) Timer {
func (c System) AfterFunc(d time.Duration, f func()) Timer {
return time.AfterFunc(d, f)
}
type systemTimer struct {
*time.Timer
ch <-chan AbsTime
}
func (st *systemTimer) Reset(d time.Duration) {
st.Timer.Reset(d)
}
func (st *systemTimer) C() <-chan AbsTime {
return st.ch
}