core, core/state: move gas tracking out of core/state
The amount of gas available for tx execution was tracked in the StateObject representing the coinbase account. This commit makes the gas counter a separate type in package core, which avoids unintended consequences of intertwining the counter with state logic.
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@ -75,11 +75,6 @@ type StateObject struct {
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// Cached storage (flushed when updated)
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storage Storage
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// Total gas pool is the total amount of gas currently
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// left if this object is the coinbase. Gas is directly
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// purchased of the coinbase.
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gasPool *big.Int
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// Mark for deletion
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// When an object is marked for deletion it will be delete from the trie
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// during the "update" phase of the state transition
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@ -89,10 +84,9 @@ type StateObject struct {
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}
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func NewStateObject(address common.Address, db ethdb.Database) *StateObject {
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object := &StateObject{db: db, address: address, balance: new(big.Int), gasPool: new(big.Int), dirty: true}
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object := &StateObject{db: db, address: address, balance: new(big.Int), dirty: true}
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object.trie, _ = trie.NewSecure(common.Hash{}, db)
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object.storage = make(Storage)
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object.gasPool = new(big.Int)
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return object
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}
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@ -121,7 +115,6 @@ func NewStateObjectFromBytes(address common.Address, data []byte, db ethdb.Datab
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object.codeHash = extobject.CodeHash
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object.trie = trie
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object.storage = make(map[string]common.Hash)
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object.gasPool = new(big.Int)
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object.code, _ = db.Get(extobject.CodeHash)
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return object
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}
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@ -209,36 +202,9 @@ func (c *StateObject) St() Storage {
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return c.storage
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}
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//
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// Gas setters and getters
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//
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// Return the gas back to the origin. Used by the Virtual machine or Closures
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func (c *StateObject) ReturnGas(gas, price *big.Int) {}
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func (self *StateObject) SetGasLimit(gasLimit *big.Int) {
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self.gasPool = new(big.Int).Set(gasLimit)
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self.dirty = true
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if glog.V(logger.Core) {
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glog.Infof("%x: gas (+ %v)", self.Address(), self.gasPool)
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}
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}
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func (self *StateObject) SubGas(gas, price *big.Int) error {
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if self.gasPool.Cmp(gas) < 0 {
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return GasLimitError(self.gasPool, gas)
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}
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self.gasPool.Sub(self.gasPool, gas)
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self.dirty = true
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return nil
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}
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func (self *StateObject) AddGas(gas, price *big.Int) {
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self.gasPool.Add(self.gasPool, gas)
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self.dirty = true
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}
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func (self *StateObject) Copy() *StateObject {
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stateObject := NewStateObject(self.Address(), self.db)
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stateObject.balance.Set(self.balance)
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@ -248,7 +214,6 @@ func (self *StateObject) Copy() *StateObject {
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stateObject.code = common.CopyBytes(self.code)
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stateObject.initCode = common.CopyBytes(self.initCode)
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stateObject.storage = self.storage.Copy()
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stateObject.gasPool.Set(self.gasPool)
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stateObject.remove = self.remove
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stateObject.dirty = self.dirty
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stateObject.deleted = self.deleted
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