swarm: network rewrite merge
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111
swarm/network/priorityqueue/priorityqueue.go
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111
swarm/network/priorityqueue/priorityqueue.go
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// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// package priority_queue implement a channel based priority queue
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// over arbitrary types. It provides an
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// an autopop loop applying a function to the items always respecting
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// their priority. The structure is only quasi consistent ie., if a lower
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// priority item is autopopped, it is guaranteed that there was a point
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// when no higher priority item was present, ie. it is not guaranteed
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// that there was any point where the lower priority item was present
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// but the higher was not
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package priorityqueue
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import (
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"context"
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"errors"
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)
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var (
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errContention = errors.New("queue contention")
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errBadPriority = errors.New("bad priority")
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wakey = struct{}{}
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)
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// PriorityQueue is the basic structure
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type PriorityQueue struct {
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queues []chan interface{}
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wakeup chan struct{}
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}
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// New is the constructor for PriorityQueue
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func New(n int, l int) *PriorityQueue {
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var queues = make([]chan interface{}, n)
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for i := range queues {
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queues[i] = make(chan interface{}, l)
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}
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return &PriorityQueue{
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queues: queues,
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wakeup: make(chan struct{}, 1),
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}
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}
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// Run is a forever loop popping items from the queues
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func (pq *PriorityQueue) Run(ctx context.Context, f func(interface{})) {
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top := len(pq.queues) - 1
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p := top
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READ:
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for {
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q := pq.queues[p]
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select {
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case <-ctx.Done():
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return
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case x := <-q:
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f(x)
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p = top
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default:
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if p > 0 {
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p--
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continue READ
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}
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p = top
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select {
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case <-ctx.Done():
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return
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case <-pq.wakeup:
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}
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}
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}
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}
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// Push pushes an item to the appropriate queue specified in the priority argument
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// if context is given it waits until either the item is pushed or the Context aborts
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// otherwise returns errContention if the queue is full
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func (pq *PriorityQueue) Push(ctx context.Context, x interface{}, p int) error {
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if p < 0 || p >= len(pq.queues) {
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return errBadPriority
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}
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if ctx == nil {
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select {
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case pq.queues[p] <- x:
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default:
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return errContention
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}
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} else {
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select {
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case pq.queues[p] <- x:
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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select {
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case pq.wakeup <- wakey:
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default:
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}
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return nil
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}
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