vendor: update all dependencies except Azure SDK
The Azure SDK doesn't support Go 1.5 anymore. We can't upgrade it until Go 1.8 comes out.
This commit is contained in:
431
vendor/gopkg.in/urfave/cli.v1/context.go
generated
vendored
431
vendor/gopkg.in/urfave/cli.v1/context.go
generated
vendored
@ -3,9 +3,9 @@ package cli
|
||||
import (
|
||||
"errors"
|
||||
"flag"
|
||||
"strconv"
|
||||
"reflect"
|
||||
"strings"
|
||||
"time"
|
||||
"syscall"
|
||||
)
|
||||
|
||||
// Context is a type that is passed through to
|
||||
@ -13,201 +13,23 @@ import (
|
||||
// can be used to retrieve context-specific Args and
|
||||
// parsed command-line options.
|
||||
type Context struct {
|
||||
App *App
|
||||
Command Command
|
||||
flagSet *flag.FlagSet
|
||||
setFlags map[string]bool
|
||||
globalSetFlags map[string]bool
|
||||
parentContext *Context
|
||||
App *App
|
||||
Command Command
|
||||
shellComplete bool
|
||||
flagSet *flag.FlagSet
|
||||
setFlags map[string]bool
|
||||
parentContext *Context
|
||||
}
|
||||
|
||||
// NewContext creates a new context. For use in when invoking an App or Command action.
|
||||
func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
|
||||
return &Context{App: app, flagSet: set, parentContext: parentCtx}
|
||||
}
|
||||
c := &Context{App: app, flagSet: set, parentContext: parentCtx}
|
||||
|
||||
// Int looks up the value of a local int flag, returns 0 if no int flag exists
|
||||
func (c *Context) Int(name string) int {
|
||||
return lookupInt(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Int64 looks up the value of a local int flag, returns 0 if no int flag exists
|
||||
func (c *Context) Int64(name string) int64 {
|
||||
return lookupInt64(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Uint looks up the value of a local int flag, returns 0 if no int flag exists
|
||||
func (c *Context) Uint(name string) uint {
|
||||
return lookupUint(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Uint64 looks up the value of a local int flag, returns 0 if no int flag exists
|
||||
func (c *Context) Uint64(name string) uint64 {
|
||||
return lookupUint64(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Duration looks up the value of a local time.Duration flag, returns 0 if no
|
||||
// time.Duration flag exists
|
||||
func (c *Context) Duration(name string) time.Duration {
|
||||
return lookupDuration(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Float64 looks up the value of a local float64 flag, returns 0 if no float64
|
||||
// flag exists
|
||||
func (c *Context) Float64(name string) float64 {
|
||||
return lookupFloat64(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Bool looks up the value of a local bool flag, returns false if no bool flag exists
|
||||
func (c *Context) Bool(name string) bool {
|
||||
return lookupBool(name, c.flagSet)
|
||||
}
|
||||
|
||||
// BoolT looks up the value of a local boolT flag, returns false if no bool flag exists
|
||||
func (c *Context) BoolT(name string) bool {
|
||||
return lookupBoolT(name, c.flagSet)
|
||||
}
|
||||
|
||||
// String looks up the value of a local string flag, returns "" if no string flag exists
|
||||
func (c *Context) String(name string) string {
|
||||
return lookupString(name, c.flagSet)
|
||||
}
|
||||
|
||||
// StringSlice looks up the value of a local string slice flag, returns nil if no
|
||||
// string slice flag exists
|
||||
func (c *Context) StringSlice(name string) []string {
|
||||
return lookupStringSlice(name, c.flagSet)
|
||||
}
|
||||
|
||||
// IntSlice looks up the value of a local int slice flag, returns nil if no int
|
||||
// slice flag exists
|
||||
func (c *Context) IntSlice(name string) []int {
|
||||
return lookupIntSlice(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Int64Slice looks up the value of a local int slice flag, returns nil if no int
|
||||
// slice flag exists
|
||||
func (c *Context) Int64Slice(name string) []int64 {
|
||||
return lookupInt64Slice(name, c.flagSet)
|
||||
}
|
||||
|
||||
// Generic looks up the value of a local generic flag, returns nil if no generic
|
||||
// flag exists
|
||||
func (c *Context) Generic(name string) interface{} {
|
||||
return lookupGeneric(name, c.flagSet)
|
||||
}
|
||||
|
||||
// GlobalInt looks up the value of a global int flag, returns 0 if no int flag exists
|
||||
func (c *Context) GlobalInt(name string) int {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupInt(name, fs)
|
||||
if parentCtx != nil {
|
||||
c.shellComplete = parentCtx.shellComplete
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// GlobalInt64 looks up the value of a global int flag, returns 0 if no int flag exists
