trie: fix two issues in trie iterator (#24539)
* trie: fix memory leak in trie iterator In the trie iterator, live nodes are tracked in a stack while iterating. Popped node states should be explictly set to nil in order to get garbage-collected. * trie: fix empty trie iterator
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@ -154,8 +154,11 @@ func (e seekError) Error() string {
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}
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func newNodeIterator(trie *Trie, start []byte) NodeIterator {
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if trie.Hash() == emptyState {
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return new(nodeIterator)
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if trie.Hash() == emptyRoot {
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return &nodeIterator{
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trie: trie,
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err: errIteratorEnd,
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}
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}
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it := &nodeIterator{trie: trie}
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it.err = it.seek(start)
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@ -425,7 +428,7 @@ func findChild(n *fullNode, index int, path []byte, ancestor common.Hash) (node,
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func (it *nodeIterator) nextChild(parent *nodeIteratorState, ancestor common.Hash) (*nodeIteratorState, []byte, bool) {
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switch node := parent.node.(type) {
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case *fullNode:
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//Full node, move to the first non-nil child.
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// Full node, move to the first non-nil child.
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if child, state, path, index := findChild(node, parent.index+1, it.path, ancestor); child != nil {
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parent.index = index - 1
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return state, path, true
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@ -503,8 +506,9 @@ func (it *nodeIterator) push(state *nodeIteratorState, parentIndex *int, path []
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}
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func (it *nodeIterator) pop() {
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parent := it.stack[len(it.stack)-1]
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it.path = it.path[:parent.pathlen]
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last := it.stack[len(it.stack)-1]
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it.path = it.path[:last.pathlen]
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it.stack[len(it.stack)-1] = nil
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it.stack = it.stack[:len(it.stack)-1]
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}
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