No longer store script directly in the state tree

This commit is contained in:
obscuren
2014-05-20 11:19:07 +02:00
parent a2fb265563
commit fd19142c0d
11 changed files with 70 additions and 52 deletions

View File

@ -45,7 +45,7 @@ func (lib *PEthereum) GetKey() *PKey {
}
func (lib *PEthereum) GetStateObject(address string) *PStateObject {
stateObject := lib.stateManager.CurrentState().GetContract(ethutil.FromHex(address))
stateObject := lib.stateManager.CurrentState().GetStateObject(ethutil.FromHex(address))
if stateObject != nil {
return NewPStateObject(stateObject)
}
@ -160,7 +160,6 @@ func (lib *PEthereum) createTx(key, recipient, valueStr, gasStr, gasPriceStr, in
}
acc := lib.stateManager.TransState().GetStateObject(keyPair.Address())
//acc := lib.stateManager.GetAddrState(keyPair.Address())
tx.Nonce = acc.Nonce
acc.Nonce += 1
lib.stateManager.TransState().SetStateObject(acc)