|
||||
func (c *Context) GlobalInt64(name string) int64 {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupInt64(name, fs)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// GlobalUint looks up the value of a global int flag, returns 0 if no int flag exists
|
||||
func (c *Context) GlobalUint(name string) uint {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupUint(name, fs)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// GlobalUint64 looks up the value of a global int flag, returns 0 if no int flag exists
|
||||
func (c *Context) GlobalUint64(name string) uint64 {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupUint64(name, fs)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// GlobalFloat64 looks up the value of a global float64 flag, returns float64(0)
|
||||
// if no float64 flag exists
|
||||
func (c *Context) GlobalFloat64(name string) float64 {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupFloat64(name, fs)
|
||||
}
|
||||
return float64(0)
|
||||
}
|
||||
|
||||
// GlobalDuration looks up the value of a global time.Duration flag, returns 0
|
||||
// if no time.Duration flag exists
|
||||
func (c *Context) GlobalDuration(name string) time.Duration {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupDuration(name, fs)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// GlobalBool looks up the value of a global bool flag, returns false if no bool
|
||||
// flag exists
|
||||
func (c *Context) GlobalBool(name string) bool {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupBool(name, fs)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// GlobalBoolT looks up the value of a global bool flag, returns true if no bool
|
||||
// flag exists
|
||||
func (c *Context) GlobalBoolT(name string) bool {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupBoolT(name, fs)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// GlobalString looks up the value of a global string flag, returns "" if no
|
||||
// string flag exists
|
||||
func (c *Context) GlobalString(name string) string {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupString(name, fs)
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
// GlobalStringSlice looks up the value of a global string slice flag, returns
|
||||
// nil if no string slice flag exists
|
||||
func (c *Context) GlobalStringSlice(name string) []string {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupStringSlice(name, fs)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// GlobalIntSlice looks up the value of a global int slice flag, returns nil if
|
||||
// no int slice flag exists
|
||||
func (c *Context) GlobalIntSlice(name string) []int {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupIntSlice(name, fs)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// GlobalInt64Slice looks up the value of a global int slice flag, returns nil if
|
||||
// no int slice flag exists
|
||||
func (c *Context) GlobalInt64Slice(name string) []int64 {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupInt64Slice(name, fs)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// GlobalGeneric looks up the value of a global generic flag, returns nil if no
|
||||
// generic flag exists
|
||||
func (c *Context) GlobalGeneric(name string) interface{} {
|
||||
if fs := lookupGlobalFlagSet(name, c); fs != nil {
|
||||
return lookupGeneric(name, fs)
|
||||
}
|
||||
return nil
|
||||
return c
|
||||
}
|
||||
|
||||
// NumFlags returns the number of flags set
|
||||
@ -229,28 +51,78 @@ func (c *Context) GlobalSet(name, value string) error {
|
||||
func (c *Context) IsSet(name string) bool {
|
||||
if c.setFlags == nil {
|
||||
c.setFlags = make(map[string]bool)
|
||||
|
||||
c.flagSet.Visit(func(f *flag.Flag) {
|
||||
c.setFlags[f.Name] = true
|
||||
})
|
||||
|
||||
c.flagSet.VisitAll(func(f *flag.Flag) {
|
||||
if _, ok := c.setFlags[f.Name]; ok {
|
||||
return
|
||||
}
|
||||
c.setFlags[f.Name] = false
|
||||
})
|
||||
|
||||
// XXX hack to support IsSet for flags with EnvVar
|
||||
//
|
||||
// There isn't an easy way to do this with the current implementation since
|
||||
// whether a flag was set via an environment variable is very difficult to
|
||||
// determine here. Instead, we intend to introduce a backwards incompatible
|
||||
// change in version 2 to add `IsSet` to the Flag interface to push the
|
||||
// responsibility closer to where the information required to determine
|
||||
// whether a flag is set by non-standard means such as environment
|
||||
// variables is avaliable.
