build: add imports for go generate tools (#24682)

This adds a tools.go file to import all command packages used for
go:generate. Doing so makes it possible to execute go-based code
generators using 'go run', locking in the tool version using go.mod.

Co-authored-by: Felix Lange <fjl@twurst.com>
This commit is contained in:
ucwong
2022-04-13 02:24:02 +08:00
committed by GitHub
parent eb69f490ed
commit d4d288e3f1
24 changed files with 77 additions and 30 deletions

View File

@ -20,7 +20,7 @@ import (
func bindataRead(data []byte, name string) ([]byte, error) {
gz, err := gzip.NewReader(bytes.NewBuffer(data))
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
return nil, fmt.Errorf("read %q: %w", name, err)
}
var buf bytes.Buffer
@ -28,7 +28,7 @@ func bindataRead(data []byte, name string) ([]byte, error) {
clErr := gz.Close()
if err != nil {
return nil, fmt.Errorf("read %q: %v", name, err)
return nil, fmt.Errorf("read %q: %w", name, err)
}
if clErr != nil {
return nil, err
@ -183,6 +183,9 @@ var _bindata = map[string]func() (*asset, error){
"faucet.html": faucetHtml,
}
// AssetDebug is true if the assets were built with the debug flag enabled.
const AssetDebug = false
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the