common/mclock: add NewTimer and Timer.Reset (#20634)
These methods can be helpful when migrating existing timer code.
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@ -31,44 +31,93 @@ func Now() AbsTime {
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return AbsTime(monotime.Now())
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}
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// Add returns t + d.
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// Add returns t + d as absolute time.
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func (t AbsTime) Add(d time.Duration) AbsTime {
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return t + AbsTime(d)
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}
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// Sub returns t - t2 as a duration.
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func (t AbsTime) Sub(t2 AbsTime) time.Duration {
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return time.Duration(t - t2)
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}
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// The Clock interface makes it possible to replace the monotonic system clock with
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// a simulated clock.
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type Clock interface {
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Now() AbsTime
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Sleep(time.Duration)
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After(time.Duration) <-chan time.Time
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NewTimer(time.Duration) ChanTimer
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After(time.Duration) <-chan AbsTime
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AfterFunc(d time.Duration, f func()) Timer
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}
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// Timer represents a cancellable event returned by AfterFunc
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// Timer is a cancellable event created by AfterFunc.
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type Timer interface {
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// Stop cancels the timer. It returns false if the timer has already
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// expired or been stopped.
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Stop() bool
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}
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// ChanTimer is a cancellable event created by NewTimer.
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type ChanTimer interface {
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Timer
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// The channel returned by C receives a value when the timer expires.
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C() <-chan AbsTime
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// Reset reschedules the timer with a new timeout.
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// It should be invoked only on stopped or expired timers with drained channels.
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Reset(time.Duration)
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}
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// System implements Clock using the system clock.
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type System struct{}
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// Now returns the current monotonic time.
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func (System) Now() AbsTime {
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func (c System) Now() AbsTime {
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return AbsTime(monotime.Now())
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}
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// Sleep blocks for the given duration.
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func (System) Sleep(d time.Duration) {
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func (c System) Sleep(d time.Duration) {
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time.Sleep(d)
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}
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// NewTimer creates a timer which can be rescheduled.
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func (c System) NewTimer(d time.Duration) ChanTimer {
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ch := make(chan AbsTime, 1)
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t := time.AfterFunc(d, func() {
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// This send is non-blocking because that's how time.Timer
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// behaves. It doesn't matter in the happy case, but does
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// when Reset is misused.
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select {
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case ch <- c.Now():
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default:
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}
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})
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return &systemTimer{t, ch}
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}
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// After returns a channel which receives the current time after d has elapsed.
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func (System) After(d time.Duration) <-chan time.Time {
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return time.After(d)
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func (c System) After(d time.Duration) <-chan AbsTime {
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ch := make(chan AbsTime, 1)
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time.AfterFunc(d, func() { ch <- c.Now() })
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return ch
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}
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// AfterFunc runs f on a new goroutine after the duration has elapsed.
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func (System) AfterFunc(d time.Duration, f func()) Timer {
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func (c System) AfterFunc(d time.Duration, f func()) Timer {
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return time.AfterFunc(d, f)
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}
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type systemTimer struct {
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*time.Timer
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ch <-chan AbsTime
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}
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func (st *systemTimer) Reset(d time.Duration) {
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st.Timer.Reset(d)
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}
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func (st *systemTimer) C() <-chan AbsTime {
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return st.ch
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}
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