vendor: update all dependencies except Azure SDK

The Azure SDK doesn't support Go 1.5 anymore. We can't upgrade it until
Go 1.8 comes out.
This commit is contained in:
Felix Lange
2017-01-10 19:33:17 +01:00
parent 02b67558e8
commit d78f9b834a
130 changed files with 14052 additions and 1035 deletions

View File

@ -3,9 +3,9 @@ package cli
import (
"errors"
"flag"
"strconv"
"reflect"
"strings"
"time"
"syscall"
)
// Context is a type that is passed through to
@ -13,201 +13,23 @@ import (
// can be used to retrieve context-specific Args and
// parsed command-line options.
type Context struct {
App *App
Command Command
flagSet *flag.FlagSet
setFlags map[string]bool
globalSetFlags map[string]bool
parentContext *Context
App *App
Command Command
shellComplete bool
flagSet *flag.FlagSet
setFlags map[string]bool
parentContext *Context
}
// NewContext creates a new context. For use in when invoking an App or Command action.
func NewContext(app *App, set *flag.FlagSet, parentCtx *Context) *Context {
return &Context{App: app, flagSet: set, parentContext: parentCtx}
}
c := &Context{App: app, flagSet: set, parentContext: parentCtx}
// Int looks up the value of a local int flag, returns 0 if no int flag exists
func (c *Context) Int(name string) int {
return lookupInt(name, c.flagSet)
}
// Int64 looks up the value of a local int flag, returns 0 if no int flag exists
func (c *Context) Int64(name string) int64 {
return lookupInt64(name, c.flagSet)
}
// Uint looks up the value of a local int flag, returns 0 if no int flag exists
func (c *Context) Uint(name string) uint {
return lookupUint(name, c.flagSet)
}
// Uint64 looks up the value of a local int flag, returns 0 if no int flag exists
func (c *Context) Uint64(name string) uint64 {
return lookupUint64(name, c.flagSet)
}
// Duration looks up the value of a local time.Duration flag, returns 0 if no
// time.Duration flag exists
func (c *Context) Duration(name string) time.Duration {
return lookupDuration(name, c.flagSet)
}
// Float64 looks up the value of a local float64 flag, returns 0 if no float64
// flag exists
func (c *Context) Float64(name string) float64 {
return lookupFloat64(name, c.flagSet)
}
// Bool looks up the value of a local bool flag, returns false if no bool flag exists
func (c *Context) Bool(name string) bool {
return lookupBool(name, c.flagSet)
}
// BoolT looks up the value of a local boolT flag, returns false if no bool flag exists
func (c *Context) BoolT(name string) bool {
return lookupBoolT(name, c.flagSet)
}
// String looks up the value of a local string flag, returns "" if no string flag exists
func (c *Context) String(name string) string {
return lookupString(name, c.flagSet)
}
// StringSlice looks up the value of a local string slice flag, returns nil if no
// string slice flag exists
func (c *Context) StringSlice(name string) []string {
return lookupStringSlice(name, c.flagSet)
}
// IntSlice looks up the value of a local int slice flag, returns nil if no int
// slice flag exists
func (c *Context) IntSlice(name string) []int {
return lookupIntSlice(name, c.flagSet)
}
// Int64Slice looks up the value of a local int slice flag, returns nil if no int
// slice flag exists
func (c *Context) Int64Slice(name string) []int64 {
return lookupInt64Slice(name, c.flagSet)
}
// Generic looks up the value of a local generic flag, returns nil if no generic
// flag exists
func (c *Context) Generic(name string) interface{} {
return lookupGeneric(name, c.flagSet)
}
// GlobalInt looks up the value of a global int flag, returns 0 if no int flag exists
func (c *Context) GlobalInt(name string) int {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupInt(name, fs)
if parentCtx != nil {
c.shellComplete = parentCtx.shellComplete
}
return 0
}
// GlobalInt64 looks up the value of a global int flag, returns 0 if no int flag exists
