DRY DefaultAssetPath()

This commit is contained in:
Taylor Gerring
2015-02-26 02:32:27 +01:00
parent 8eeab7ea3f
commit d5aed82b11
3 changed files with 27 additions and 54 deletions

View File

@ -68,33 +68,6 @@ var (
// flags specific to gui client
var AssetPath string
//TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
func defaultAssetPath() string {
var assetPath string
// If the current working directory is the go-ethereum dir
// assume a debug build and use the source directory as
// asset directory.
pwd, _ := os.Getwd()
if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
assetPath = path.Join(pwd, "assets")
} else {
switch runtime.GOOS {
case "darwin":
// Get Binary Directory
exedir, _ := osext.ExecutableFolder()
assetPath = filepath.Join(exedir, "../Resources")
case "linux":
assetPath = "/usr/share/mist"
case "windows":
assetPath = "./assets"
default:
assetPath = "."
}
}
return assetPath
}
var defaultConfigFile = path.Join(ethutil.DefaultDataDir(), "conf.ini")
func Init() {
@ -122,7 +95,7 @@ func Init() {
flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)")
flag.IntVar(&LogLevel, "loglevel", int(logger.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)")
flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory")
flag.StringVar(&AssetPath, "asset_path", ethutil.DefaultAssetPath(), "absolute path to GUI assets directory")
// Network stuff
var (