Renamed State => StateDB
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@ -10,7 +10,7 @@ import (
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)
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type VMEnv struct {
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state *state.State
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state *state.StateDB
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block *types.Block
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value *big.Int
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sender []byte
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@ -18,7 +18,7 @@ type VMEnv struct {
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depth int
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}
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func NewEnv(state *state.State, block *types.Block, value *big.Int, sender []byte) *VMEnv {
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func NewEnv(state *state.StateDB, block *types.Block, value *big.Int, sender []byte) *VMEnv {
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return &VMEnv{
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state: state,
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block: block,
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@ -35,7 +35,7 @@ func (self *VMEnv) Time() int64 { return self.block.Time }
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func (self *VMEnv) Difficulty() *big.Int { return self.block.Difficulty }
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func (self *VMEnv) BlockHash() []byte { return self.block.Hash() }
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func (self *VMEnv) Value() *big.Int { return self.value }
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func (self *VMEnv) State() *state.State { return self.state }
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func (self *VMEnv) State() *state.StateDB { return self.state }
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func (self *VMEnv) GasLimit() *big.Int { return self.block.GasLimit }
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func (self *VMEnv) Depth() int { return self.depth }
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func (self *VMEnv) SetDepth(i int) { self.depth = i }
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