func (c *Context) GlobalInt64(name string) int64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupInt64(name, fs)
}
return 0
}
// GlobalUint looks up the value of a global int flag, returns 0 if no int flag exists
func (c *Context) GlobalUint(name string) uint {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupUint(name, fs)
}
return 0
}
// GlobalUint64 looks up the value of a global int flag, returns 0 if no int flag exists
func (c *Context) GlobalUint64(name string) uint64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupUint64(name, fs)
}
return 0
}
// GlobalFloat64 looks up the value of a global float64 flag, returns float64(0)
// if no float64 flag exists
func (c *Context) GlobalFloat64(name string) float64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupFloat64(name, fs)
}
return float64(0)
}
// GlobalDuration looks up the value of a global time.Duration flag, returns 0
// if no time.Duration flag exists
func (c *Context) GlobalDuration(name string) time.Duration {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupDuration(name, fs)
}
return 0
}
// GlobalBool looks up the value of a global bool flag, returns false if no bool
// flag exists
func (c *Context) GlobalBool(name string) bool {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupBool(name, fs)
}
return false
}
// GlobalBoolT looks up the value of a global bool flag, returns true if no bool
// flag exists
func (c *Context) GlobalBoolT(name string) bool {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupBoolT(name, fs)
}
return false
}
// GlobalString looks up the value of a global string flag, returns "" if no
// string flag exists
func (c *Context) GlobalString(name string) string {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupString(name, fs)
}
return ""
}
// GlobalStringSlice looks up the value of a global string slice flag, returns
// nil if no string slice flag exists
func (c *Context) GlobalStringSlice(name string) []string {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupStringSlice(name, fs)
}
return nil
}
// GlobalIntSlice looks up the value of a global int slice flag, returns nil if
// no int slice flag exists
func (c *Context) GlobalIntSlice(name string) []int {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupIntSlice(name, fs)
}
return nil
}
// GlobalInt64Slice looks up the value of a global int slice flag, returns nil if
// no int slice flag exists
func (c *Context) GlobalInt64Slice(name string) []int64 {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupInt64Slice(name, fs)
}
return nil
}
// GlobalGeneric looks up the value of a global generic flag, returns nil if no
// generic flag exists
func (c *Context) GlobalGeneric(name string) interface{} {
if fs := lookupGlobalFlagSet(name, c); fs != nil {
return lookupGeneric(name, fs)
}
return nil
return c
}
// NumFlags returns the number of flags set
@ -229,28 +51,78 @@ func (c *Context) GlobalSet(name, value string) error {
func (c *Context) IsSet(name string) bool {
if c.setFlags == nil {
c.setFlags = make(map[string]bool)
c.flagSet.Visit(func(f *flag.Flag) {
c.setFlags[f.Name] = true
})
c.flagSet.VisitAll(func(f *flag.Flag) {
if _, ok := c.setFlags[f.Name]; ok {
return
}
c.setFlags[f.Name] = false
})
// XXX hack to support IsSet for flags with EnvVar
//
// There isn't an easy way to do this with the current implementation since
// whether a flag was set via an environment variable is very difficult to
// determine here. Instead, we intend to introduce a backwards incompatible
// change in version 2 to add `IsSet` to the Flag interface to push the
// responsibility closer to where the information required to determine
// whether a flag is set by non-standard means such as environment
// variables is avaliable.
