Renamed State => StateDB

This commit is contained in:
obscuren
2014-12-04 11:40:20 +01:00
parent 3664cd58e3
commit f298ffdbb8
18 changed files with 73 additions and 73 deletions

View File

@ -10,12 +10,12 @@ import (
var statelogger = logger.NewLogger("STATE")
// States within the ethereum protocol are used to store anything
// within the merkle trie. States take care of caching and storing
// StateDBs within the ethereum protocol are used to store anything
// within the merkle trie. StateDBs take care of caching and storing
// nested states. It's the general query interface to retrieve:
// * Contracts
// * Accounts
type State struct {
type StateDB struct {
// The trie for this structure
Trie *trie.Trie
@ -29,24 +29,24 @@ type State struct {
}
// Create a new state from a given trie
func New(trie *trie.Trie) *State {
return &State{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]refund)}
func New(trie *trie.Trie) *StateDB {
return &StateDB{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]refund)}
}
func (self *State) EmptyLogs() {
func (self *StateDB) EmptyLogs() {
self.logs = nil
}
func (self *State) AddLog(log *Log) {
func (self *StateDB) AddLog(log *Log) {
self.logs = append(self.logs, log)
}
func (self *State) Logs() Logs {
func (self *StateDB) Logs() Logs {
return self.logs
}
// Retrieve the balance from the given address or 0 if object not found
func (self *State) GetBalance(addr []byte) *big.Int {
func (self *StateDB) GetBalance(addr []byte) *big.Int {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.balance
@ -59,18 +59,18 @@ type refund struct {
gas, price *big.Int
}
func (self *State) Refund(addr []byte, gas, price *big.Int) {
func (self *StateDB) Refund(addr []byte, gas, price *big.Int) {
self.refund[string(addr)] = append(self.refund[string(addr)], refund{gas, price})
}
func (self *State) AddBalance(addr []byte, amount *big.Int) {
func (self *StateDB) AddBalance(addr []byte, amount *big.Int) {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.AddBalance(amount)
}
}
func (self *State) GetNonce(addr []byte) uint64 {
func (self *StateDB) GetNonce(addr []byte) uint64 {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.Nonce
@ -79,14 +79,14 @@ func (self *State) GetNonce(addr []byte) uint64 {
return 0
}
func (self *State) SetNonce(addr []byte, nonce uint64) {
func (self *StateDB) SetNonce(addr []byte, nonce uint64) {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.Nonce = nonce
}
}
func (self *State) GetCode(addr []byte) []byte {
func (self *StateDB) GetCode(addr []byte) []byte {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
return stateObject.Code
@ -95,7 +95,7 @@ func (self *State) GetCode(addr []byte) []byte {
return nil
}
func (self *State) GetState(a, b []byte) []byte {
func (self *StateDB) GetState(a, b []byte) []byte {
stateObject := self.GetStateObject(a)
if stateObject != nil {
return stateObject.GetState(b).Bytes()
@ -104,14 +104,14 @@ func (self *State) GetState(a, b []byte) []byte {
return nil
}
func (self *State) SetState(addr, key []byte, value interface{}) {
func (self *StateDB) SetState(addr, key []byte, value interface{}) {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.SetState(key, ethutil.NewValue(value))
}
}
func (self *State) Delete(addr []byte) bool {
func (self *StateDB) Delete(addr []byte) bool {
stateObject := self.GetStateObject(addr)
if stateObject != nil {
stateObject.MarkForDeletion()
@ -127,7 +127,7 @@ func (self *State) Delete(addr []byte) bool {
//
// Update the given state object and apply it to state trie
func (self *State) UpdateStateObject(stateObject *StateObject) {
func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
addr := stateObject.Address()
if len(stateObject.CodeHash()) > 0 {
