build: add imports for go generate tools (#24682)
This adds a tools.go file to import all command packages used for go:generate. Doing so makes it possible to execute go-based code generators using 'go run', locking in the tool version using go.mod. Co-authored-by: Felix Lange <fjl@twurst.com>
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@ -20,7 +20,7 @@ import (
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func bindataRead(data []byte, name string) ([]byte, error) {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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return nil, fmt.Errorf("read %q: %w", name, err)
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}
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var buf bytes.Buffer
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@ -28,7 +28,7 @@ func bindataRead(data []byte, name string) ([]byte, error) {
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clErr := gz.Close()
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if err != nil {
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return nil, fmt.Errorf("read %q: %v", name, err)
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return nil, fmt.Errorf("read %q: %w", name, err)
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}
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if clErr != nil {
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return nil, err
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@ -183,6 +183,9 @@ var _bindata = map[string]func() (*asset, error){
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"faucet.html": faucetHtml,
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}
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// AssetDebug is true if the assets were built with the debug flag enabled.
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const AssetDebug = false
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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