[release/1.4.6] cmd, console: split off the console into a reusable package
(cherry picked from commit ffaf58f0a9
)
This commit is contained in:
140
cmd/geth/main.go
140
cmd/geth/main.go
@ -22,7 +22,6 @@ import (
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"fmt"
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"io/ioutil"
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"os"
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"os/signal"
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"path/filepath"
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"runtime"
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"strconv"
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@ -33,6 +32,7 @@ import (
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"github.com/ethereum/ethash"
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"github.com/ethereum/go-ethereum/cmd/utils"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/console"
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"github.com/ethereum/go-ethereum/core"
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"github.com/ethereum/go-ethereum/eth"
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"github.com/ethereum/go-ethereum/ethdb"
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@ -95,6 +95,9 @@ func init() {
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monitorCommand,
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accountCommand,
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walletCommand,
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consoleCommand,
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attachCommand,
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javascriptCommand,
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{
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Action: makedag,
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Name: "makedag",
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@ -138,36 +141,6 @@ The output of this command is supposed to be machine-readable.
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The init command initialises a new genesis block and definition for the network.
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This is a destructive action and changes the network in which you will be
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participating.
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`,
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},
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{
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Action: console,
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Name: "console",
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Usage: `Geth Console: interactive JavaScript environment`,
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Description: `
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The Geth console is an interactive shell for the JavaScript runtime environment
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which exposes a node admin interface as well as the Ðapp JavaScript API.
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See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console
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`,
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},
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{
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Action: attach,
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Name: "attach",
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Usage: `Geth Console: interactive JavaScript environment (connect to node)`,
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Description: `
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The Geth console is an interactive shell for the JavaScript runtime environment
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which exposes a node admin interface as well as the Ðapp JavaScript API.
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See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console.
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This command allows to open a console on a running geth node.
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`,
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},
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{
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Action: execScripts,
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Name: "js",
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Usage: `executes the given JavaScript files in the Geth JavaScript VM`,
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Description: `
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The JavaScript VM exposes a node admin interface as well as the Ðapp
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JavaScript API. See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Console
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`,
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},
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}
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@ -214,7 +187,7 @@ JavaScript API. See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Conso
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utils.IPCApiFlag,
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utils.IPCPathFlag,
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utils.ExecFlag,
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utils.PreLoadJSFlag,
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utils.PreloadJSFlag,
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utils.WhisperEnabledFlag,
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utils.DevModeFlag,
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utils.TestNetFlag,
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@ -263,7 +236,7 @@ JavaScript API. See https://github.com/ethereum/go-ethereum/wiki/Javascipt-Conso
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app.After = func(ctx *cli.Context) error {
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logger.Flush()
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debug.Exit()
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utils.Stdin.Close() // Resets terminal mode.
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console.TerminalPrompter.Close() // Resets terminal mode.
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return nil
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}
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}
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@ -304,36 +277,6 @@ func geth(ctx *cli.Context) {
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node.Wait()
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}
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// attach will connect to a running geth instance attaching a JavaScript console and to it.
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func attach(ctx *cli.Context) {
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// attach to a running geth instance
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client, err := utils.NewRemoteRPCClient(ctx)
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if err != nil {
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utils.Fatalf("Unable to attach to geth: %v", err)
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}
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repl := newLightweightJSRE(
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ctx.GlobalString(utils.JSpathFlag.Name),
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client,
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ctx.GlobalString(utils.DataDirFlag.Name),
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true,
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)
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// preload user defined JS files into the console
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err = repl.preloadJSFiles(ctx)
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if err != nil {
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utils.Fatalf("unable to preload JS file %v", err)
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}
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// in case the exec flag holds a JS statement execute it and return
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if ctx.GlobalString(utils.ExecFlag.Name) != "" {
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repl.batch(ctx.GlobalString(utils.ExecFlag.Name))
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} else {
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repl.welcome()
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repl.interactive()
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}
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}
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// initGenesis will initialise the given JSON format genesis file and writes it as
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// the zero'd block (i.e. genesis) or will fail hard if it can't succeed.
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func initGenesis(ctx *cli.Context) {
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@ -359,77 +302,6 @@ func initGenesis(ctx *cli.Context) {
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glog.V(logger.Info).Infof("successfully wrote genesis block and/or chain rule set: %x", block.Hash())
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}
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// console starts a new geth node, attaching a JavaScript console to it at the
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// same time.
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func console(ctx *cli.Context) {
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// Create and start the node based on the CLI flags
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node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx)
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startNode(ctx, node)
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// Attach to the newly started node, and either execute script or become interactive
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client, err := node.Attach()
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if err != nil {
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utils.Fatalf("Failed to attach to the inproc geth: %v", err)
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}
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repl := newJSRE(node,
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ctx.GlobalString(utils.JSpathFlag.Name),
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ctx.GlobalString(utils.RPCCORSDomainFlag.Name),
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client, true)
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// preload user defined JS files into the console
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err = repl.preloadJSFiles(ctx)
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if err != nil {
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utils.Fatalf("%v", err)
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}
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// in case the exec flag holds a JS statement execute it and return
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if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" {
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repl.batch(script)
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} else {
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repl.welcome()
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repl.interactive()
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}
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node.Stop()
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}
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// execScripts starts a new geth node based on the CLI flags, and executes each
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// of the JavaScript files specified as command arguments.
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func execScripts(ctx *cli.Context) {
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// Create and start the node based on the CLI flags
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node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx)
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startNode(ctx, node)
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defer node.Stop()
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// Attach to the newly started node and execute the given scripts
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client, err := node.Attach()
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if err != nil {
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utils.Fatalf("Failed to attach to the inproc geth: %v", err)
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}
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repl := newJSRE(node,
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ctx.GlobalString(utils.JSpathFlag.Name),
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ctx.GlobalString(utils.RPCCORSDomainFlag.Name),
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client, false)
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// Run all given files.
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for _, file := range ctx.Args() {
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if err = repl.re.Exec(file); err != nil {
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break
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}
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}
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if err != nil {
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utils.Fatalf("JavaScript Error: %v", jsErrorString(err))
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}
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// JS files loaded successfully.
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// Wait for pending callbacks, but stop for Ctrl-C.
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abort := make(chan os.Signal, 1)
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signal.Notify(abort, os.Interrupt)
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go func() {
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<-abort
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repl.re.Stop(false)
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}()
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repl.re.Stop(true)
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}
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// startNode boots up the system node and all registered protocols, after which
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// it unlocks any requested accounts, and starts the RPC/IPC interfaces and the
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// miner.
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