@ -138,14 +138,14 @@ func (self *State) UpdateStateObject(stateObject *StateObject) {
}
// Delete the given state object and delete it from the state trie
func (self *State) DeleteStateObject(stateObject *StateObject) {
func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
self.Trie.Delete(string(stateObject.Address()))
delete(self.stateObjects, string(stateObject.Address()))
}
// Retrieve a state object given my the address. Nil if not found
func (self *State) GetStateObject(addr []byte) *StateObject {
func (self *StateDB) GetStateObject(addr []byte) *StateObject {
addr = ethutil.Address(addr)
stateObject := self.stateObjects[string(addr)]
@ -164,12 +164,12 @@ func (self *State) GetStateObject(addr []byte) *StateObject {
return stateObject
}
func (self *State) SetStateObject(object *StateObject) {
func (self *StateDB) SetStateObject(object *StateObject) {
self.stateObjects[string(object.address)] = object
}
// Retrieve a state object or create a new state object if nil
func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
func (self *StateDB) GetOrNewStateObject(addr []byte) *StateObject {
stateObject := self.GetStateObject(addr)
if stateObject == nil {
stateObject = self.NewStateObject(addr)
@ -179,7 +179,7 @@ func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
}
// Create a state object whether it exist in the trie or not
func (self *State) NewStateObject(addr []byte) *StateObject {
func (self *StateDB) NewStateObject(addr []byte) *StateObject {
addr = ethutil.Address(addr)
statelogger.Debugf("(+) %x\n", addr)
@ -191,7 +191,7 @@ func (self *State) NewStateObject(addr []byte) *StateObject {
}
// Deprecated
func (self *State) GetAccount(addr []byte) *StateObject {
func (self *StateDB) GetAccount(addr []byte) *StateObject {
return self.GetOrNewStateObject(addr)
}
@ -199,11 +199,11 @@ func (self *State) GetAccount(addr []byte) *StateObject {
// Setting, copying of the state methods
//
func (s *State) Cmp(other *State) bool {
func (s *StateDB) Cmp(other *StateDB) bool {
return s.Trie.Cmp(other.Trie)
}
func (self *State) Copy() *State {
func (self *StateDB) Copy() *StateDB {
if self.Trie != nil {
state := New(self.Trie.Copy())
for k, stateObject := range self.stateObjects {
@ -224,7 +224,7 @@ func (self *State) Copy() *State {
return nil
}
func (self *State) Set(state *State) {
func (self *StateDB) Set(state *StateDB) {
if state == nil {
panic("Tried setting 'state' to nil through 'Set'")
}
@ -235,12 +235,12 @@ func (self *State) Set(state *State) {
self.logs = state.logs
}
func (s *State) Root() []byte {
func (s *StateDB) Root() []byte {
return s.Trie.GetRoot()
}
// Resets the trie and all siblings
func (s *State) Reset() {
func (s *StateDB) Reset() {
s.Trie.Undo()
// Reset all nested states
@ -256,7 +256,7 @@ func (s *State) Reset() {
}
// Syncs the trie and all siblings
func (s *State) Sync() {
func (s *StateDB) Sync() {
// Sync all nested states
for _, stateObject := range s.stateObjects {
if stateObject.State == nil {
@ -271,12 +271,12 @@ func (s *State) Sync() {
s.Empty()
}
func (self *State) Empty() {
func (self *StateDB) Empty() {
self.stateObjects = make(map[string]*StateObject)
self.refund = make(map[string][]refund)
}
func (self *State) Update(gasUsed *big.Int) {
func (self *StateDB) Update(gasUsed *big.Int) {
var deleted bool
// Refund any gas that's left
@ -313,12 +313,12 @@ func (self *State) Update(gasUsed *big.Int) {
}
}
func (self *State) Manifest() *Manifest {
func (self *StateDB) Manifest() *Manifest {
return self.manifest
}
// Debug stuff
func (self *State) CreateOutputForDiff() {
func (self *StateDB) CreateOutputForDiff() {
for _, stateObject := range self.stateObjects {
stateObject.CreateOutputForDiff()
}