//
// See https://github.com/urfave/cli/issues/294 for additional discussion
flags := c.Command.Flags
if c.Command.Name == "" { // cannot == Command{} since it contains slice types
if c.App != nil {
flags = c.App.Flags
}
}
for _, f := range flags {
eachName(f.GetName(), func(name string) {
if isSet, ok := c.setFlags[name]; isSet || !ok {
return
}
val := reflect.ValueOf(f)
if val.Kind() == reflect.Ptr {
val = val.Elem()
}
envVarValue := val.FieldByName("EnvVar")
if !envVarValue.IsValid() {
return
}
eachName(envVarValue.String(), func(envVar string) {
envVar = strings.TrimSpace(envVar)
if _, ok := syscall.Getenv(envVar); ok {
c.setFlags[name] = true
return
}
})
})
}
}
return c.setFlags[name] == true
return c.setFlags[name]
}
// GlobalIsSet determines if the global flag was actually set
func (c *Context) GlobalIsSet(name string) bool {
if c.globalSetFlags == nil {
c.globalSetFlags = make(map[string]bool)
ctx := c
if ctx.parentContext != nil {
ctx = ctx.parentContext
}
for ; ctx != nil && c.globalSetFlags[name] == false; ctx = ctx.parentContext {
ctx.flagSet.Visit(func(f *flag.Flag) {
c.globalSetFlags[f.Name] = true
})
ctx := c
if ctx.parentContext != nil {
ctx = ctx.parentContext
}
for ; ctx != nil; ctx = ctx.parentContext {
if ctx.IsSet(name) {
return true
}
}
return c.globalSetFlags[name]
return false
}
// FlagNames returns a slice of flag names used in this context.
@ -282,6 +154,11 @@ func (c *Context) Parent() *Context {
return c.parentContext
}
// value returns the value of the flag coressponding to `name`
func (c *Context) value(name string) interface{} {
return c.flagSet.Lookup(name).Value.(flag.Getter).Get()
}
// Args contains apps console arguments
type Args []string
@ -357,156 +234,6 @@ func lookupGlobalFlagSet(name string, ctx *Context) *flag.FlagSet {
return nil
}
func lookupInt(name string, set *flag.FlagSet) int {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseInt(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return int(val)
}
return 0
}
func lookupInt64(name string, set *flag.FlagSet) int64 {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseInt(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return val
}
return 0
}
func lookupUint(name string, set *flag.FlagSet) uint {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseUint(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return uint(val)
}
return 0
}
func lookupUint64(name string, set *flag.FlagSet) uint64 {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseUint(f.Value.String(), 0, 64)
if err != nil {
return 0
}
return val
}
return 0
}
func lookupDuration(name string, set *flag.FlagSet) time.Duration {
f := set.Lookup(name)
if f != nil {
val, err := time.ParseDuration(f.Value.String())
if err == nil {
return val
}
}
return 0
}
func lookupFloat64(name string, set *flag.FlagSet) float64 {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseFloat(f.Value.String(), 64)
if err != nil {
return 0
}
return val
}
return 0
}
func lookupString(name string, set *flag.FlagSet) string {
f := set.Lookup(name)
if f != nil {
return f.Value.String()
}
return ""
}
func lookupStringSlice(name string, set *flag.FlagSet) []string {
f := set.Lookup(name)
if f != nil {
return (f.Value.(*StringSlice)).Value()
}
return nil
}
func lookupIntSlice(name string, set *flag.FlagSet) []int {
f := set.Lookup(name)
if f != nil {
return (f.Value.(*IntSlice)).Value()
}
return nil
}
func lookupInt64Slice(name string, set *flag.FlagSet) []int64 {
f := set.Lookup(name)
if f != nil {
return (f.Value.(*Int64Slice)).Value()
}
return nil
}
func lookupGeneric(name string, set *flag.FlagSet) interface{} {
f := set.Lookup(name)
if f != nil {
return f.Value
}
return nil
}
func lookupBool(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseBool(f.Value.String())
if err != nil {
return false
}
return val
}
return false
}
func lookupBoolT(name string, set *flag.FlagSet) bool {
f := set.Lookup(name)
if f != nil {
val, err := strconv.ParseBool(f.Value.String())
if err != nil {
return true
}
return val
}
return false
}
func copyFlag(name string, ff *flag.Flag, set *flag.FlagSet) {
switch ff.Value.(type) {
case *StringSlice: