all: simplify nested complexity and if blocks ending with a return statement (#21854)
Changes: Simplify nested complexity If an if blocks ends with a return statement then remove the else nesting. Most of the changes has also been reported in golint https://goreportcard.com/report/github.com/ethereum/go-ethereum#golint
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@ -454,9 +454,8 @@ func (net *Network) getNodeIDs(excludeIDs []enode.ID) []enode.ID {
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if len(excludeIDs) > 0 {
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// Return the difference of nodeIDs and excludeIDs
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return filterIDs(nodeIDs, excludeIDs)
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} else {
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return nodeIDs
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}
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return nodeIDs
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}
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// GetNodes returns the existing nodes.
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@ -472,9 +471,8 @@ func (net *Network) getNodes(excludeIDs []enode.ID) []*Node {
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if len(excludeIDs) > 0 {
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nodeIDs := net.getNodeIDs(excludeIDs)
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return net.getNodesByID(nodeIDs)
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} else {
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return net.Nodes
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}
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return net.Nodes
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}
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// GetNodesByID returns existing nodes with the given enode.IDs.
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@ -1098,7 +1096,6 @@ func (net *Network) executeNodeEvent(e *Event) error {
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func (net *Network) executeConnEvent(e *Event) error {
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if e.Conn.Up {
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return net.Connect(e.Conn.One, e.Conn.Other)
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} else {
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return net.Disconnect(e.Conn.One, e.Conn.Other)
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}
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return net.Disconnect(e.Conn.One, e.Conn.Other)
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}
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