|
||||
//
|
||||
// See https://github.com/urfave/cli/issues/294 for additional discussion
|
||||
flags := c.Command.Flags
|
||||
if c.Command.Name == "" { // cannot == Command{} since it contains slice types
|
||||
if c.App != nil {
|
||||
flags = c.App.Flags
|
||||
}
|
||||
}
|
||||
for _, f := range flags {
|
||||
eachName(f.GetName(), func(name string) {
|
||||
if isSet, ok := c.setFlags[name]; isSet || !ok {
|
||||
return
|
||||
}
|
||||
|
||||
val := reflect.ValueOf(f)
|
||||
if val.Kind() == reflect.Ptr {
|
||||
val = val.Elem()
|
||||
}
|
||||
|
||||
envVarValue := val.FieldByName("EnvVar")
|
||||
if !envVarValue.IsValid() {
|
||||
return
|
||||
}
|
||||
|
||||
eachName(envVarValue.String(), func(envVar string) {
|
||||
envVar = strings.TrimSpace(envVar)
|
||||
if _, ok := syscall.Getenv(envVar); ok {
|
||||
c.setFlags[name] = true
|
||||
return
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
return c.setFlags[name] == true
|
||||
|
||||
return c.setFlags[name]
|
||||
}
|
||||
|
||||
// GlobalIsSet determines if the global flag was actually set
|
||||
func (c *Context) GlobalIsSet(name string) bool {
|
||||
if c.globalSetFlags == nil {
|
||||
c.globalSetFlags = make(map[string]bool)
|
||||
ctx := c
|
||||
if ctx.parentContext != nil {
|
||||
ctx = ctx.parentContext
|
||||
}
|
||||
for ; ctx != nil && c.globalSetFlags[name] == false; ctx = ctx.parentContext {
|
||||
ctx.flagSet.Visit(func(f *flag.Flag) {
|
||||
c.globalSetFlags[f.Name] = true
|
||||
})
|
||||
ctx := c
|
||||
if ctx.parentContext != nil {
|
||||
ctx = ctx.parentContext
|
||||
}
|
||||
|
||||
for ; ctx != nil; ctx = ctx.parentContext {
|
||||
if ctx.IsSet(name) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return c.globalSetFlags[name]
|
||||
return false
|
||||
}
|
||||
|
||||
// FlagNames returns a slice of flag names used in this context.
|
||||
@ -282,6 +154,11 @@ func (c *Context) Parent() *Context {
|
||||
return c.parentContext
|
||||
}
|
||||
|
||||
// value returns the value of the flag coressponding to `name`
|
||||
func (c *Context) value(name string) interface{} {
|
||||
return c.flagSet.Lookup(name).Value.(flag.Getter).Get()
|
||||
}
|
||||
|
||||
// Args contains apps console arguments
|
||||
type Args []string
|
||||
|
||||
@ -357,156 +234,6 @@ func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
|
||||
return nil
|
||||
}
|
||||
|
||||
func lookupInt(name string, set *flag.FlagSet) int {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := strconv.ParseInt(f.Value.String(), 0, 64)
|
||||
if err != nil {
|
||||
return 0
|
||||
}
|
||||
return int(val)
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func lookupInt64(name string, set *flag.FlagSet) int64 {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := strconv.ParseInt(f.Value.String(), 0, 64)
|
||||
if err != nil {
|
||||
return 0
|
||||
}
|
||||
return val
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func lookupUint(name string, set *flag.FlagSet) uint {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := strconv.ParseUint(f.Value.String(), 0, 64)
|
||||
if err != nil {
|
||||
return 0
|
||||
}
|
||||
return uint(val)
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func lookupUint64(name string, set *flag.FlagSet) uint64 {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := strconv.ParseUint(f.Value.String(), 0, 64)
|
||||
if err != nil {
|
||||
return 0
|
||||
}
|
||||
return val
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func lookupDuration(name string, set *flag.FlagSet) time.Duration {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := time.ParseDuration(f.Value.String())
|
||||
if err == nil {
|
||||
return val
|
||||
}
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func lookupFloat64(name string, set *flag.FlagSet) float64 {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := strconv.ParseFloat(f.Value.String(), 64)
|
||||
if err != nil {
|
||||
return 0
|
||||
}
|
||||
return val
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
func lookupString(name string, set *flag.FlagSet) string {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
return f.Value.String()
|
||||
}
|
||||
|
||||
return ""
|
||||
}
|
||||
|
||||
func lookupStringSlice(name string, set *flag.FlagSet) []string {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
return (f.Value.(*StringSlice)).Value()
|
||||
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func lookupIntSlice(name string, set *flag.FlagSet) []int {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
return (f.Value.(*IntSlice)).Value()
|
||||
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func lookupInt64Slice(name string, set *flag.FlagSet) []int64 {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
return (f.Value.(*Int64Slice)).Value()
|
||||
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func lookupGeneric(name string, set *flag.FlagSet) interface{} {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
return f.Value
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func lookupBool(name string, set *flag.FlagSet) bool {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := strconv.ParseBool(f.Value.String())
|
||||
if err != nil {
|
||||
return false
|
||||
}
|
||||
return val
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func lookupBoolT(name string, set *flag.FlagSet) bool {
|
||||
f := set.Lookup(name)
|
||||
if f != nil {
|
||||
val, err := strconv.ParseBool(f.Value.String())
|
||||
if err != nil {
|
||||
return true
|
||||
}
|
||||
return val
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
|
||||
switch ff.Value.(type) {
|
||||
case *StringSlice:
|
||||
|
Reference in New Issue
Block a user