all: update light logs (and a few others) to the new model
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@@ -162,7 +162,7 @@ func (pool *serverPool) connect(p *peer, ip net.IP, port uint16) *poolEntry {
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if entry == nil {
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entry = pool.findOrNewNode(p.ID(), ip, port)
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}
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log.Debug(fmt.Sprintf("connecting to %v, state: %v", p.id, entry.state))
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p.Log().Debug("Connecting to new peer", "state", entry.state)
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if entry.state == psConnected || entry.state == psRegistered {
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return nil
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}
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@@ -184,7 +184,7 @@ func (pool *serverPool) connect(p *peer, ip net.IP, port uint16) *poolEntry {
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// registered should be called after a successful handshake
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func (pool *serverPool) registered(entry *poolEntry) {
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log.Debug(fmt.Sprintf("registered %v", entry.id.String()))
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log.Debug("Registered new entry", "enode", entry.id)
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pool.lock.Lock()
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defer pool.lock.Unlock()
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@@ -202,7 +202,7 @@ func (pool *serverPool) registered(entry *poolEntry) {
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// can be updated optionally (not updated if no registration happened, in this case
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// only connection statistics are updated, just like in case of timeout)
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func (pool *serverPool) disconnect(entry *poolEntry) {
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log.Debug(fmt.Sprintf("disconnected %v", entry.id.String()))
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log.Debug("Disconnected old entry", "enode", entry.id)
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pool.lock.Lock()
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defer pool.lock.Unlock()
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@@ -418,7 +418,7 @@ func (pool *serverPool) findOrNewNode(id discover.NodeID, ip net.IP, port uint16
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now := mclock.Now()
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entry := pool.entries[id]
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if entry == nil {
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log.Debug(fmt.Sprintf("discovered %v", id.String()))
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log.Debug("Discovered new entry", "id", id)
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entry = &poolEntry{
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id: id,
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addr: make(map[string]*poolEntryAddress),
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@@ -459,11 +459,15 @@ func (pool *serverPool) loadNodes() {
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var list []*poolEntry
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err = rlp.DecodeBytes(enc, &list)
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if err != nil {
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log.Debug(fmt.Sprintf("node list decode error: %v", err))
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log.Debug("Failed to decode node list", "err", err)
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return
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}
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for _, e := range list {
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log.Debug(fmt.Sprintf("loaded server stats %016x fails: %v connStats: %v / %v delayStats: %v / %v responseStats: %v / %v timeoutStats: %v / %v", e.id[0:8], e.lastConnected.fails, e.connectStats.avg, e.connectStats.weight, time.Duration(e.delayStats.avg), e.delayStats.weight, time.Duration(e.responseStats.avg), e.responseStats.weight, e.timeoutStats.avg, e.timeoutStats.weight))
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log.Debug("Loaded server stats", "id", e.id, "fails", e.lastConnected.fails,
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"conn", fmt.Sprintf("%v/%v", e.connectStats.avg, e.connectStats.weight),
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"delay", fmt.Sprintf("%v/%v", time.Duration(e.delayStats.avg), e.delayStats.weight),
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"response", fmt.Sprintf("%v/%v", time.Duration(e.responseStats.avg), e.responseStats.weight),
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"timeout", fmt.Sprintf("%v/%v", e.timeoutStats.avg, e.timeoutStats.weight))
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pool.entries[e.id] = e
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pool.knownQueue.setLatest(e)
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pool.knownSelect.update((*knownEntry)(e))
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@@ -568,7 +572,7 @@ func (pool *serverPool) dial(entry *poolEntry, knownSelected bool) {
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pool.newSelected++
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}
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addr := entry.addrSelect.choose().(*poolEntryAddress)
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log.Debug(fmt.Sprintf("dialing %v out of %v, known: %v", entry.id.String()+"@"+addr.strKey(), len(entry.addr), knownSelected))
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log.Debug("Dialing new peer", "lesaddr", entry.id.String()+"@"+addr.strKey(), "set", len(entry.addr), "known", knownSelected)
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entry.dialed = addr
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go func() {
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pool.server.AddPeer(discover.NewNode(entry.id, addr.ip, addr.port, addr.port))
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@@ -589,7 +593,7 @@ func (pool *serverPool) checkDialTimeout(entry *poolEntry) {
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if entry.state != psDialed {
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return
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}
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log.Debug(fmt.Sprintf("timeout %v", entry.id.String()+"@"+entry.dialed.strKey()))
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log.Debug("Dial timeout", "lesaddr", entry.id.String()+"@"+entry.dialed.strKey())
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entry.state = psNotConnected
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if entry.knownSelected {
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pool.knownSelected--
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